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remove skelanime data files, few extra namings, add non_matching for func_800A2E70
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8 changed files with 120 additions and 123 deletions
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@ -1149,10 +1149,10 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorD
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Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
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SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
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Actor* actor, Gfx* gfx);
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void func_800A2E70(u8, Vec3s*, Vec3s*, Vec3s*, f32);
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void func_800A32EC(u16* arg0);
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void func_800A32F4(s32 arg0);
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void func_800A3310(void* arg0);
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void func_800A2E70(s32, Vec3s*, Vec3s*, Vec3s*, f32);
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void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
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void func_800A32F4(GlobalContext* globalCtx);
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void func_800A3310(GlobalContext* globalCtx);
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void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
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s32 limbCount, void* ram);
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void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
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