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waterbox search funcs consistency
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9bf406561f
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8f386e038f
1 changed files with 53 additions and 40 deletions
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@ -4240,26 +4240,30 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3
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WaterBox** outWaterBox) {
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CollisionHeader* colHeader = colCtx->colHeader;
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s32 room;
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WaterBox* curWaterBox;
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WaterBox* waterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return false;
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}
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for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
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curWaterBox++) {
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room = WATERBOX_ROOM(curWaterBox->properties);
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if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) {
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if (!(curWaterBox->properties & WATERBOX_FLAG_19)) {
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if (curWaterBox->xMin < x && x < curWaterBox->xMin + curWaterBox->xLength) {
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if (curWaterBox->zMin < z && z < curWaterBox->zMin + curWaterBox->zLength) {
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*outWaterBox = curWaterBox;
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*ySurface = curWaterBox->ySurface;
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return true;
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}
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}
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}
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for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) {
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room = WATERBOX_ROOM(waterBox->properties);
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if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) {
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continue;
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}
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if (waterBox->properties & WATERBOX_FLAG_19) {
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continue;
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}
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if (!(waterBox->xMin < x && x < waterBox->xMin + waterBox->xLength)) {
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continue;
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}
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if (!(waterBox->zMin < z && z < waterBox->zMin + waterBox->zLength)) {
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continue;
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}
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*outWaterBox = waterBox;
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*ySurface = waterBox->ySurface;
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return true;
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}
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return false;
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}
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@ -4287,19 +4291,24 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
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waterBox = &colHeader->waterBoxes[i];
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room = WATERBOX_ROOM(waterBox->properties);
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if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) {
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if (!(waterBox->properties & WATERBOX_FLAG_19)) {
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if (waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength) {
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if (waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength) {
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if (pos->y - surfaceChkDist < waterBox->ySurface &&
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waterBox->ySurface < pos->y + surfaceChkDist) {
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*outWaterBox = waterBox;
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return i;
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}
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}
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}
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}
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if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) {
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continue;
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}
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if (waterBox->properties & WATERBOX_FLAG_19) {
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continue;
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}
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if (!(waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength)) {
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continue;
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}
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if (!(waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength)) {
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continue;
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}
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if (!(pos->y - surfaceChkDist < waterBox->ySurface && waterBox->ySurface < pos->y + surfaceChkDist)) {
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continue;
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}
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*outWaterBox = waterBox;
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return i;
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}
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*outWaterBox = NULL;
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@ -4347,26 +4356,30 @@ u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
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s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) {
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CollisionHeader* colHeader = colCtx->colHeader;
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s32 room;
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WaterBox* curWaterBox;
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WaterBox* waterBox;
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if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
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return false;
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}
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for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
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curWaterBox++) {
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room = WATERBOX_ROOM(curWaterBox->properties);
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if ((room == play->roomCtx.curRoom.num) || (room == WATERBOX_ROOM_ALL)) {
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if (curWaterBox->properties & WATERBOX_FLAG_19) {
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if (curWaterBox->xMin < x && x < (curWaterBox->xMin + curWaterBox->xLength)) {
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if (curWaterBox->zMin < z && z < (curWaterBox->zMin + curWaterBox->zLength)) {
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*outWaterBox = curWaterBox;
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*ySurface = curWaterBox->ySurface;
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return true;
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}
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}
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}
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for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) {
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room = WATERBOX_ROOM(waterBox->properties);
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if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) {
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continue;
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}
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if (!(waterBox->properties & WATERBOX_FLAG_19)) {
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continue;
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}
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if (!(waterBox->xMin < x && x < waterBox->xMin + waterBox->xLength)) {
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continue;
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}
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if (!(waterBox->zMin < z && z < waterBox->zMin + waterBox->zLength)) {
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continue;
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}
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*outWaterBox = waterBox;
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*ySurface = waterBox->ySurface;
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return true;
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}
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return false;
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}
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