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Cleanup symbols from undefined_syms.txt (2nd round) (#934)

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Dragorn421 2021-09-01 01:00:55 +02:00 committed by GitHub
parent 4444c5ea35
commit 89634377c6
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 162 additions and 259 deletions

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@ -6,6 +6,7 @@
#include "z_en_part.h"
#include "objects/object_tite/object_tite.h"
#include "objects/object_ik/object_ik.h"
#define FLAGS 0x00000010
@ -28,8 +29,6 @@ const ActorInit En_Part_InitVars = {
(ActorFunc)EnPart_Draw,
};
extern Gfx D_06015380[];
void EnPart_Init(Actor* thisx, GlobalContext* globalCtx) {
}
@ -86,7 +85,7 @@ void func_80ACDDE8(EnPart* this, GlobalContext* globalCtx) {
case 7:
case 8:
this->actor.world.rot.y = this->actor.parent->shape.rot.y;
if (this->displayList == D_06015380) {
if (this->displayList == object_ik_DL_015380) {
sign = -1.0f;
}
this->actor.velocity.y = 0.0f;