mirror of
https://github.com/zeldaret/oot.git
synced 2025-06-08 09:31:52 +00:00
Merge branch 'main' into add_t_macro_18
This commit is contained in:
commit
8c0e6e08cf
18 changed files with 149 additions and 126 deletions
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@ -18,7 +18,7 @@
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<Animation Name="gRutoChildWalkAnim" Offset="0x78E4"/>
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<Animation Name="gRutoChildTransitionFromSwimOnBackAnim" Offset="0x8100"/>
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||||
<Animation Name="gRutoChildTransitionToSwimOnBackAnim" Offset="0x8AA8"/>
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||||
<Animation Name="gRutoChildAnim_009060" Offset="0x9060"/>
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||||
<Animation Name="gRutoChildResurfaceAnim" Offset="0x9060"/>
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||||
<Animation Name="gRutoChildWait2Anim" Offset="0x97B8"/>
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||||
<Animation Name="gRutoChildSwimOnBackAnim" Offset="0x12E94"/>
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||||
<Animation Name="gRutoChildTreadWaterAnim" Offset="0x13A64"/>
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||||
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@ -34,7 +34,7 @@ void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
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void* DebugArena_Malloc(u32 size) {
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||||
void* ptr = __osMalloc(&sDebugArena, size);
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||||
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", "確保"); // "Secure"
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DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc", T("確保", "Secure"));
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return ptr;
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||||
}
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||||
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||||
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@ -42,7 +42,7 @@ void* DebugArena_Malloc(u32 size) {
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void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
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void* ptr = __osMallocDebug(&sDebugArena, size, file, line);
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", "確保"); // "Secure"
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_DEBUG", T("確保", "Secure"));
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return ptr;
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}
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#endif
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||||
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@ -50,7 +50,7 @@ void* DebugArena_MallocDebug(u32 size, const char* file, int line) {
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void* DebugArena_MallocR(u32 size) {
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||||
void* ptr = __osMallocR(&sDebugArena, size);
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||||
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", "確保"); // "Secure"
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r", T("確保", "Secure"));
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||||
return ptr;
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||||
}
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||||
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||||
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@ -58,21 +58,21 @@ void* DebugArena_MallocR(u32 size) {
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void* DebugArena_MallocRDebug(u32 size, const char* file, int line) {
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||||
void* ptr = __osMallocRDebug(&sDebugArena, size, file, line);
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||||
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", "確保"); // "Secure"
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DEBUG_ARENA_CHECK_POINTER(ptr, size, "debug_malloc_r_DEBUG", T("確保", "Secure"));
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return ptr;
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||||
}
