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Skelanime + Kanfont Retail OK (#1729)
* Skelanime retail OK * kanfont retail OK * PR review
This commit is contained in:
parent
bc9c1f2be2
commit
92203011b8
2 changed files with 18 additions and 15 deletions
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@ -9,8 +9,10 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2) {
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* at `codePointIndex`. The value of `character` is the ASCII codepoint subtract ' '/0x20.
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*/
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex) {
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u8 charTmp = character;
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DMA_REQUEST_SYNC(&font->charTexBuf[codePointIndex],
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(uintptr_t)_nes_font_staticSegmentRomStart + character * FONT_CHAR_TEX_SIZE, FONT_CHAR_TEX_SIZE,
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(uintptr_t)_nes_font_staticSegmentRomStart + charTmp * FONT_CHAR_TEX_SIZE, FONT_CHAR_TEX_SIZE,
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"../z_kanfont.c", 93);
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}
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@ -31,10 +33,7 @@ void Font_LoadMessageBoxIcon(Font* font, u16 icon) {
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* the font buffer.
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*/
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void Font_LoadOrderedFont(Font* font) {
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u8* fontBuf;
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uintptr_t fontStatic;
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s32 len;
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s32 jj;
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s32 codePointIndex;
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s32 fontBufIndex;
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u32 offset;
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@ -44,23 +43,22 @@ void Font_LoadOrderedFont(Font* font) {
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DMA_REQUEST_SYNC(font->msgBuf, (uintptr_t)_nes_message_data_staticSegmentRomStart + font->msgOffset, len,
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"../z_kanfont.c", 122);
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PRINTF("msg_data=%x, msg_data0=%x jj=%x\n", font->msgOffset, font->msgLength, jj = len);
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len = jj;
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for (fontBufIndex = 0, codePointIndex = 0; font->msgBuf[codePointIndex] != MESSAGE_END; codePointIndex++) {
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if (codePointIndex > len) {
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PRINTF("msg_data=%x, msg_data0=%x jj=%x\n", font->msgOffset, font->msgLength, len * 1);
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fontBufIndex = 0;
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for (codePointIndex = 0; font->msgBuf[codePointIndex] != MESSAGE_END; codePointIndex++) {
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if (codePointIndex > (len * 1)) {
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PRINTF("ERROR!! エラー!!! error───!!!!\n");
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return;
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}
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if (font->msgBuf[codePointIndex] != MESSAGE_NEWLINE) {
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fontBuf = font->fontBuf + fontBufIndex * 8;
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fontStatic = (uintptr_t)_nes_font_staticSegmentRomStart;
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PRINTF("nes_mes_buf[%d]=%d\n", codePointIndex, font->msgBuf[codePointIndex]);
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offset = (font->msgBuf[codePointIndex] - ' ') * FONT_CHAR_TEX_SIZE;
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DMA_REQUEST_SYNC(fontBuf, fontStatic + offset, FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
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DMA_REQUEST_SYNC(font->fontBuf + fontBufIndex * 8, (uintptr_t)_nes_font_staticSegmentRomStart + offset,
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FONT_CHAR_TEX_SIZE, "../z_kanfont.c", 134);
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fontBufIndex += FONT_CHAR_TEX_SIZE / 8;
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}
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}
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@ -152,6 +152,7 @@ void SkelAnime_DrawFlexLimbLod(PlayState* play, s32 limbIndex, void** skeleton,
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}
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(*mtx)++;
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} else if (limbDList != NULL) {
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if (1) {}
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MATRIX_TO_MTX(*mtx, "../z_skelanime.c", 954);
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(*mtx)++;
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}
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@ -366,6 +367,7 @@ void SkelAnime_DrawFlexLimbOpa(PlayState* play, s32 limbIndex, void** skeleton,
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gSPDisplayList(POLY_OPA_DISP++, newDList);
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(*limbMatrices)++;
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} else if (limbDList != NULL) {
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if (1) {}
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MATRIX_TO_MTX(*limbMatrices, "../z_skelanime.c", 1249);
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(*limbMatrices)++;
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}
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@ -467,7 +469,7 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
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u16 staticIndexMax = animHeader->staticIndexMax;
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s32 i;
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for (i = 0; i < limbCount; i++, frameTable++, jointIndices++) {
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for (i = 0; i < limbCount; i++) {
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if ((frameTable == NULL) || (jointIndices == NULL) || (dynamicData == NULL) || (staticData == NULL)) {
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LOG_ADDRESS("out", frameTable, "../z_skelanime.c", 1392);
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LOG_ADDRESS("ref_tbl", jointIndices, "../z_skelanime.c", 1393);
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@ -481,6 +483,8 @@ void SkelAnime_GetFrameData(AnimationHeader* animation, s32 frame, s32 limbCount
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(jointIndices->y >= staticIndexMax) ? dynamicData[jointIndices->y] : staticData[jointIndices->y];
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frameTable->z =
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(jointIndices->z >= staticIndexMax) ? dynamicData[jointIndices->z] : staticData[jointIndices->z];
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jointIndices++;
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frameTable++;
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}
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}
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@ -1024,10 +1028,11 @@ void AnimationContext_Update(PlayState* play, AnimationContext* animationCtx) {
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AnimationContext_LoadFrame, AnimationContext_CopyAll, AnimationContext_Interp,
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AnimationContext_CopyTrue, AnimationContext_CopyFalse, AnimationContext_MoveActor,
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};
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AnimationEntry* entry;
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AnimationEntry* entry = animationCtx->entries;
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for (entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) {
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for (; animationCtx->animationCount != 0; animationCtx->animationCount--) {
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animFuncs[entry->type](play, &entry->data);
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entry++;
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}
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sAnimQueueFlags = 1;
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