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Merge branch 'main' into add_t_macro_18

This commit is contained in:
Dragorn421 2025-06-03 13:02:57 +02:00
commit 8c0e6e08cf
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GPG key ID: 381AEBAF3D429335
18 changed files with 149 additions and 126 deletions

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@ -18,7 +18,7 @@
<Animation Name="gRutoChildWalkAnim" Offset="0x78E4"/>
<Animation Name="gRutoChildTransitionFromSwimOnBackAnim" Offset="0x8100"/>
<Animation Name="gRutoChildTransitionToSwimOnBackAnim" Offset="0x8AA8"/>
<Animation Name="gRutoChildAnim_009060" Offset="0x9060"/>
<Animation Name="gRutoChildResurfaceAnim" Offset="0x9060"/>
<Animation Name="gRutoChildWait2Anim" Offset="0x97B8"/>
<Animation Name="gRutoChildSwimOnBackAnim" Offset="0x12E94"/>
<Animation Name="gRutoChildTreadWaterAnim" Offset="0x13A64"/>

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@ -34,7 +34,7 @@ void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
void* DebugArena_Malloc(u32 size) {
void* ptr = __osMalloc(&sDebugArena, size);
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", "確保"); // "Secure"
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", T("確保", "Secure"));
return ptr;
}
@ -42,7 +42,7 @@ void* DebugArena_Malloc(u32 size) {
void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocDebug(&sDebugArena, size, file, line);
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", "確保"); // "Secure"
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@ -50,7 +50,7 @@ void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
void* DebugArena_MallocR(u32 size) {
void* ptr = __osMallocR(&sDebugArena, size);
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", "確保"); // "Secure"
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", T("確保", "Secure"));
return ptr;
}
@ -58,21 +58,21 @@ void* DebugArena_MallocR(u32 size) {
void* DebugArena_MallocRDebug(u32 size, const char* file, int line) {
void* ptr = __osMallocRDebug(&sDebugArena, size, file, line);
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", "確保"); // "Secure"
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
void* DebugArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&sDebugArena, ptr, newSize);
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", "再確保"); // "Re-securing"
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", T("再確保", "Re-secure"));
return ptr;
}
#if DEBUG_FEATURES
void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
ptr = __osReallocDebug(&sDebugArena, ptr, newSize, file, line);
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // "Re-securing"
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", T("再確保", "Re-secure"));
return ptr;
}
#endif
@ -96,7 +96,7 @@ void* DebugArena_Calloc(u32 num, u32 size) {
bzero(ret, n);
}
DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", "確保");
DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", T("確保", "Secure"));
return ret;
}

View file

@ -331,10 +331,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
#if DEBUG_FEATURES
OPEN_DISPS(gfxCtx, "../graph.c", 966);
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
gDPNoOpString(WORK_DISP++, T("WORK_DISP 開始", "WORK_DISP start"), 0);
gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 開始", "POLY_OPA_DISP start"), 0);
gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 開始", "POLY_XLU_DISP start"), 0);
gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 開始", "OVERLAY_DISP start"), 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
#endif
@ -345,10 +345,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
#if DEBUG_FEATURES
OPEN_DISPS(gfxCtx, "../graph.c", 987);
gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
gDPNoOpString(WORK_DISP++, T("WORK_DISP 終了", "WORK_DISP end"), 0);
gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 終了", "POLY_OPA_DISP end"), 0);
gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 終了", "POLY_XLU_DISP end"), 0);
gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 終了", "OVERLAY_DISP end"), 0);
CLOSE_DISPS(gfxCtx, "../graph.c", 996);
#endif

View file

@ -2688,7 +2688,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ START", "Magic lens START"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@ -2728,23 +2728,25 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
// The z-buffer will be updated where the mask is not fully transparent.
Actor_DrawLensOverlay(gfxCtx);
// "Magic lens invisible Actor display START"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 START", numInvisibleActors);
gDPNoOpString(POLY_OPA_DISP++,
T("魔法のメガネ 見えないc表示 START", "Magic lens invisible Actor display START"),
numInvisibleActors);
invisibleActor = &invisibleActors[0];
for (i = 0; i < numInvisibleActors; i++) {
// "Magic lens invisible Actor display"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示", i);
gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ 見えないc表示", "Magic lens invisible Actor display"),
i);
Actor_Draw(play, *(invisibleActor++));
}
// "Magic lens invisible Actor display END"
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないc表示 END", numInvisibleActors);
gDPNoOpString(POLY_OPA_DISP++,
T("魔法のメガネ 見えないc表示 END", "Magic lens invisible Actor display END"),
numInvisibleActors);
if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
// Draw the lens overlay to the color frame buffer
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 0);
gDPPipeSync(POLY_XLU_DISP++);
@ -2757,10 +2759,10 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
Actor_DrawLensOverlay(gfxCtx);
gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)"
gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 1);
}
gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ END", "Magic lens END"), 0);
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
}

