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z64 - g
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2a9b44647b
commit
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18 changed files with 21 additions and 21 deletions
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@ -2,7 +2,7 @@
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#define CONSOLE_LOGO_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "game.h"
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#include "z64sram.h"
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#include "z64view.h"
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@ -3,7 +3,7 @@
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#include "ultra64.h"
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#include "environment.h"
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#include "z64game.h"
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#include "game.h"
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#include "z64message.h"
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#include "z64skybox.h"
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#include "z64sram.h"
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@ -1,5 +1,5 @@
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#ifndef Z64GAME_H
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#define Z64GAME_H
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#ifndef GAME_H
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#define GAME_H
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// This file is named "game" after game.c for now, this may change later with the system name
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#include "ultra64/ultratypes.h"
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@ -1,5 +1,5 @@
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#ifndef Z64GAME_OVER_H
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#define Z64GAME_OVER_H
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#ifndef GAME_OVER_H
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#define GAME_OVER_H
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#include "ultra64.h"
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@ -2,7 +2,7 @@
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#define MAP_SELECT_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "game.h"
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#include "z64view.h"
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struct MapSelectState;
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@ -2,7 +2,7 @@
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#define PRENMI_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "game.h"
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typedef struct PreNMIState {
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/* 0x00 */ GameState state;
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@ -2,7 +2,7 @@
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#define SAMPLE_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "game.h"
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#include "z64view.h"
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typedef struct SampleState {
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@ -1,7 +1,7 @@
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#ifndef SETUP_STATE_H
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#define SETUP_STATE_H
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#include "z64game.h"
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#include "game.h"
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typedef struct SetupState {
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/* 0x00 */ GameState state;
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@ -1,7 +1,7 @@
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#ifndef TITLE_SETUP_STATE_H
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#define TITLE_SETUP_STATE_H
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#include "z64game.h"
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#include "game.h"
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#include "z64view.h"
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typedef struct TitleSetupState {
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@ -11,8 +11,8 @@
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#include "cutscene.h"
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#include "environment.h"
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#include "frame_advance.h"
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#include "z64game.h"
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#include "z64game_over.h"
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#include "game.h"
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#include "game_over.h"
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#include "z64interface.h"
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#include "z64light.h"
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#include "z64message.h"
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