mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
tweak defines
This commit is contained in:
parent
8063249af4
commit
858e937519
2 changed files with 16 additions and 16 deletions
|
@ -2,7 +2,9 @@
|
|||
#define _REGS_H_
|
||||
|
||||
#define REG_GROUPS 29 //number of REG groups, i.e. REG, SREG, OREG, etc.
|
||||
#define REG_PER_GROUP 96
|
||||
#define REG_PAGES 6
|
||||
#define REG_PER_PAGE 16
|
||||
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
|
||||
|
||||
#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
#include <regs.h>
|
||||
#include <PR/os_cont.h>
|
||||
|
||||
#define PAGE_N 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u8 x;
|
||||
|
@ -162,7 +160,7 @@ void func_8006390C(Input* input) {
|
|||
InputCombo* input_combo;
|
||||
s32 i;
|
||||
|
||||
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
|
||||
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
|
||||
dpad = input->raw.pad & 0xF00;
|
||||
if (!~(input->raw.pad | ~L_TRIG) ||
|
||||
!~(input->raw.pad | ~R_TRIG) ||
|
||||
|
@ -180,7 +178,7 @@ void func_8006390C(Input* input) {
|
|||
|
||||
if (i < REG_GROUPS) {
|
||||
if (i == gGameInfo->regGroup) {
|
||||
gGameInfo->regPage = (gGameInfo->regPage + 1) % 7;
|
||||
gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
|
||||
return;
|
||||
}
|
||||
gGameInfo->regGroup = i;
|
||||
|
@ -190,12 +188,12 @@ void func_8006390C(Input* input) {
|
|||
else {
|
||||
switch (gGameInfo->regPage - 1)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
|
||||
if (dpad == gGameInfo->dpadLast) {
|
||||
gGameInfo->repeat--;
|
||||
|
@ -226,12 +224,12 @@ void func_8006390C(Input* input) {
|
|||
if (dpad & U_JPAD) {
|
||||
gGameInfo->regCur--;
|
||||
if (gGameInfo->regCur < 0) {
|
||||
gGameInfo->regCur = PAGE_N - 1;
|
||||
gGameInfo->regCur = REG_PER_PAGE - 1;
|
||||
}
|
||||
}
|
||||
else if (dpad & D_JPAD) {
|
||||
gGameInfo->regCur++;
|
||||
if (gGameInfo->regCur >= PAGE_N) {
|
||||
if (gGameInfo->regCur >= REG_PER_PAGE) {
|
||||
gGameInfo->regCur = 0;
|
||||
}
|
||||
}
|
||||
|
@ -252,8 +250,8 @@ void func_80063C04(GfxPrint* gfxPrint)
|
|||
s32 test; //removing affects stack
|
||||
char name[3];
|
||||
|
||||
page = (gGameInfo->regPage * PAGE_N) - PAGE_N;
|
||||
regGroup = (gGameInfo->regGroup * (REG_PER_GROUP / PAGE_N) + gGameInfo->regPage) * PAGE_N - PAGE_N;
|
||||
page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
|
||||
regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
|
||||
|
||||
//set up register name string
|
||||
name[0] = 'R';
|
||||
|
@ -261,7 +259,7 @@ void func_80063C04(GfxPrint* gfxPrint)
|
|||
name[2] = '\0';
|
||||
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
|
||||
|
||||
for (i = 0; i != PAGE_N; i++)
|
||||
for (i = 0; i != REG_PER_PAGE; i++)
|
||||
{
|
||||
if (i == gGameInfo->regCur)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue