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fig02 2025-04-28 10:15:32 -04:00
parent 2a9b44647b
commit 8bd884ef3a
18 changed files with 21 additions and 21 deletions

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@ -2,7 +2,7 @@
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64sram.h"
#include "z64view.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "environment.h"
#include "z64game.h"
#include "game.h"
#include "z64message.h"
#include "z64skybox.h"
#include "z64sram.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_H
#define Z64GAME_H
#ifndef GAME_H
#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#ifndef GAME_OVER_H
#define GAME_OVER_H
#include "ultra64.h"

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@ -2,7 +2,7 @@
#define MAP_SELECT_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64view.h"
struct MapSelectState;

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@ -2,7 +2,7 @@
#define PRENMI_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;

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@ -2,7 +2,7 @@
#define SAMPLE_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64view.h"
typedef struct SampleState {

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@ -1,7 +1,7 @@
#ifndef SETUP_STATE_H
#define SETUP_STATE_H
#include "z64game.h"
#include "game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;

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@ -1,7 +1,7 @@
#ifndef TITLE_SETUP_STATE_H
#define TITLE_SETUP_STATE_H
#include "z64game.h"
#include "game.h"
#include "z64view.h"
typedef struct TitleSetupState {

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@ -11,8 +11,8 @@
#include "cutscene.h"
#include "environment.h"
#include "frame_advance.h"
#include "z64game.h"
#include "z64game_over.h"
#include "game.h"
#include "game_over.h"
#include "z64interface.h"
#include "z64light.h"
#include "z64message.h"

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@ -28,7 +28,7 @@
#include "zelda_arena.h"
#include "debug.h"
#include "dma.h"
#include "z64game.h"
#include "game.h"
#include "z64play.h"
#include "z64vis.h"

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@ -9,7 +9,7 @@
#include "speed_meter.h"
#include "terminal.h"
#include "zelda_arena.h"
#include "z64game.h"
#include "game.h"
#include "z64view.h"
/**

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@ -7,7 +7,7 @@
#include "sys_matrix.h"
#include "ultra64.h"
#include "z_lib.h"
#include "z64game.h"
#include "game.h"
#include "z64skin_matrix.h"
// clang-format off

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@ -4,7 +4,7 @@
#include "rumble.h"
#include "sequence.h"
#include "versions.h"
#include "z64game_over.h"
#include "game_over.h"
#include "z64play.h"
#include "z64save.h"

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@ -9,7 +9,7 @@
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "z64game.h"
#include "game.h"
#include "z64interface.h"
#include "z64message.h"
#include "z64ocarina.h"

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@ -6,7 +6,7 @@
#include "terminal.h"
#include "ultra64.h"
#include "environment.h"
#include "z64game.h"
#include "game.h"
#include "z64play.h"
#include "z64save.h"

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@ -5,7 +5,7 @@
#include "ultra64.h"
#include "gfx.h"
#include "versions.h"
#include "z64game.h"
#include "game.h"
#define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + offsetof(SaveContext, save.info.playerData.newf[index])])

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@ -8,7 +8,7 @@
#include "regs.h"
#include "sys_matrix.h"
#include "title_setup_state.h"
#include "z64game.h"
#include "game.h"
#include "z64play.h"
#include "z64save.h"
#include "z64sram.h"