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Decomp BgJyaBombiwa (#294)

* Decomp BgJyaBombiwa

* Delete z_bg_jya_bombiwa.data.s

* Delete z_bg_jya_bombiwa.reloc.s

* PR fixes

* Delete cur_list.txt

* Delete old_data_list.txt

* Delete data_list.txt

* Delete old_list.txt

* PR fixes

* PR fixes
This commit is contained in:
louist103 2020-08-04 14:01:40 -04:00 committed by GitHub
parent 449b2247fd
commit 91299ed21f
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 145 additions and 477 deletions

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@ -1,4 +1,5 @@
#include "z_bg_jya_bombiwa.h"
#include <vt.h>
#define FLAGS 0x00000000
@ -9,7 +10,6 @@ void BgJyaBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgJyaBombiwa_Update(Actor* thisx, GlobalContext* globalCtx);
void BgJyaBombiwa_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
const ActorInit Bg_Jya_Bombiwa_InitVars = {
ACTOR_BG_JYA_BOMBIWA,
ACTORTYPE_BG,
@ -21,17 +21,141 @@ const ActorInit Bg_Jya_Bombiwa_InitVars = {
(ActorFunc)BgJyaBombiwa_Update,
(ActorFunc)BgJyaBombiwa_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/func_808951A0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/func_80895228.s")
static ColliderJntSphItemInit sJntSphItemsInit[] = {
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000008, 0x00, 0x00 }, 0x00, 0x01, 0x00 },
{ 0, { { 0, 0, 0 }, 50 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{ COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x00, COLSHAPE_JNTSPH },
1,
&sJntSphItemsInit,
};
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/BgJyaBombiwa_Init.s")
extern UNK_TYPE D_0600E710;
extern Gfx D_0600E490[];
extern Gfx D_0600EDC0[];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/BgJyaBombiwa_Destroy.s")
void BgJyaBombiwa_SetupDynaPoly(BgJyaBombiwa* this, GlobalContext* globalCtx, void* arg2, DynaPolyMoveFlag flag) {
s16 pad1;
s32 localConst = 0;
s16 pad2;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/func_8089539C.s")
DynaPolyInfo_SetActorMove(&this->dyna, flag);
DynaPolyInfo_Alloc(arg2, &localConst);
this->dyna.dynaPolyId =
DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, localConst);
if (this->dyna.dynaPolyId == 0x32) {
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/BgJyaBombiwa_Update.s")
// Warning: move BG registration failed
osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_jya_bombiwa.c", 174,
this->dyna.actor.id, this->dyna.actor.params);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Jya_Bombiwa/BgJyaBombiwa_Draw.s")
void BgJyaBombiwa_InitCollider(BgJyaBombiwa* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, thisx, &sJntSphInit, &this->colliderItems);
}
void BgJyaBombiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
if ((thisx->params & 0x3F) != 0x29) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// Warning: Switch Number changed (%s %d)(SW %d
osSyncPrintf(" : Switch Number が変更された(%s %d)(SW %d)\n", "../z_bg_jya_bombiwa.c", 218,
thisx->params & 0x3F);
osSyncPrintf(VT_SGR());
}
BgJyaBombiwa_SetupDynaPoly(thisx, globalCtx, &D_0600E710, 0);
BgJyaBombiwa_InitCollider(thisx, globalCtx);
if (Flags_GetSwitch(globalCtx, thisx->params & 0x3F)) {
Actor_Kill(thisx);
} else {
Actor_ProcessInitChain(thisx, sInitChain);
// Rock destroyed by jya bomb
osSyncPrintf("(jya 爆弾で破壊岩)(arg_data 0x%04x)\n", thisx->params);
}
}
void BgJyaBombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBombiwa* this = THIS;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
Collider_DestroyJntSph(globalCtx, &this->collider);
}
void BgJyaBombiwa_Break(BgJyaBombiwa* this, GlobalContext* globalCtx) {
Vec3f temp;
Vec3f temp2;
s16 tempS;
s8 rotationSpeed;
s8 burstVelocity;
s32 i;
s16 tScale;
for (i = 0; i < 16; i++) {
temp.x = ((Math_Rand_ZeroOne() * 80.0f) + this->dyna.actor.posRot.pos.x) - 40.0f;
temp.y = (Math_Rand_ZeroOne() * 140.0f) + this->dyna.actor.posRot.pos.y;
temp.z = ((Math_Rand_ZeroOne() * 80.0f) + this->dyna.actor.posRot.pos.z) - 40.0f;
temp2.x = (Math_Rand_ZeroOne() - 0.5f) * 10.0f;
temp2.y = Math_Rand_ZeroOne() * 12.0f;
temp2.z = (Math_Rand_ZeroOne() - 0.5f) * 10.0f;
tScale = (s32)(i * 1.8f) + 3;
if (tScale > 15) {
tempS = 5;
} else {
tempS = 1;
}
if (Math_Rand_ZeroOne() < 0.4f) {
tempS |= 0x40;
rotationSpeed = 0xC;
burstVelocity = 8;
} else {
tempS |= 0x20;
rotationSpeed = 0xC;
burstVelocity = 8;
if (tScale < 10) {
rotationSpeed = 0x50;
burstVelocity = 80;
}
}
func_80029E8C(globalCtx, &temp, &temp2, &temp, -400, tempS, rotationSpeed, burstVelocity, 0, tScale, 1, 20, 80,
-1, OBJECT_JYA_OBJ, D_0600EDC0);
}
temp.x = this->dyna.actor.posRot.pos.x;
temp.y = this->dyna.actor.posRot.pos.y + 70.0f;
temp.z = this->dyna.actor.posRot.pos.z;
func_80033480(globalCtx, &temp, 100.0f, 0xA, 0x64, 0xA0, 1);
}
void BgJyaBombiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBombiwa* this = THIS;
if (this->collider.base.acFlags & 2) {
BgJyaBombiwa_Break(this, globalCtx);
Flags_SetSwitch(globalCtx, this->dyna.actor.params & 0x3F);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot, 40, NA_SE_EV_WALL_BROKEN);
Actor_Kill(&this->dyna.actor);
} else {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider);
}
}
void BgJyaBombiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgJyaBombiwa* this = THIS;
Gfx_DrawDListOpa(globalCtx, D_0600E490);
func_800628A4(0, &this->collider);
}

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@ -4,11 +4,14 @@
#include <ultra64.h>
#include <global.h>
struct BgJyaBombiwa;
typedef struct BgJyaBombiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x7C];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ s32 unk_164;
/* 0x0168 */ ColliderJntSph collider;
/* 0x0188 */ ColliderJntSphItem colliderItems;
} BgJyaBombiwa; // size = 0x01C8
extern const ActorInit Bg_Jya_Bombiwa_InitVars;