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remove skelanime data files, few extra namings, add non_matching for func_800A2E70
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parent
582b32d39c
commit
864cb28e27
8 changed files with 120 additions and 123 deletions
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@ -18,7 +18,7 @@ void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType
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//.data
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u32 D_8012A480 = 0;
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static AnimationEntryCallback D_8012A484[] = {
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static AnimationEntryCallback AnimationLoadDone[] = {
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&SkelAnime_LinkAnimetionLoaded, &SkelAnime_AnimationType1Loaded, &SkelAnime_AnimationType2Loaded,
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&SkelAnime_AnimationType3Loaded, &SkelAnime_AnimationType4Loaded, &SkelAnime_AnimationType5Loaded,
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};
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@ -131,7 +131,6 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* acto
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func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 894);
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}
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//#define NON_MATCHING
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#ifdef NON_MATCHING
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// regalloc
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void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
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@ -776,18 +775,44 @@ s16 func_800A2E2C(GenericAnimationHeader* animationSeg) {
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return animation->frameCount - 1;
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}
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// Very large update function
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#ifdef NON_MATCHING
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// Functionally equal, but loop unrolling is way off.
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void func_800A2E70(s32 limbCount, Vec3s* vec1, Vec3s* vec2, Vec3s* vec3, f32 unkf) {
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Vec3s* pvec1;
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Vec3s* pvec2;
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Vec3s* pvec3;
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s32 iVar3;
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if (unkf < 1.0f) {
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for (iVar3 = 0, pvec1 = vec1, pvec2 = vec2, pvec3 = vec3; iVar3 < limbCount;
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iVar3++, pvec1++, pvec2++, pvec3++) {
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pvec1->x = pvec2->x + ((s16)(pvec3->x - pvec2->x) * unkf);
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pvec1->y = pvec2->y + ((s16)(pvec3->y - pvec2->y) * unkf);
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pvec1->z = pvec2->z + ((s16)(pvec3->z - pvec2->z) * unkf);
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}
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} else {
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for (iVar3 = 0; iVar3 < limbCount; iVar3++) {
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pvec1 = &vec1[iVar3];
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pvec3 = &vec3[iVar3];
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pvec1->x = pvec3->x;
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pvec1->y = pvec3->y;
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pvec1->z = pvec3->z;
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}
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
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#endif
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void func_800A32EC(u16* arg0) {
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*arg0 = 0;
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void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx) {
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animationCtx->animationCount = 0;
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}
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void func_800A32F4(s32 arg0) {
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D_801600B0 *= 2;
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void func_800A32F4(GlobalContext* globalCtx) {
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D_801600B0 <<= 1;
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}
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void func_800A3310(void* arg0) {
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void func_800A3310(GlobalContext* globalCtx) {
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u32* D_8012A480Ptr = &D_8012A480;
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*D_8012A480Ptr |= D_801600B0;
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@ -954,7 +979,7 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
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AnimationEntry* entry;
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for (entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) {
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D_8012A484[entry->type](globalCtx, &entry->types);
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AnimationLoadDone[entry->type](globalCtx, &entry->types);
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}
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D_801600B0 = 1;
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