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||||
#endif
|
||||
|
||||
void* DebugArena_Realloc(void* ptr, u32 newSize) {
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||||
ptr = __osRealloc(&sDebugArena, ptr, newSize);
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", "再確保"); // "Re-securing"
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc", T("再確保", "Re-secure"));
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||||
return ptr;
|
||||
}
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||||
|
||||
#if DEBUG_FEATURES
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||||
void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
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||||
ptr = __osReallocDebug(&sDebugArena, ptr, newSize, file, line);
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||||
DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", "再確保"); // "Re-securing"
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DEBUG_ARENA_CHECK_POINTER(ptr, newSize, "debug_realloc_DEBUG", T("再確保", "Re-secure"));
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return ptr;
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||||
}
|
||||
#endif
|
||||
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@ -96,7 +96,7 @@ void* DebugArena_Calloc(u32 num, u32 size) {
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bzero(ret, n);
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}
|
||||
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||||
DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", "確保");
|
||||
DEBUG_ARENA_CHECK_POINTER(ret, n, "debug_calloc", T("確保", "Secure"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
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@ -331,10 +331,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
|
|||
#if DEBUG_FEATURES
|
||||
OPEN_DISPS(gfxCtx, "../graph.c", 966);
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|
||||
gDPNoOpString(WORK_DISP++, "WORK_DISP 開始", 0);
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 開始", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 開始", 0);
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||||
gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 開始", 0);
|
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gDPNoOpString(WORK_DISP++, T("WORK_DISP 開始", "WORK_DISP start"), 0);
|
||||
gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 開始", "POLY_OPA_DISP start"), 0);
|
||||
gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 開始", "POLY_XLU_DISP start"), 0);
|
||||
gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 開始", "OVERLAY_DISP start"), 0);
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||||
|
||||
CLOSE_DISPS(gfxCtx, "../graph.c", 975);
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||||
#endif
|
||||
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@ -345,10 +345,10 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
|
|||
#if DEBUG_FEATURES
|
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OPEN_DISPS(gfxCtx, "../graph.c", 987);
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||||
|
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gDPNoOpString(WORK_DISP++, "WORK_DISP 終了", 0);
|
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gDPNoOpString(POLY_OPA_DISP++, "POLY_OPA_DISP 終了", 0);
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gDPNoOpString(POLY_XLU_DISP++, "POLY_XLU_DISP 終了", 0);
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gDPNoOpString(OVERLAY_DISP++, "OVERLAY_DISP 終了", 0);
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gDPNoOpString(WORK_DISP++, T("WORK_DISP 終了", "WORK_DISP end"), 0);
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||||
gDPNoOpString(POLY_OPA_DISP++, T("POLY_OPA_DISP 終了", "POLY_OPA_DISP end"), 0);
|
||||
gDPNoOpString(POLY_XLU_DISP++, T("POLY_XLU_DISP 終了", "POLY_XLU_DISP end"), 0);
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gDPNoOpString(OVERLAY_DISP++, T("OVERLAY_DISP 終了", "OVERLAY_DISP end"), 0);
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CLOSE_DISPS(gfxCtx, "../graph.c", 996);
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#endif
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@ -2688,7 +2688,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
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OPEN_DISPS(gfxCtx, "../z_actor.c", 6197);