View file

@ -41,7 +41,7 @@ void* SystemArena_Malloc(u32 size) {
ptr = __osMalloc(&gSystemArena, size);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", "確保"); // "Secure"
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", T("確保", "Secure"));
return ptr;
}
@ -54,7 +54,7 @@ void* SystemArena_MallocDebug(u32 size, const char* file, int line) {
ptr = __osMallocDebug(&gSystemArena, size, file, line);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", "確保"); // "Secure"
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@ -67,7 +67,7 @@ void* SystemArena_MallocR(u32 size) {
ptr = __osMallocR(&gSystemArena, size);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", "確保"); // "Secure"
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", T("確保", "Secure"));
return ptr;
}
@ -80,7 +80,7 @@ void* SystemArena_MallocRDebug(u32 size, const char* file, int line) {
ptr = __osMallocRDebug(&gSystemArena, size, file, line);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", "確保"); // "Secure"
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", T("確保", "Secure"));
return ptr;
}
#endif
@ -92,7 +92,7 @@ void* SystemArena_Realloc(void* ptr, u32 newSize) {
ptr = __osRealloc(&gSystemArena, ptr, newSize);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", "再確保"); // "Re-securing"
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", T("再確保", "Re-secure"));
return ptr;
}
@ -104,7 +104,7 @@ void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int lin
ptr = __osReallocDebug(&gSystemArena, ptr, newSize, file, line);
RESTORE_INTERRUPTS();
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", "再確保"); // "Re-securing"
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", T("再確保", "Re-secure"));
return ptr;
}
#endif
@ -140,7 +140,7 @@ void* SystemArena_Calloc(u32 num, u32 size) {
bzero(ret, n);
}
SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", "確保");
SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", T("確保", "Secure"));
return ret;
}

View file

@ -101,13 +101,13 @@ void EnDivingGame_Init(Actor* thisx, PlayState* play) {
SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, &gZoraIdleAnim, this->jointTable, this->morphTable, 20);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n", "☆☆☆☆☆ Diving GO ☆☆☆☆☆ \n") VT_RST);
this->actor.room = -1;
this->actor.scale.x = 0.01f;
this->actor.scale.y = 0.012999999f;
this->actor.scale.z = 0.0139999995f;
if (D_809EF0B0) {
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST);
this->unk_31F = 1;
Actor_Kill(&this->actor);
} else {

View file

@ -270,7 +270,7 @@ void EnFireRock_SpawnMoreBrokenPieces(EnFireRock* this, PlayState* play) {
}
spawnedFireRock->scale = this->scale - 0.01f;
} else {
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
}
}
Actor_PlaySfx(&this->actor, NA_SE_EN_VALVAISA_ROCK);
@ -291,7 +291,7 @@ void FireRock_WaitSpawnRocksFromCeiling(EnFireRock* this, PlayState* play) {
if (spawnedFireRock != NULL) {
spawnedFireRock->timer = 10;
} else {
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
}
}
this->playerNearby = 1;

