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tweak defines
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parent
8063249af4
commit
858e937519
2 changed files with 16 additions and 16 deletions
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@ -2,7 +2,9 @@
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#define _REGS_H_
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#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PER_GROUP 96
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#define REG_PAGES 6
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#define REG_PER_PAGE 16
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#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
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#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
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@ -5,8 +5,6 @@
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#include <regs.h>
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#include <PR/os_cont.h>
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#define PAGE_N 16
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typedef struct
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{
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u8 x;
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@ -162,7 +160,7 @@ void func_8006390C(Input* input) {
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InputCombo* input_combo;
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s32 i;
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regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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dpad = input->raw.pad & 0xF00;
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if (!~(input->raw.pad | ~L_TRIG) ||
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!~(input->raw.pad | ~R_TRIG) ||
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@ -180,7 +178,7 @@ void func_8006390C(Input* input) {
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if (i < REG_GROUPS) {
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if (i == gGameInfo->regGroup) {
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gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
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gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
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return;
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}
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gGameInfo->regGroup = i;
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@ -226,12 +224,12 @@ void func_8006390C(Input* input) {
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if (dpad & U_JPAD) {
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gGameInfo->regCur--;
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if (gGameInfo->regCur < 0) {
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gGameInfo->regCur = PAGE_N - 1;
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gGameInfo->regCur = REG_PER_PAGE - 1;
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}
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}
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else if (dpad & D_JPAD) {
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gGameInfo->regCur++;
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if (gGameInfo->regCur >= PAGE_N) {
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if (gGameInfo->regCur >= REG_PER_PAGE) {
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gGameInfo->regCur = 0;
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}
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}
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@ -252,8 +250,8 @@ void func_80063C04(GfxPrint* gfxPrint)
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s32 test; //removing affects stack
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char name[3];
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page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
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regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
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page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
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regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
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//set up register name string
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name[0] = 'R';
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@ -261,7 +259,7 @@ void func_80063C04(GfxPrint* gfxPrint)
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name[2] = '\0';
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GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
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for (i = 0; i != PAGE_N; i++)
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for (i = 0; i != REG_PER_PAGE; i++)
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{
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if (i == gGameInfo->regCur)
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{
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