1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-29 03:34:07 +00:00

tweak defines

This commit is contained in:
mzxrules 2020-03-19 20:10:32 -04:00
parent 8063249af4
commit 858e937519
2 changed files with 16 additions and 16 deletions

View file

@ -2,7 +2,9 @@
#define _REGS_H_
#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
#define REG_PER_GROUP 96
#define REG_PAGES 6
#define REG_PER_PAGE 16
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]

View file

@ -5,8 +5,6 @@
#include <regs.h>
#include <PR/os_cont.h>
#define PAGE_N 16
typedef struct
{
u8 x;
@ -162,7 +160,7 @@ void func_8006390C(Input* input) {
InputCombo* input_combo;
s32 i;
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
dpad = input->raw.pad & 0xF00;
if (!~(input->raw.pad | ~L_TRIG) ||
!~(input->raw.pad | ~R_TRIG) ||
@ -180,7 +178,7 @@ void func_8006390C(Input* input) {
if (i < REG_GROUPS) {
if (i == gGameInfo->regGroup) {
gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
return;
}
gGameInfo->regGroup = i;
@ -226,12 +224,12 @@ void func_8006390C(Input* input) {
if (dpad & U_JPAD) {
gGameInfo->regCur--;
if (gGameInfo->regCur < 0) {
gGameInfo->regCur = PAGE_N - 1;
gGameInfo->regCur = REG_PER_PAGE - 1;
}
}
else if (dpad & D_JPAD) {
gGameInfo->regCur++;
if (gGameInfo->regCur >= PAGE_N) {
if (gGameInfo->regCur >= REG_PER_PAGE) {
gGameInfo->regCur = 0;
}
}
@ -252,8 +250,8 @@ void func_80063C04(GfxPrint* gfxPrint)
s32 test; //removing affects stack
char name[3];
page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
//set up register name string
name[0] = 'R';
@ -261,7 +259,7 @@ void func_80063C04(GfxPrint* gfxPrint)
name[2] = '\0';
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
for (i = 0; i != PAGE_N; i++)
for (i = 0; i != REG_PER_PAGE; i++)
{
if (i == gGameInfo->regCur)
{