View file

@ -90,56 +90,56 @@ ActorProfile En_GirlA_Profile = {
#if DEBUG_FEATURES
static char* sShopItemDescriptions[] = {
"デクの実×5 ", // "Deku nut x5"
"×30 ", // "Arrow x30"
"×50 ", // "Arrow x50"
"爆弾×5 ", // "bomb"
"デクの実×10 ", // "Deku nut x10"
"デクの棒 ", // "Deku stick"
"爆弾×10 ", // "Bomb x10"
"さかな ", // "Fish"
"赤クスリ ", // "Red medicine"
"緑クスリ ", // "Green medicine"
"青クスリ ", // "Blue medicine"
"巨人のナイフ ", // "Giant knife"
"ハイリアの盾 ", // "Hyria Shield"
"デクの盾 ", // "Deku Shield"
"ゴロンの服 ", // "Goron's clothes"
"ゾ─ラの服 ", // "Zora's clothes"
"回復のハート ", // "Heart of recovery"
"ロンロン牛乳 ", // "Ron Ron milk"
"鶏の卵 ", // "Chicken egg"
"インゴー牛乳 ", // "Ingo milk"
"インゴー卵 ", // "Ingo egg"
"もだえ石 ", // "Modae stone"
"大人の財布 ", // "Adult wallet"
"ハートの欠片 ", // "Heart fragment"
"ボムチュウ ", // "Bombchu"
"ボムチュウ ", // "Bombchu"
"ボムチュウ ", // "Bombchu"
"ボムチュウ ", // "Bombchu"
"ボムチュウ ", // "Bombchu"
"デクのタネ ", // "Deku seeds"
"キータンのお面", // "Ketan's mask"
"こわそなお面 ", // "Scary face"
"ドクロのお面 ", // "Skull mask"
"ウサギずきん ", // "Rabbit hood"
"まことの仮面 ", // "True mask"
"ゾーラのお面 ", // "Zora's mask"
"ゴロンのお面 ", // "Goron's mask"
"ゲルドのお面 ", // "Gerd's mask"
T("デクの実×5 ", "Deku nuts x5 "),
T("×30 ", "Arrows x30 "),
T("×50 ", "Arrows x50 "),
T("爆弾×5 ", "Bombs x5 "),
T("デクの実×10 ", "Deku nuts x10 "),
T("デクの棒 ", "Deku stick "),
T("爆弾×10 ", "Bombs x10 "),
T("さかな ", "Fish "),
T("赤クスリ ", "Red medicine "),
T("緑クスリ ", "Green medicine"),
T("青クスリ ", "Blue medicine "),
T("巨人のナイフ ", "Giant's knife "),
T("ハイリアの盾 ", "Hylian shield "),
T("デクの盾 ", "Deku shield "),
T("ゴロンの服 ", "Goron clothing"),
T("ゾ─ラの服 ", "Zora's clothes"),
T("回復のハート ", "Heart of recovery"),
T("ロンロン牛乳 ", "Lon Lon milk "),
T("鶏の卵 ", "Chicken egg "),
T("インゴー牛乳 ", "Ingo milk "),
T("インゴー卵 ", "Ingo egg "),
T("もだえ石 ", "Writhing stone"),
T("大人の財布 ", "Adult wallet "),
T("ハートの欠片 ", "Piece of heart"),
T("ボムチュウ ", "Bombchu "),
T("ボムチュウ ", "Bombchu "),
T("ボムチュウ ", "Bombchu "),
T("ボムチュウ ", "Bombchu "),
T("ボムチュウ ", "Bombchu "),
T("デクのタネ ", "Deku seeds "),
T("キータンのお面", "Keaton mask "),
T("こわそなお面 ", "Scary mask "),
T("ドクロのお面 ", "Skull mask "),
T("ウサギずきん ", "Rabbit hood "),
T("まことの仮面 ", "True mask "),
T("ゾーラのお面 ", "Zora's mask "),
T("ゴロンのお面 ", "Goron mask "),
T("ゲルドのお面 ", "Gerudo mask "),
"",
"", // "Flame"
"", // "Bugs"
"チョウチョ ", // "Butterfly"
"ポウ ", // "Poe"
"妖精の魂 ", // "Fairy soul"
"×10 ", // "Arrow"
"爆弾×20 ", // "Bomb x20"
"爆弾×30 ", // "Bomb x30"
"爆弾×5 ", // "Bomb x5"
"赤クスリ ", // "Red medicine"
"赤クスリ " // "Red medicine"
T("", "Flame "),
T("", "Insect "),
T("チョウチョ ", "Butterfly "),
T("ポウ ", "Poe "),
T("妖精の魂 ", "Fairy soul "),
T("×10 ", "Arrows x10 "),
T("爆弾×20 ", "Bombs x20 "),
T("爆弾×30 ", "Bombs x30 "),
T("爆弾×5 ", "Bombs x5 "),
T("赤クスリ ", "Red medicine "),
T("赤クスリ ", "Red medicine "),
};
#endif

