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Remove uses of VEC3_ADD

This commit is contained in:
glank 2020-03-19 23:00:39 +01:00
parent d41ef6599d
commit 8e5c9e78e4

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@ -97,8 +97,12 @@ void EnTkEff_Update(EnTk *this)
}
eff->accel.x = Math_Rand_ZeroOne() * 0.4f - 0.2f;
eff->accel.z = Math_Rand_ZeroOne() * 0.4f - 0.2f;
VEC3_ADD(eff->pos, eff->speed)
VEC3_ADD(eff->speed, eff->accel)
eff->pos.x += eff->speed.x;
eff->pos.y += eff->speed.y;
eff->pos.z += eff->speed.z;
eff->speed.x += eff->accel.x;
eff->speed.y += eff->accel.y;
eff->speed.z += eff->accel.z;
eff->size += eff->growth;
}
eff++;
@ -806,7 +810,9 @@ void EnTk_Dig(EnTk *this, GlobalContext *ctxt)
Matrix_RotateY(this->actor.shape.rot.y, 0);
Matrix_MultVec3f(&reward_origin, &reward_pos);
VEC3_ADD(reward_pos, this->actor.posRot.pos)
reward_pos.x += this->actor.posRot.pos.x;
reward_pos.y += this->actor.posRot.pos.y;
reward_pos.z += this->actor.posRot.pos.z;
this->current_reward = EnTk_ChooseReward(this);
if (this->current_reward == 3)