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gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ START", 0); // "Magic lens START"
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gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ START", "Magic lens START"), 0);
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|
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gDPPipeSync(POLY_XLU_DISP++);
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||||
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@ -2728,23 +2728,25 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
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// The z-buffer will be updated where the mask is not fully transparent.
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Actor_DrawLensOverlay(gfxCtx);
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// "Magic lens invisible Actor display START"
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gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors);
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gDPNoOpString(POLY_OPA_DISP++,
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T("魔法のメガネ 見えないActor表示 START", "Magic lens invisible Actor display START"),
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numInvisibleActors);
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invisibleActor = &invisibleActors[0];
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for (i = 0; i < numInvisibleActors; i++) {
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// "Magic lens invisible Actor display"
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gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示", i);
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gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ 見えないActor表示", "Magic lens invisible Actor display"),
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i);
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Actor_Draw(play, *(invisibleActor++));
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}
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// "Magic lens invisible Actor display END"
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gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors);
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gDPNoOpString(POLY_OPA_DISP++,
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T("魔法のメガネ 見えないActor表示 END", "Magic lens invisible Actor display END"),
|
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numInvisibleActors);
|
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|
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if (play->roomCtx.curRoom.lensMode != LENS_MODE_SHOW_ACTORS) {
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// Draw the lens overlay to the color frame buffer
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|
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gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)"
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gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 0);
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|
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gDPPipeSync(POLY_XLU_DISP++);
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||||
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@ -2757,10 +2759,10 @@ void Actor_DrawLensActors(PlayState* play, s32 numInvisibleActors, Actor** invis
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Actor_DrawLensOverlay(gfxCtx);
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gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)"
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gDPNoOpString(POLY_OPA_DISP++, T("青い眼鏡(外側)", "Blue glasses (outside)"), 1);
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}
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gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ END", 0); // "Magic lens END"
|
||||
gDPNoOpString(POLY_OPA_DISP++, T("魔法のメガネ END", "Magic lens END"), 0);
|
||||
|
||||
CLOSE_DISPS(gfxCtx, "../z_actor.c", 6284);
|
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}
|
||||
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@ -41,7 +41,7 @@ void* SystemArena_Malloc(u32 size) {
|
|||
ptr = __osMalloc(&gSystemArena, size);
|
||||
RESTORE_INTERRUPTS();
|
||||
