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fig02 2025-04-28 10:15:32 -04:00
commit 8bd884ef3a
18 changed files with 21 additions and 21 deletions

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@ -2,7 +2,7 @@
#define CONSOLE_LOGO_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64sram.h"
#include "z64view.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "environment.h"
#include "z64game.h"
#include "game.h"
#include "z64message.h"
#include "z64skybox.h"
#include "z64sram.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_H
#define Z64GAME_H
#ifndef GAME_H
#define GAME_H
// This file is named "game" after game.c for now, this may change later with the system name
#include "ultra64/ultratypes.h"

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@ -1,5 +1,5 @@
#ifndef Z64GAME_OVER_H
#define Z64GAME_OVER_H
#ifndef GAME_OVER_H
#define GAME_OVER_H
#include "ultra64.h"

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@ -2,7 +2,7 @@
#define MAP_SELECT_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64view.h"
struct MapSelectState;

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@ -2,7 +2,7 @@
#define PRENMI_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;

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@ -2,7 +2,7 @@
#define SAMPLE_STATE_H
#include "ultra64.h"
#include "z64game.h"
#include "game.h"
#include "z64view.h"
typedef struct SampleState {

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@ -1,7 +1,7 @@
#ifndef SETUP_STATE_H
#define SETUP_STATE_H
#include "z64game.h"
#include "game.h"
typedef struct SetupState {
/* 0x00 */ GameState state;

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@ -1,7 +1,7 @@
#ifndef TITLE_SETUP_STATE_H
#define TITLE_SETUP_STATE_H
#include "z64game.h"
#include "game.h"
#include "z64view.h"
typedef struct TitleSetupState {

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@ -11,8 +11,8 @@
#include "cutscene.h"
#include "environment.h"
#include "frame_advance.h"
#include "z64game.h"
#include "z64game_over.h"
#include "game.h"
#include "game_over.h"
#include "z64interface.h"
#include "z64light.h"
#include "z64message.h"