View file

@ -207,11 +207,11 @@ void EnHeishi1_Walk(EnHeishi1* this, PlayState* play) {
Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
PRINTF(VT_FGCOL(RED) " 種類 %d\n" VT_RST, this->path);
PRINTF(VT_FGCOL(RED) " ぱす %d\n" VT_RST, this->waypoint);
PRINTF(VT_FGCOL(RED) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
PRINTF(VT_FGCOL(RED) " 時間 %d\n" VT_RST, this->waypointTimer);
PRINTF(VT_FGCOL(RED) " 点座 %d\n" VT_RST, path->count);
PRINTF(VT_FGCOL(RED) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
PRINTF(VT_FGCOL(RED) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
PRINTF(VT_FGCOL(RED) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
PRINTF(VT_FGCOL(RED) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
PRINTF(VT_FGCOL(RED) T(" 点座 %d\n", " Tenza %d\n") VT_RST, path->count);
PRINTF("\n\n");
}
@ -325,10 +325,10 @@ void EnHeishi1_Wait(EnHeishi1* this, PlayState* play) {
this->headTurnSpeedMax + this->headTurnSpeedMax);
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
PRINTF(VT_FGCOL(GREEN) " 種類 %d\n" VT_RST, this->path);
PRINTF(VT_FGCOL(GREEN) " ぱす %d\n" VT_RST, this->waypoint);
PRINTF(VT_FGCOL(GREEN) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
PRINTF(VT_FGCOL(GREEN) " 時間 %d\n" VT_RST, this->waypointTimer);
PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
PRINTF("\n\n");
}
}

View file

@ -113,8 +113,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
} else {
PRINTF("\n\n");
// "No, I'm completely disappointed" (message for when shooting guard window in courtyard)
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(MAGENTA)
T(" ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no, I was just careless. ☆☆☆☆☆ \n") VT_RST);
Actor_SetScale(&this->actor, 0.02f);

View file

@ -4,6 +4,7 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64player.h"
@ -104,9 +105,15 @@ void EnHeishi4_Init(Actor* thisx, PlayState* play) {
}
this->unk_27C = PARAMS_GET_U(thisx->params, 8, 8);
PRINTF("\n\n");
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, thisx->params);
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n" VT_RST, this->type);
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, PARAMS_GET_U(thisx->params, 8, 4));
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
VT_RST,
thisx->params);
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed!\t ☆☆☆☆☆ %d\n")
VT_RST,
this->type);
PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n")
VT_RST,
PARAMS_GET_U(thisx->params, 8, 4));
PRINTF("\n\n");
}
@ -176,7 +183,7 @@ void func_80A56544(EnHeishi4* this, PlayState* play) {
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no! I'm an adult! ☆☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
} else {
this->actionFunc = func_80A56614;
@ -223,7 +230,8 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
f32 frames;
if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n",
" ☆☆☆☆☆ Congratulations on obtaining the Master Sword! ☆☆☆☆☆ \n") VT_RST);
Actor_Kill(&this->actor);
return;
}
@ -236,11 +244,11 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
this->actor.textId = 0x7007;
this->unk_282 = TEXT_STATE_EVENT;
this->unk_284 = 1;
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Demo begins! ☆☆☆☆☆ \n") VT_RST);
} else {
this->actor.textId = 0x7008;
this->unk_282 = TEXT_STATE_DONE;
PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n" VT_RST);
PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n", " ☆☆☆☆☆ No reply ☆☆☆☆☆ \n") VT_RST);
}
this->actionFunc = func_80A56874;
} else {

View file

@ -11,6 +11,7 @@
#include "printf.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64face_reaction.h"
#include "z64play.h"
@ -69,7 +70,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) {
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
Actor_SetScale(&this->actor, 0.01f);
PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST);
this->actionFunc = func_80A6F1A4;
this->unk_2A8 = 0;
this->actor.attentionRangeType = ATTENTION_RANGE_6;

View file

@ -146,7 +146,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
Flags_SetSwitch(play, this->switchFlag);
}
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
this->switchFlag);
this->actionFunc = func_80A904D8;
} else if ((this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y) &&
@ -157,7 +158,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
if (this->switchFlag >= 0) {
Flags_SetSwitch(play, this->switchFlag);
}
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
this->switchFlag);
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
this->actor.draw = func_80A90948;
Collider_InitCylinder(play, &this->collider);

View file

@ -645,10 +645,10 @@ void func_80AEBD94(EnRu1* this, PlayState* play) {
f32 frameCount;
if (func_80AEB480(play, 3)) {
frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060);
frameCount = Animation_GetLastFrame(&gRutoChildResurfaceAnim);
func_80AEB934(this, play);
func_80AEB738(this, play);
Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
this->action = 2;
this->drawConfig = 1;
}