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", "確保"); // "Secure"
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc", T("確保", "Secure"));
|
||||
return ptr;
|
||||
}
|
||||
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||||
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@ -54,7 +54,7 @@ void* SystemArena_MallocDebug(u32 size, const char* file, int line) {
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ptr = __osMallocDebug(&gSystemArena, size, file, line);
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RESTORE_INTERRUPTS();
|
||||
|
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SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", "確保"); // "Secure"
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_DEBUG", T("確保", "Secure"));
|
||||
return ptr;
|
||||
}
|
||||
#endif
|
||||
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@ -67,7 +67,7 @@ void* SystemArena_MallocR(u32 size) {
|
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ptr = __osMallocR(&gSystemArena, size);
|
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RESTORE_INTERRUPTS();
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||||
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", "確保"); // "Secure"
|
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SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r", T("確保", "Secure"));
|
||||
return ptr;
|
||||
}
|
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||||
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@ -80,7 +80,7 @@ void* SystemArena_MallocRDebug(u32 size, const char* file, int line) {
|
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ptr = __osMallocRDebug(&gSystemArena, size, file, line);
|
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RESTORE_INTERRUPTS();
|
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|
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SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", "確保"); // "Secure"
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, size, "malloc_r_DEBUG", T("確保", "Secure"));
|
||||
return ptr;
|
||||
}
|
||||
#endif
|
||||
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@ -92,7 +92,7 @@ void* SystemArena_Realloc(void* ptr, u32 newSize) {
|
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ptr = __osRealloc(&gSystemArena, ptr, newSize);
|
||||
RESTORE_INTERRUPTS();
|
||||
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", "再確保"); // "Re-securing"
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc", T("再確保", "Re-secure"));
|
||||
return ptr;
|
||||
}
|
||||
|
||||
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@ -104,7 +104,7 @@ void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int lin
|
|||
ptr = __osReallocDebug(&gSystemArena, ptr, newSize, file, line);
|
||||
RESTORE_INTERRUPTS();
|
||||
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", "再確保"); // "Re-securing"
|
||||
SYSTEM_ARENA_CHECK_POINTER(ptr, newSize, "realloc_DEBUG", T("再確保", "Re-secure"));
|
||||
return ptr;
|
||||
}
|
||||
#endif
|
||||
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@ -140,7 +140,7 @@ void* SystemArena_Calloc(u32 num, u32 size) {
|
|||
bzero(ret, n);
|
||||
}
|
||||
|
||||
SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", "確保");
|
||||
SYSTEM_ARENA_CHECK_POINTER(ret, n, "calloc", T("確保", "Secure"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
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@ -101,13 +101,13 @@ void EnDivingGame_Init(Actor* thisx, PlayState* play) {
|
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SkelAnime_InitFlex(play, &this->skelAnime, &gZoraSkel, &gZoraIdleAnim, this->jointTable, this->morphTable, 20);
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ 素もぐりGO ☆☆☆☆☆ \n", "☆☆☆☆☆ Diving GO ☆☆☆☆☆ \n") VT_RST);
|
||||
this->actor.room = -1;
|
||||
this->actor.scale.x = 0.01f;
|
||||
this->actor.scale.y = 0.012999999f;
|
||||
this->actor.scale.z = 0.0139999995f;
|
||||
if (D_809EF0B0) {
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST);
|
||||
this->unk_31F = 1;
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
|
|
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@ -270,7 +270,7 @@ void EnFireRock_SpawnMoreBrokenPieces(EnFireRock* this, PlayState* play) {
|
|||
}
|
||||
spawnedFireRock->scale = this->scale - 0.01f;
|
||||
} else {
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
|
||||
}
|
||||
