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Doc (partially) player model and anim code data (#1143)
* Doc (partially) player model and anim data * `Player_OverrideLimbDrawPause` -> `func_80091880` * Enum comments: use hex * Change `D_80853914` to 1D array, change accesses to use new macro `PLAYER_ANIM_BY_GROUP_AND_TYPE` * `PLAYER_ANIM_BY_GROUP_AND_TYPE` -> `GET_PLAYER_ANIM`
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7 changed files with 849 additions and 417 deletions
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@ -77,7 +77,7 @@ extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[][5];
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extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
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extern Gfx* D_80125DE8[];
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extern Gfx* D_80125E08[];
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extern Gfx* D_80125E18[];
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