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Doc (partially) player model and anim code data (#1143)
* Doc (partially) player model and anim data * `Player_OverrideLimbDrawPause` -> `func_80091880` * Enum comments: use hex * Change `D_80853914` to 1D array, change accesses to use new macro `PLAYER_ANIM_BY_GROUP_AND_TYPE` * `PLAYER_ANIM_BY_GROUP_AND_TYPE` -> `GET_PLAYER_ANIM`
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7 changed files with 849 additions and 417 deletions
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@ -545,7 +545,7 @@ void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
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{
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Player* player = GET_PLAYER(globalCtx);
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Matrix_Push();
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if (player->rightHandType == 0xFF) {
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if (player->rightHandType == PLAYER_MODELTYPE_RH_FF) {
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Matrix_Put(&player->shieldMf);
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Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
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Matrix_RotateZYX(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
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