}
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_VALVAISA_ROCK);
|
||||
|
@ -291,7 +291,7 @@ void FireRock_WaitSpawnRocksFromCeiling(EnFireRock* this, PlayState* play) {
|
|||
if (spawnedFireRock != NULL) {
|
||||
spawnedFireRock->timer = 10;
|
||||
} else {
|
||||
PRINTF(VT_FGCOL(YELLOW) "☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ イッパイデッス ☆☆☆☆☆ \n", "☆☆☆☆☆ It's full ☆☆☆☆☆ \n") VT_RST);
|
||||
}
|
||||
}
|
||||
this->playerNearby = 1;
|
||||
|
|
|
@ -90,56 +90,56 @@ ActorProfile En_GirlA_Profile = {
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
static char* sShopItemDescriptions[] = {
|
||||
"デクの実×5 ", // "Deku nut x5"
|
||||
"矢×30 ", // "Arrow x30"
|
||||
"矢×50 ", // "Arrow x50"
|
||||
"爆弾×5 ", // "bomb"
|
||||
"デクの実×10 ", // "Deku nut x10"
|
||||
"デクの棒 ", // "Deku stick"
|
||||
"爆弾×10 ", // "Bomb x10"
|
||||
"さかな ", // "Fish"
|
||||
"赤クスリ ", // "Red medicine"
|
||||
"緑クスリ ", // "Green medicine"
|
||||
"青クスリ ", // "Blue medicine"
|
||||
"巨人のナイフ ", // "Giant knife"
|
||||
"ハイリアの盾 ", // "Hyria Shield"
|
||||
"デクの盾 ", // "Deku Shield"
|
||||
"ゴロンの服 ", // "Goron's clothes"
|
||||
"ゾ─ラの服 ", // "Zora's clothes"
|
||||
"回復のハート ", // "Heart of recovery"
|
||||
"ロンロン牛乳 ", // "Ron Ron milk"
|
||||
"鶏の卵 ", // "Chicken egg"
|
||||
"インゴー牛乳 ", // "Ingo milk"
|
||||
"インゴー卵 ", // "Ingo egg"
|
||||
"もだえ石 ", // "Modae stone"
|
||||
"大人の財布 ", // "Adult wallet"
|
||||
"ハートの欠片 ", // "Heart fragment"
|
||||
"ボムチュウ ", // "Bombchu"
|
||||
"ボムチュウ ", // "Bombchu"
|
||||
"ボムチュウ ", // "Bombchu"
|
||||
"ボムチュウ ", // "Bombchu"
|
||||
"ボムチュウ ", // "Bombchu"
|
||||
"デクのタネ ", // "Deku seeds"
|
||||
"キータンのお面", // "Ketan's mask"
|
||||
"こわそなお面 ", // "Scary face"
|
||||
"ドクロのお面 ", // "Skull mask"
|
||||
"ウサギずきん ", // "Rabbit hood"
|
||||
"まことの仮面 ", // "True mask"
|
||||
"ゾーラのお面 ", // "Zora's mask"
|
||||
"ゴロンのお面 ", // "Goron's mask"
|
||||
"ゲルドのお面 ", // "Gerd's mask"
|
||||
T("デクの実×5 ", "Deku nuts x5 "),
|
||||
T("矢×30 ", "Arrows x30 "),
|
||||
T("矢×50 ", "Arrows x50 "),
|
||||
T("爆弾×5 ", "Bombs x5 "),
|
||||
T("デクの実×10 ", "Deku nuts x10 "),
|
||||
T("デクの棒 ", "Deku stick "),
|
||||
T("爆弾×10 ", "Bombs x10 "),
|
||||
T("さかな ", "Fish "),
|
||||
T("赤クスリ ", "Red medicine "),
|
||||
T("緑クスリ ", "Green medicine"),
|
||||
T("青クスリ ", "Blue medicine "),
|
||||
T("巨人のナイフ ", "Giant's knife "),
|
||||
T("ハイリアの盾 ", "Hylian shield "),
|
||||
T("デクの盾 ", "Deku shield "),
|
||||
T("ゴロンの服 ", "Goron clothing"),
|
||||
T("ゾ─ラの服 ", "Zora's clothes"),
|
||||
T("回復のハート ", "Heart of recovery"),
|
||||
T("ロンロン牛乳 ", "Lon Lon milk "),
|
||||
T("鶏の卵 ", "Chicken egg "),
|
||||
T("インゴー牛乳 ", "Ingo milk "),
|
||||
T("インゴー卵 ", "Ingo egg "),
|
||||
T("もだえ石 ", "Writhing stone"),
|
||||
T("大人の財布 ", "Adult wallet "),
|
||||
T("ハートの欠片 ", "Piece of heart"),
|
||||
T("ボムチュウ ", "Bombchu "),
|
||||
T("ボムチュウ ", "Bombchu "),
|
||||
T("ボムチュウ ", "Bombchu "),
|
||||
T("ボムチュウ ", "Bombchu "),
|
||||
T("ボムチュウ ", "Bombchu "),
|
||||
T("デクのタネ ", "Deku seeds "),
|
||||
T("キータンのお面", "Keaton mask "),
|
||||
T("こわそなお面 ", "Scary mask "),
|
||||
T("ドクロのお面 ", "Skull mask "),
|
||||
T("ウサギずきん ", "Rabbit hood "),
|
||||
T("まことの仮面 ", "True mask "),
|
||||
T("ゾーラのお面 ", "Zora's mask "),
|
||||
T("ゴロンのお面 ", "Goron mask "),
|
||||
T("ゲルドのお面 ", "Gerudo mask "),
|
||||
"SOLDOUT",
|
||||
"炎 ", // "Flame"
|
||||
"虫 ", // "Bugs"
|
||||
"チョウチョ ", // "Butterfly"
|
||||
"ポウ ", // "Poe"
|
||||
"妖精の魂 ", // "Fairy soul"
|
||||
"矢×10 ", // "Arrow"
|
||||
"爆弾×20 ", // "Bomb x20"
|
||||
"爆弾×30 ", // "Bomb x30"
|
||||
"爆弾×5 ", // "Bomb x5"
|
||||
"赤クスリ ", // "Red medicine"
|
||||
"赤クスリ " // "Red medicine"
|
||||
T("炎 ", "Flame "),
|
||||
T("虫 ", "Insect "),
|
||||
T("チョウチョ ", "Butterfly "),
|
||||
T("ポウ ", "Poe "),
|
||||
T("妖精の魂 ", "Fairy soul "),
|
||||
T("矢×10 ", "Arrows x10 "),
|
||||
T("爆弾×20 ", "Bombs x20 "),
|
||||
T("爆弾×30 ", "Bombs x30 "),
|
||||
T("爆弾×5 ", "Bombs x5 "),
|
||||
T("赤クスリ ", "Red medicine "),
|
||||
T("赤クスリ ", "Red medicine "),
|
||||
};
|
||||
#endif
|
||||
|
||||
|
|
|
@ -207,11 +207,11 @@ void EnHeishi1_Walk(EnHeishi1* this, PlayState* play) {
|
|||
Math_ApproachF(&this->headAngle, this->headAngleTarget, this->headTurnSpeedScale, this->headTurnSpeedMax);
|
||||
|
||||
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
|
||||
PRINTF(VT_FGCOL(RED) " 種類 %d\n" VT_RST, this->path);
|
||||
PRINTF(VT_FGCOL(RED) " ぱす %d\n" VT_RST, this->waypoint);
|
||||
