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fire arrow progress

This commit is contained in:
fig02 2020-03-22 23:10:37 -04:00
parent 8e60e7d101
commit 8cd9a881d0
9 changed files with 222 additions and 53 deletions

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@ -1,3 +1,17 @@
.rdata
glabel D_80867B30
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B44
.asciz "\"\" = %s\n"
.balign 4
glabel D_80867B54
.asciz ""
.balign 4
.text
glabel ArrowFire_Destroy
/* 00080 80865D90 27BDFFE8 */ addiu $sp, $sp, 0xFFE8 ## $sp = FFFFFFE8
/* 00084 80865D94 AFBF0014 */ sw $ra, 0x0014($sp)

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@ -1,3 +1,33 @@
.rdata
glabel D_80867B5C
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B70
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B84
.asciz "../z_arrow_fire.c"
.balign 4
.late_rodata
glabel D_80867BAC
.float 9.58738E-05
glabel D_80867BB0
.float 9.58738E-05
glabel D_80867BB4
.float 9.58738E-05
glabel D_80867BB8
.float 0.01
glabel D_80867BBC
.float 1500
glabel D_80867BC0
.float 0.2
.balign 4
.text
glabel ArrowFire_Draw
/* 00580 80866290 27BDFF68 */ addiu $sp, $sp, 0xFF68 ## $sp = FFFFFF68
/* 00584 80866294 AFBF003C */ sw $ra, 0x003C($sp)

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@ -1,3 +1,14 @@
.late_rodata
glabel D_80867B98
.float 950
glabel D_80867B9C
.float 0.33333334
glabel D_80867BA0
.float 0.041666668
glabel D_80867BA4
.float 0.1
.text
glabel func_80865F1C
/* 0020C 80865F1C 27BDFFE8 */ addiu $sp, $sp, 0xFFE8 ## $sp = FFFFFFE8
/* 00210 80865F20 AFBF0014 */ sw $ra, 0x0014($sp)

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@ -1,3 +1,9 @@
.late_rodata
glabel D_80867BA8
.float 0.041666668
.text
glabel func_808660E8
/* 003D8 808660E8 27BDFFC8 */ addiu $sp, $sp, 0xFFC8 ## $sp = FFFFFFC8
/* 003DC 808660EC AFBF001C */ sw $ra, 0x001C($sp)

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@ -7,47 +7,9 @@
.section .rodata
glabel D_80867B30
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B44
.word 0x22BEC3CC, 0xC722203D, 0x2025730A, 0x00000000
glabel D_80867B54
.word 0xBEC3CCC7, 0x00000000
glabel D_80867B5C
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B70
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B84
.asciz "../z_arrow_fire.c"
.balign 4
glabel D_80867B98
.word 0x446D8000
glabel D_80867B9C
.word 0x3EAAAAAB
glabel D_80867BA0
.word 0x3D2AAAAB
glabel D_80867BA4
.word 0x3DCCCCCD
glabel D_80867BA8
.word 0x3D2AAAAB
glabel D_80867BAC
.word 0x38C90FDB
glabel D_80867BB0
.word 0x38C90FDB
glabel D_80867BB4
.word 0x38C90FDB
glabel D_80867BB8
.word 0x3C23D70A
glabel D_80867BBC
.word 0x44BB8000
glabel D_80867BC0
.word 0x3E4CCCCD, 0x00000000, 0x00000000, 0x00000000

1
spec
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@ -684,7 +684,6 @@ beginseg
name "ovl_Arrow_Fire"
include "build/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.o"
include "build/data/overlays/actors/z_arrow_fire.data.o"
include "build/data/overlays/actors/z_arrow_fire.rodata.o"
include "build/data/overlays/actors/z_arrow_fire.reloc.o"
endseg

