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fig02 2025-04-28 10:02:59 -04:00
parent 1e3d6005ce
commit 9284398094
60 changed files with 66 additions and 66 deletions

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@ -3,7 +3,7 @@
#include "avoid_ub.h"
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "z64math.h"
struct PlayState;

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@ -1,5 +1,5 @@
#ifndef Z64DEBUG_H
#define Z64DEBUG_H
#ifndef DEBUG_H
#define DEBUG_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64_DEBUG_DISPLAY_H
#define Z64_DEBUG_DISPLAY_H
#ifndef DEBUG_DISPLAY_H
#define DEBUG_DISPLAY_H
#include "ultra64.h"
#include "z64math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_DMA_H
#define Z64_DMA_H
#ifndef DMA_H
#define DMA_H
#include "ultra64.h"
#include "alignment.h"

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@ -1,5 +1,5 @@
#ifndef Z64_DRAW_H
#define Z64_DRAW_H
#ifndef DRAW_H
#define DRAW_H
#include "ultra64.h"

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@ -3,7 +3,7 @@
#include "z64math.h"
#include "z64light.h"
#include "z64dma.h"
#include "dma.h"
struct GameOverContext;
struct MessageContext;

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@ -2,7 +2,7 @@
#define Z64INTERFACE_H
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "z64view.h"
struct PlayState;

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@ -2,7 +2,7 @@
#define Z64OBJECT_H
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
struct PlayState;

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@ -2,7 +2,7 @@
#define Z64ROOM_H
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "z64math.h"
struct Input;

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@ -5,7 +5,7 @@
#include "ultra64/gbi.h"
#include "z64math.h"
#include "z64dma.h" // for RomFile
#include "dma.h" // for RomFile
struct GameState;
struct GraphicsContext;

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@ -12,7 +12,7 @@
#include "versions.h"
#include "vi_mode.h"
#include "z64thread.h"
#include "z64dma.h"
#include "dma.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"

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@ -102,7 +102,7 @@
#include "libc/stdint.h"
#include "alignment.h"
#include "attributes.h"
#include "z64dma.h"
#include "dma.h"
typedef u8 uch;
typedef u16 ush;

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@ -2,7 +2,7 @@
#include "alignment.h"
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \
"pal-1.1:128"

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@ -42,7 +42,7 @@
#if !PLATFORM_IQUE
#include "yaz0.h"
#endif
#include "z64dma.h"
#include "dma.h"
#include "z64thread.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:66" \

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@ -11,7 +11,7 @@
#include "regs.h"
#include "speed_meter.h"
#include "translation.h"
#include "z64dma.h"
#include "dma.h"
void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) {
AudioTask* task = audioMgr->rspTask;

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "segment_symbols.h"
#include "n64dd.h"

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@ -13,8 +13,8 @@
#include "camera.h"
#include "cutscene.h"
#include "cutscene_spline.h"
#include "z64debug.h"
#include "z64debug_display.h"
#include "debug.h"
#include "debug_display.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64save.h"

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@ -26,8 +26,8 @@
#include "versions.h"
#include "vi_mode.h"
#include "zelda_arena.h"
#include "z64debug.h"
#include "z64dma.h"
#include "debug.h"
#include "dma.h"
#include "z64game.h"
#include "z64play.h"
#include "z64vis.h"

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@ -40,7 +40,7 @@ extern struct IrqMgr gIrqMgr;
#include "cic6105.h"
#include "n64dd.h"
#endif
#include "z64debug.h"
#include "debug.h"
#include "z64thread.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \

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@ -19,7 +19,7 @@
#include "zelda_arena.h"
#include "audio.h"
#include "cutscene_spline.h"
#include "z64debug.h"
#include "debug.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"

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@ -9,7 +9,7 @@
#include "regs.h"
#include "rumble.h"
#include "ultra64.h"
#include "z64debug.h"
#include "debug.h"
typedef struct DebugCamTextBufferEntry {
/* 0x0 */ u8 x;