PRINTF(VT_FGCOL(RED) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
|
||||
PRINTF(VT_FGCOL(RED) " 時間 %d\n" VT_RST, this->waypointTimer);
|
||||
PRINTF(VT_FGCOL(RED) " 点座 %d\n" VT_RST, path->count);
|
||||
PRINTF(VT_FGCOL(RED) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
|
||||
PRINTF(VT_FGCOL(RED) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
|
||||
PRINTF(VT_FGCOL(RED) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
|
||||
PRINTF(VT_FGCOL(RED) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
|
||||
PRINTF(VT_FGCOL(RED) T(" 点座 %d\n", " Tenza %d\n") VT_RST, path->count);
|
||||
PRINTF("\n\n");
|
||||
}
|
||||
|
||||
|
@ -325,10 +325,10 @@ void EnHeishi1_Wait(EnHeishi1* this, PlayState* play) {
|
|||
this->headTurnSpeedMax + this->headTurnSpeedMax);
|
||||
|
||||
if (DEBUG_FEATURES && (this->path == BREG(1)) && (BREG(0) != 0)) {
|
||||
PRINTF(VT_FGCOL(GREEN) " 種類 %d\n" VT_RST, this->path);
|
||||
PRINTF(VT_FGCOL(GREEN) " ぱす %d\n" VT_RST, this->waypoint);
|
||||
PRINTF(VT_FGCOL(GREEN) " 反転 %d\n" VT_RST, this->bodyTurnSpeed);
|
||||
PRINTF(VT_FGCOL(GREEN) " 時間 %d\n" VT_RST, this->waypointTimer);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" 種類 %d\n", " Type %d\n") VT_RST, this->path);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ぱす %d\n", " Path %d\n") VT_RST, this->waypoint);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" 反転 %d\n", " Turning around %d\n") VT_RST, this->bodyTurnSpeed);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" 時間 %d\n", " Time %d\n") VT_RST, this->waypointTimer);
|
||||
PRINTF("\n\n");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,8 +113,8 @@ void EnHeishi2_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
} else {
|
||||
PRINTF("\n\n");
|
||||
// "No, I'm completely disappointed" (message for when shooting guard window in courtyard)
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(MAGENTA)
|
||||
T(" ☆☆☆☆☆ いやー ついうっかり ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no, I was just careless. ☆☆☆☆☆ \n") VT_RST);
|
||||
|
||||
Actor_SetScale(&this->actor, 0.02f);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include "gfx_setupdl.h"
|
||||
#include "printf.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
@ -104,9 +105,15 @@ void EnHeishi4_Init(Actor* thisx, PlayState* play) {
|
|||
}
|
||||
this->unk_27C = PARAMS_GET_U(thisx->params, 8, 8);
|
||||
PRINTF("\n\n");
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n" VT_RST, thisx->params);
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n" VT_RST, this->type);
|
||||
PRINTF(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, PARAMS_GET_U(thisx->params, 8, 4));
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ 兵士2セット完了! ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Soldier Set 2 Completed! ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
thisx->params);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ 識別完了!\t ☆☆☆☆☆ %d\n", " ☆☆☆☆☆ Identification Completed!\t ☆☆☆☆☆ %d\n")
|
||||
VT_RST,
|
||||
this->type);
|
||||
PRINTF(VT_FGCOL(MAGENTA) T(" ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n", " ☆☆☆☆☆ Message completed! ☆☆☆☆☆ %x\n\n")
|
||||
VT_RST,
|
||||
PARAMS_GET_U(thisx->params, 8, 4));
|
||||
PRINTF("\n\n");
|
||||
}
|
||||
|
||||
|
@ -176,7 +183,7 @@ void func_80A56544(EnHeishi4* this, PlayState* play) {
|
|||
|
||||
Animation_Change(&this->skelAnime, &gEnHeishiIdleAnim, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, -10.0f);
|
||||
if (LINK_AGE_IN_YEARS != YEARS_CHILD) {
|
||||
PRINTF(VT_FGCOL(GREEN) " ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T(" ☆☆☆☆☆ ぎゃぁ!オトナだー ☆☆☆☆☆ \n", " ☆☆☆☆☆ Oh, no! I'm an adult! ☆☆☆☆☆ \n") VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
this->actionFunc = func_80A56614;
|
||||
|
@ -223,7 +230,8 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
|
|||
f32 frames;
|
||||
|
||||
if (GET_EVENTCHKINF(EVENTCHKINF_45)) {
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ マスターソード祝入手! ☆☆☆☆☆ \n",
|
||||
" ☆☆☆☆☆ Congratulations on obtaining the Master Sword! ☆☆☆☆☆ \n") VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
@ -236,11 +244,11 @@ void func_80A5673C(EnHeishi4* this, PlayState* play) {
|
|||
this->actor.textId = 0x7007;
|
||||
this->unk_282 = TEXT_STATE_EVENT;
|
||||
this->unk_284 = 1;
|
||||
PRINTF(VT_FGCOL(YELLOW) " ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(YELLOW) T(" ☆☆☆☆☆ デモ開始! ☆☆☆☆☆ \n", " ☆☆☆☆☆ Demo begins! ☆☆☆☆☆ \n") VT_RST);