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@ -1,4 +1,5 @@
#include "z_arrow_fire.h"
#include "../ovl_En_Arrow/z_en_arrow.h"
#define ROOM 0x00
#define FLAGS 0x02000010
@ -8,6 +9,9 @@ void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx);
void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx);
void ArrowFire_Draw(ArrowFire* this, GlobalContext* globalCtx);
void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx);
void func_808660E8(ArrowFire* this, GlobalContext* globalCtx);
void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx);
/*
const ActorInit Arrow_Fire_InitVars =
{
@ -23,20 +27,155 @@ const ActorInit Arrow_Fire_InitVars =
(ActorFunc)ArrowFire_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865D10.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Init.s")
static InitChainEntry initChain[] =
{
ICHAIN_VEC3F(unk_F4, 2000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Destroy.s")
//EnFire_SetupAction
void func_80865D10(ArrowFire* this, ActorFunc* actionFunc)
{
this->actionFunc = actionFunc;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865DD8.s")
void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx)
{
Actor_ProcessInitChain(&this->actor, initChain);
this->fireRadius = 0;
this->unk_158= 1.0f;
func_80865D10(this, func_80865DD8);
Actor_SetScale(this, 0.01);
this->unk_168 = 0xA0;
this->unk_166 = 0;
this->unk_15C = 0.0f;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865ECC.s")
void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx)
{
func_800876C8(globalCtx);
LogUtils_LogThreadId("../z_arrow_fire.c", 421);
osSyncPrintf("\"消滅\" = %s\n", "消滅");
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865F1C.s")
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_808660E8.s")
//ArrowFire_DrawBack
void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx)
{
EnArrow* arrow;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Update.s")
arrow = this->actor.attachedA;
if ((arrow == NULL) || (arrow->actor.update == NULL))
{
Actor_Kill(&this->actor);
return;
}
if (this->fireRadius < 10)
{
this->fireRadius += 1;
}
// copy position and rotation from the attached arrow
this->actor.posRot.pos = arrow->actor.posRot.pos;
this->actor.shape.rot = arrow->actor.shape.rot;
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_FIRE);
//If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL)
{
this->arrowPos = this->actor.posRot.pos;
this->fireRadius = 10;
func_80865D10(this, &func_808660E8);
this->unk_168 = 0xFF;
}
}
void func_80865ECC(Vec3f* arrowPos, Vec3f* firePos, f32 scale)
{
arrowPos->x += ((firePos->x - arrowPos->x) * scale);
arrowPos->y += ((firePos->y - arrowPos->y) * scale);
arrowPos->z += ((firePos->z - arrowPos->z) * scale);
}
//ArrowFire_
//#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865F1C.s")
void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx)
{
f32 scale;
if (this->actor.unk_F0 < 50.0f)
{
scale = 10.0f;
}
else
{
if (950.0f < this->actor.unk_F0)
{
scale = 310.0f;
}
else
{
scale = ((this->actor.unk_F0 - 50.0f) * 0.33333334f) + 10.0f;
}
}
}
//ArrowFire_Fly
void func_808660E8(ArrowFire* this, GlobalContext* globalCtx)
{
EnArrow* arrow;
f32 distanceScaled;
s32 pad;
arrow = this->actor.attachedA;
if ((arrow == NULL) || (arrow->actor.update == NULL))
{
Actor_Kill(&this->actor);
return;
}
// copy position and rotation from the attached arrow
this->actor.posRot.pos = arrow->actor.posRot.pos;
this->actor.shape.rot = arrow->actor.shape.rot;
distanceScaled = Math_Vec3f_DistXYZ(&this->arrowPos, &this->actor.posRot.pos) * 0.041666668f;
this->unk_158 = distanceScaled;
if (distanceScaled < 1.0f)
{
this->unk_158 = 1.0f;
}
func_80865ECC(&this->arrowPos, &this->actor.posRot.pos, 0.05f);
if (arrow->hitWall & 1)
{
Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_FRAME);
func_80865D10(this, &func_80865F1C);
this->unk_166 = 32;
this->unk_168 = 0xFF;
}
else if (arrow->timer < 0x22)
{
if (this->unk_168 < 0x23)
{
Actor_Kill(&this->actor);
}
else
{
this->unk_168 -= 25;
}
}
}
void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx)
{
if (globalCtx->msgCtx.msgMode == 0xD || globalCtx->msgCtx.msgMode == 0x11)
{
Actor_Kill(&this->actor);
}
else
{
this->actionFunc(this, globalCtx);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/ArrowFire_Draw.s")

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@ -7,7 +7,13 @@
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x20];
/* 0x014C */ Vec3f arrowPos;
/* 0x0158 */ f32 unk_158;
/* 0x015C */ f32 unk_15C;
/* 0x0160 */ ActorFunc actionFunc;
/* 0x0164 */ s16 fireRadius;
/* 0x0166 */ u16 unk_166;
/* 0x0168 */ u8 unk_168;
} ArrowFire; // size = 0x016C
extern const ActorInit Arrow_Fire_InitVars;

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@ -7,7 +7,9 @@
typedef struct
{
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x114];
/* 0x014C */ char unk_14C[0xFC];
/* 0x0248 */ u8 timer; // used for dissapearing when flying or hitting a wall
/* 0x0249 */ u8 hitWall;
} EnArrow; // size = 0x0260
extern const ActorInit En_Arrow_InitVars;