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@ -2,7 +2,7 @@
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64play.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -1,7 +1,7 @@
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "z64draw.h"
#include "draw.h"
#include "z64play.h"
#include "assets/objects/object_gi_key/object_gi_key.h"

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@ -12,7 +12,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64draw.h"
#include "draw.h"
#include "z64effect.h"
#include "z64item.h"
#include "z64play.h"

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@ -4,7 +4,7 @@
#include "segment_symbols.h"
#include "translation.h"
#include "versions.h"
#include "z64dma.h"
#include "dma.h"
#include "z64font.h"
#include "z64message.h"

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@ -38,7 +38,7 @@
#include "zelda_arena.h"
#include "audio.h"
#include "cutscene_flags.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "z64light.h"

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@ -6,7 +6,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64draw.h"
#include "draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -4,7 +4,7 @@
#include "regs.h"
#include "sample_state.h"
#include "segment_symbols.h"
#include "z64dma.h"
#include "dma.h"
#include "z64play.h"
void Sample_HandleStateChange(SampleState* this) {

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@ -1,4 +1,4 @@
#include "z64dma.h"
#include "dma.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_DMA_ENTRY(name, _1) \

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@ -2,7 +2,7 @@
#include "ultra64.h"
#include "printf.h"
#include "translation.h"
#include "z64dma.h"
#include "dma.h"
size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr) {
s32 pad[3];

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@ -9,7 +9,7 @@
#include "libc64/malloc.h"
#include "libu64/overlay.h"
#include "translation.h"
#include "z64dma.h"
#include "dma.h"
s32 gOverlayLogSeverity = 2;

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@ -17,7 +17,7 @@
#include "z_lib.h"
#include "audio.h"
#include "curve.h"
#include "z64draw.h"
#include "draw.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"

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@ -20,7 +20,7 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64draw.h"
#include "draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "regs.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -13,7 +13,7 @@
#include "rand.h"
#include "regs.h"
#include "terminal.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64save.h"

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@ -19,7 +19,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -8,7 +8,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -16,7 +16,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64draw.h"
#include "draw.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -11,7 +11,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -15,7 +15,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64light.h"
#include "z64ocarina.h"

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@ -22,7 +22,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64draw.h"
#include "draw.h"
#include "z64play.h"
#include "z64save.h"

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@ -18,7 +18,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "versions.h"
#include "audio.h"
#include "cutscene_flags.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "z64save.h"

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@ -15,7 +15,7 @@
#include "versions.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -19,7 +19,7 @@
#include "terminal.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -9,7 +9,7 @@
#include "sequence.h"
#include "z_lib.h"
#include "audio.h"
#include "z64draw.h"
#include "draw.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -13,7 +13,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64face_reaction.h"
#include "z64ocarina.h"
#include "z64effect.h"

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@ -9,7 +9,7 @@
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -16,7 +16,7 @@
#include "quake.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"

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@ -11,7 +11,7 @@
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -13,7 +13,7 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64player.h"

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@ -9,7 +9,7 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64play.h"
#include "z64save.h"

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@ -9,7 +9,7 @@
#include "printf.h"
#include "regs.h"
#include "terminal.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64debug_display.h"
#include "debug_display.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -10,7 +10,7 @@
#include "libu64/debug.h"
#include "printf.h"
#include "rand.h"
#include "z64draw.h"
#include "draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -5,7 +5,7 @@
*/
#include "z_item_inbox.h"
#include "z64draw.h"
#include "draw.h"
#include "z64play.h"
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY)

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@ -9,7 +9,7 @@
#include "libu64/debug.h"
#include "segmented_address.h"
#include "sfx.h"
#include "z64draw.h"
#include "draw.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -43,7 +43,7 @@
#include "z_lib.h"
#include "zelda_arena.h"
#include "audio.h"
#include "z64debug.h"
#include "debug.h"
#include "z64effect.h"
#include "z64lifemeter.h"
#include "z64ocarina.h"