|
||||
} else {
|
||||
this->actor.textId = 0x7008;
|
||||
this->unk_282 = TEXT_STATE_DONE;
|
||||
PRINTF(VT_FGCOL(BLUE) " ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(BLUE) T(" ☆☆☆☆☆ 返事なし ☆☆☆☆☆ \n", " ☆☆☆☆☆ No reply ☆☆☆☆☆ \n") VT_RST);
|
||||
}
|
||||
this->actionFunc = func_80A56874;
|
||||
} else {
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "printf.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "terminal.h"
|
||||
#include "translation.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64face_reaction.h"
|
||||
#include "z64play.h"
|
||||
|
@ -69,7 +70,7 @@ void EnHs2_Init(Actor* thisx, PlayState* play) {
|
|||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
PRINTF(VT_FGCOL(CYAN) " ヒヨコの店(子人の時) \n" VT_RST);
|
||||
PRINTF(VT_FGCOL(CYAN) T(" ヒヨコの店(子人の時) \n", " Chick's Shop (Children's Time) \n") VT_RST);
|
||||
this->actionFunc = func_80A6F1A4;
|
||||
this->unk_2A8 = 0;
|
||||
this->actor.attentionRangeType = ATTENTION_RANGE_6;
|
||||
|
|
|
@ -146,7 +146,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
|
|||
Flags_SetSwitch(play, this->switchFlag);
|
||||
}
|
||||
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->switchFlag);
|
||||
this->actionFunc = func_80A904D8;
|
||||
} else if ((this->actor.xzDistToPlayer < this->maxSpawnDistance.x) &&
|
||||
(fabsf(player->actor.world.pos.y - this->actor.world.pos.y) < this->maxSpawnDistance.y) &&
|
||||
|
@ -157,7 +158,8 @@ void func_80A90264(EnKakasi2* this, PlayState* play) {
|
|||
if (this->switchFlag >= 0) {
|
||||
Flags_SetSwitch(play, this->switchFlag);
|
||||
}
|
||||
PRINTF(VT_FGCOL(GREEN) "☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n" VT_RST, this->switchFlag);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ SAVE 終了 ☆☆☆☆☆ %d\n", "☆☆☆☆☆ SAVE finished ☆☆☆☆☆ %d\n") VT_RST,
|
||||
this->switchFlag);
|
||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||
this->actor.draw = func_80A90948;
|
||||
Collider_InitCylinder(play, &this->collider);
|
||||
|
|
|
@ -645,10 +645,10 @@ void func_80AEBD94(EnRu1* this, PlayState* play) {
|
|||
f32 frameCount;
|
||||
|
||||
if (func_80AEB480(play, 3)) {
|
||||
frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060);
|
||||
frameCount = Animation_GetLastFrame(&gRutoChildResurfaceAnim);
|
||||
func_80AEB934(this, play);
|
||||
func_80AEB738(this, play);
|
||||
Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
|
||||
Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
|
||||
this->action = 2;
|
||||
this->drawConfig = 1;
|
||||
}
|
||||
|
|
|
@ -835,13 +835,11 @@ void EnRu2_DialogCameraHandler(EnRu2* this, PlayState* play) {
|
|||
|
||||
if (dialogState == TEXT_STATE_DONE_FADING) {
|
||||
if (this->lastDialogState != TEXT_STATE_DONE_FADING) {
|
||||
// "I'm Komatsu!" (cinema scene dev)
|
||||
PRINTF("おれが小松だ! \n");
|
||||
PRINTF(T("おれが小松だ! \n", "I'm Komatsu! \n")); // (cinema scene dev)
|
||||
this->textboxCount++;
|
||||
if (this->textboxCount % 6 == 3) {
|
||||
player = GET_PLAYER(play);
|
||||
// "uorya-!" (screeming sound)
|
||||
PRINTF("うおりゃー! \n");
|
||||
PRINTF(T("うおりゃー! \n", "uorya-! \n")); // (screaming sound)
|
||||
Camera_SetFinishedFlag(GET_ACTIVE_CAM(play));
|
||||
player->actor.world.pos.x = 820.0f;
|
||||
player->actor.world.pos.y = 0.0f;
|
||||
|
|
|
@ -57,7 +57,7 @@ void EnTakaraMan_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
if (sTakaraIsInitialized) {
|
||||
Actor_Kill(&this->actor);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Already initialized ☆☆☆☆☆ \n") VT_RST);
|
||||
PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ もういてる原 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here ☆☆☆☆☆ \n") VT_RST);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -1603,7 +1603,8 @@ void func_80B52114(EnZl2* this, PlayState* play) {
|
|||
break;
|
||||
#endif
|
||||
default:
|
||||
PRINTF(VT_FGCOL(RED) " En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T(" En_Oa2 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
" En_Oa2 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
|
||||
func_80B4FD90(this, play);
|
||||
}
|
||||
}
|
||||
|
@ -1616,7 +1617,8 @@ void func_80B521A0(EnZl2* this, PlayState* play) {
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
if (objectSlot < 0) {
|
||||
PRINTF(VT_FGCOL(RED) "En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("En_Zl2_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