View file

@ -835,13 +835,11 @@ void EnRu2_DialogCameraHandler(EnRu2* this, PlayState* play) {
if (dialogState == TEXT_STATE_DONE_FADING) {
if (this->lastDialogState != TEXT_STATE_DONE_FADING) {
// "I'm Komatsu!" (cinema scene dev)
PRINTF("おれが小松だ! \n");
PRINTF(T("おれが小松だ! \n", "I'm Komatsu! \n")); // (cinema scene dev)
this->textboxCount++;
if (this->textboxCount % 6 == 3) {
player = GET_PLAYER(play);
// "uorya-!" (screeming sound)
PRINTF("うおりゃー! \n");
PRINTF(T("うおりゃー! \n", "uorya-! \n")); // (screaming sound)
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
player->actor.world.pos.x = 820.0f;
player->actor.world.pos.y = 0.0f;

View file

@ -57,7 +57,7 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
if (sTakaraIsInitialized) {
Actor_Kill(&this->actor);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Already initialized ☆☆☆☆☆ \n") VT_RST);
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST);
return;
}

View file

@ -1603,7 +1603,8 @@ void func_80B52114(EnZl2* this, PlayState* play) {
break;
#endif
default:
PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
" En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
func_80B4FD90(this, play);
}
}
@ -1616,7 +1617,8 @@ void func_80B521A0(EnZl2* this, PlayState* play) {
#if DEBUG_FEATURES
if (objectSlot < 0) {
PRINTF(VT_FGCOL(RED) "En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
"En_Zl2_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
return;
}
#endif
@ -1665,7 +1667,8 @@ s32 EnZl2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
if (this->overrideLimbDrawConfig < 0 || this->overrideLimbDrawConfig > 0 ||
sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig] == NULL) {
PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return 0;
}
return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);

View file

@ -813,7 +813,8 @@ void func_80B54F18(EnZl3* this, PlayState* play) {
}
void func_80B54FB4(EnZl3* this, PlayState* play) {
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"I'm going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
func_80B54E14(this, &gZelda2Anime2Anim_008AD0, 0, 0.0f, 0);
EnZl3_setEyeIndex(this, 4);
EnZl3_setMouthIndex(this, 2);
@ -823,7 +824,8 @@ void func_80B54FB4(EnZl3* this, PlayState* play) {
this->actor.shape.rot.z = 0;
this->unk_3C4 = this->actor.world.rot.z;
this->actor.world.rot.z = this->actor.shape.rot.z;
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"Princess Zelda's En_Zl3_Actor_inFinal_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
}
void func_80B55054(EnZl3* this) {
@ -1028,11 +1030,13 @@ void func_80B5572C(EnZl3* this, PlayState* play) {
}
void func_80B55780(EnZl3* this, PlayState* play) {
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"I'm going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
func_80B54E14(this, &gZelda2Anime2Anim_005A0C, 0, 0.0f, 0);
this->action = 7;
this->drawConfig = 1;
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"Princess Zelda's En_Zl3_Actor_inFinal2_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
EnZl3_setMouthIndex(this, 1);
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
}
@ -2660,7 +2664,8 @@ void func_80B59B6C(EnZl3* this, PlayState* play) {
func_80B59828(this, play);
break;
default:
PRINTF(VT_FGCOL(RED) " En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T(" En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
" En_Oa3 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
Actor_Kill(&this->actor);
}
}
@ -2673,7 +2678,8 @@ void func_80B59DB8(EnZl3* this, PlayState* play) {
#if DEBUG_FEATURES
if (objectSlot < 0) {
PRINTF(VT_FGCOL(RED) "En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
"En_Zl3_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
return;
}
#endif
@ -2710,7 +2716,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
ActorShape* shape = &this->actor.shape;
s32 pad;
PRINTF("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"I'm going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
ActorShape_Init(shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
shape->shadowAlpha = 0;
func_80B533B0(thisx, play);
@ -2725,7 +2732,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
break;
}
PRINTF("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"Princess Zelda's En_Zl3_Actor_ct passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
}
static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
@ -2739,7 +2747,8 @@ s32 EnZl3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
if (this->unk_308 < 0 || this->unk_308 >= ARRAY_COUNT(sOverrideLimbDrawFuncs) ||
sOverrideLimbDrawFuncs[this->unk_308] == NULL) {
PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
return 0;
}
return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);