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Cleanup symbols from undefined_syms.txt (2nd round) (#934)
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19 changed files with 162 additions and 259 deletions
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@ -6,6 +6,7 @@
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#include "z_en_part.h"
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#include "objects/object_tite/object_tite.h"
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#include "objects/object_ik/object_ik.h"
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#define FLAGS 0x00000010
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@ -28,8 +29,6 @@ const ActorInit En_Part_InitVars = {
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(ActorFunc)EnPart_Draw,
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};
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extern Gfx D_06015380[];
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void EnPart_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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@ -86,7 +85,7 @@ void func_80ACDDE8(EnPart* this, GlobalContext* globalCtx) {
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case 7:
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case 8:
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this->actor.world.rot.y = this->actor.parent->shape.rot.y;
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if (this->displayList == D_06015380) {
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if (this->displayList == object_ik_DL_015380) {
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sign = -1.0f;
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}
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this->actor.velocity.y = 0.0f;
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