|
||||
"En_Zl2_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -1665,7 +1667,8 @@ s32 EnZl2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
|
|||
|
||||
if (this->overrideLimbDrawConfig < 0 || this->overrideLimbDrawConfig > 0 ||
|
||||
sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig] == NULL) {
|
||||
PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
|
||||
return 0;
|
||||
}
|
||||
return sOverrideLimbDrawFuncs[this->overrideLimbDrawConfig](play, limbIndex, dList, pos, rot, thisx, gfx);
|
||||
|
|
|
@ -813,7 +813,8 @@ void func_80B54F18(EnZl3* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80B54FB4(EnZl3* this, PlayState* play) {
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"I'm going through Princess Zelda's En_Zl3_Actor_inFinal_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
func_80B54E14(this, &gZelda2Anime2Anim_008AD0, 0, 0.0f, 0);
|
||||
EnZl3_setEyeIndex(this, 4);
|
||||
EnZl3_setMouthIndex(this, 2);
|
||||
|
@ -823,7 +824,8 @@ void func_80B54FB4(EnZl3* this, PlayState* play) {
|
|||
this->actor.shape.rot.z = 0;
|
||||
this->unk_3C4 = this->actor.world.rot.z;
|
||||
this->actor.world.rot.z = this->actor.shape.rot.z;
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"Princess Zelda's En_Zl3_Actor_inFinal_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
}
|
||||
|
||||
void func_80B55054(EnZl3* this) {
|
||||
|
@ -1028,11 +1030,13 @@ void func_80B5572C(EnZl3* this, PlayState* play) {
|
|||
}
|
||||
|
||||
void func_80B55780(EnZl3* this, PlayState* play) {
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"I'm going through Princess Zelda's En_Zl3_Actor_inFinal2_Init!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
func_80B54E14(this, &gZelda2Anime2Anim_005A0C, 0, 0.0f, 0);
|
||||
this->action = 7;
|
||||
this->drawConfig = 1;
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"Princess Zelda's En_Zl3_Actor_inFinal2_Init passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
EnZl3_setMouthIndex(this, 1);
|
||||
this->actor.flags &= ~ACTOR_FLAG_ATTENTION_ENABLED;
|
||||
}
|
||||
|
@ -2660,7 +2664,8 @@ void func_80B59B6C(EnZl3* this, PlayState* play) {
|
|||
func_80B59828(this, play);
|
||||
break;
|
||||
default:
|
||||
PRINTF(VT_FGCOL(RED) " En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T(" En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
" En_Oa3 arg_data is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
@ -2673,7 +2678,8 @@ void func_80B59DB8(EnZl3* this, PlayState* play) {
|
|||
|
||||
#if DEBUG_FEATURES
|
||||
if (objectSlot < 0) {
|
||||
PRINTF(VT_FGCOL(RED) "En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("En_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!\n",
|
||||
"En_Zl3_main_bank Can't read animation bank!!!!!!!!!!!!\n") VT_RST);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -2710,7 +2716,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
|
|||
ActorShape* shape = &this->actor.shape;
|
||||
s32 pad;
|
||||
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"I'm going through Princess Zelda's En_Zl3_Actor_ct!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
ActorShape_Init(shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
|
||||
shape->shadowAlpha = 0;
|
||||
func_80B533B0(thisx, play);
|
||||
|
@ -2725,7 +2732,8 @@ void EnZl3_Init(Actor* thisx, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
|
||||
PRINTF("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n");
|
||||
PRINTF(T("ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"Princess Zelda's En_Zl3_Actor_ct passed!!!!!!!!!!!!!!!!!!!!!!!!!\n"));
|
||||
}
|
||||
|
||||
static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
|
||||
|
@ -2739,7 +2747,8 @@ s32 EnZl3_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
|
|||
|
||||
if (this->unk_308 < 0 || this->unk_308 >= ARRAY_COUNT(sOverrideLimbDrawFuncs) ||
|
||||
sOverrideLimbDrawFuncs[this->unk_308] == NULL) {
|
||||
PRINTF(VT_FGCOL(RED) "描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
|
||||
PRINTF(VT_FGCOL(RED) T("描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
|
||||
"The pre-drawing mode is wrong!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
|
||||
return 0;
|
||||
}
|
||||
return sOverrideLimbDrawFuncs[this->unk_308](play, limbIndex, dList, pos, rot, thisx, gfx);
|
||||
|
|
Loading…
Add table
Reference in a new issue