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Doc (partially) player model and anim code data (#1143)

* Doc (partially) player model and anim data

* `Player_OverrideLimbDrawPause` -> `func_80091880`

* Enum comments: use hex

* Change `D_80853914` to 1D array, change accesses to use new macro `PLAYER_ANIM_BY_GROUP_AND_TYPE`

* `PLAYER_ANIM_BY_GROUP_AND_TYPE` -> `GET_PLAYER_ANIM`
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Dragorn421 2022-03-20 23:42:01 +01:00 committed by GitHub
parent e07d3a3819
commit 8f9e309452
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7 changed files with 849 additions and 417 deletions

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@ -77,7 +77,7 @@ extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
extern u8 gPlayerModelTypes[][5];
extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
extern Gfx* D_80125DE8[];
extern Gfx* D_80125E08[];
extern Gfx* D_80125E18[];