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Skelanime + Kanfont Retail OK (#1729)

* Skelanime retail OK

* kanfont retail OK

* PR review
This commit is contained in:
Derek Hensley 2024-02-07 08:11:56 -08:00 committed by GitHub
parent bc9c1f2be2
commit 92203011b8
No account linked to committer's email address
2 changed files with 18 additions and 15 deletions

View file

@ -9,8 +9,10 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2) {
* at `codePointIndex`. The value of `character` is the ASCII codepoint subtract ' '/0x20.
*/
void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) {
u8 charTmp = character;
DMA_REQUEST_SYNC(&font->charTexBuf[codePointIndex],
(uintptr_t)_nes_font_staticSegmentRomStart + character * FONT_CHAR_TEX_SIZE, FONT_CHAR_TEX_SIZE,
(uintptr_t)_nes_font_staticSegmentRomStart + charTmp * FONT_CHAR_TEX_SIZE, FONT_CHAR_TEX_SIZE,
"../z_kanfont.c", 93);
}
@ -31,10 +33,7 @@ void Font_LoadMessageBoxIcon(Font* font, u16 icon) {
* the font buffer.
*/
void Font_LoadOrderedFont(Font* font) {
u8* fontBuf;
uintptr_t fontStatic;
s32 len;
s32 jj;
s32 codePointIndex;
s32 fontBufIndex;
u32 offset;
@ -44,23 +43,22 @@ void Font_LoadOrderedFont(Font* font) {
DMA_REQUEST_SYNC(font->msgBuf, (uintptr_t)_nes_message_data_staticSegmentRomStart + font->msgOffset, len,
"../z_kanfont.c", 122);
PRINTF("msg_data=%x, msg_data0=%x jj=%x\n", font->msgOffset, font->msgLength, jj = len);
len = jj;
for (fontBufIndex = 0, codePointIndex = 0; font->msgBuf[codePointIndex] != MESSAGE_END; codePointIndex++) {
if (codePointIndex > len) {
PRINTF("msg_data=%x, msg_data0=%x jj=%x\n", font->msgOffset, font->msgLength, len * 1);
fontBufIndex = 0;
for (codePointIndex = 0; font->msgBuf[codePointIndex] != MESSAGE_END; codePointIndex++) {
if (codePointIndex > (len * 1)) {
PRINTF(" エラー!!! error───\n");
return;
}
if (font->msgBuf[codePointIndex] != MESSAGE_NEWLINE) {
fontBuf = font->fontBuf + fontBufIndex * 8;
fontStatic = (uintptr_t)_nes_font_staticSegmentRomStart;
PRINTF("nes_mes_buf[%d]=%d\n", codePointIndex, font->msgBuf[codePointIndex]);
offset = (font->msgBuf[codePointIndex] - ' ') * FONT_CHAR_TEX_SIZE;
DMA_REQUEST_SYNC(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
DMA_REQUEST_SYNC(font->fontBuf + fontBufIndex * 8, (uintptr_t)_nes_font_staticSegmentRomStart + offset,
FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
}
}

View file

@ -152,6 +152,7 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
}
(*mtx)++;
} else if (limbDList != NULL) {
if (1) {}
MATRIX_TO_MTX(*mtx, "../z_skelanime.c", 954);
(*mtx)++;
}
@ -366,6 +367,7 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
gSPDisplayList(POLY_OPA_DISP++, newDList);
(*limbMatrices)++;
} else if (limbDList != NULL) {
if (1) {}
MATRIX_TO_MTX(*limbMatrices, "../z_skelanime.c", 1249);
(*limbMatrices)++;
}
@ -467,7 +469,7 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
u16 staticIndexMax = animHeader->staticIndexMax;
s32 i;
for (i = 0; i < limbCount; i++, frameTable++, jointIndices++) {
for (i = 0; i < limbCount; i++) {
if ((frameTable == NULL) || (jointIndices == NULL) || (dynamicData == NULL) || (staticData == NULL)) {
LOG_ADDRESS("out", frameTable, "../z_skelanime.c", 1392);
LOG_ADDRESS("ref_tbl", jointIndices, "../z_skelanime.c", 1393);
@ -481,6 +483,8 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
(jointIndices->y >= staticIndexMax) ? dynamicData[jointIndices->y] : staticData[jointIndices->y];
frameTable->z =
(jointIndices->z >= staticIndexMax) ? dynamicData[jointIndices->z] : staticData[jointIndices->z];
jointIndices++;
frameTable++;
}
}
@ -1024,10 +1028,11 @@ void AnimationContext_Update(PlayState* play, AnimationContext* animationCtx) {
AnimationContext_LoadFrame, AnimationContext_CopyAll, AnimationContext_Interp,
AnimationContext_CopyTrue, AnimationContext_CopyFalse, AnimationContext_MoveActor,
};
AnimationEntry* entry;
AnimationEntry* entry = animationCtx->entries;
for (entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) {
for (; animationCtx->animationCount != 0; animationCtx->animationCount--) {
animFuncs[entry->type](play, &entry->data);
entry++;
}
sAnimQueueFlags = 1;