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EnMb documented (Moblins) (#861)
* Document Moblins (EnMb) * Use actual decomp-style function names * Add renamed functions to actorfixer.py * Add general documentation and add EnMbType enum to check moblin subtype * Add fig's doc comment on Actor_TestFloorInDirection * Revert documentation on z_eff_ss_dead.c * remove `gSPFogPosition(?,?)` comments on `gSPFogFactor` uses in z_rcp.c * run formatter
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38 changed files with 1095 additions and 1004 deletions
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@ -368,13 +368,13 @@ void BossGoma_Init(Actor* thisx, GlobalContext* globalCtx) {
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void BossGoma_PlayEffectsAndSfx(BossGoma* this, GlobalContext* globalCtx, s16 arg2, s16 amountMinus1) {
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if (arg2 == 0 || arg2 == 1 || arg2 == 3) {
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->rightHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500,
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10, 1);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->rightHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f,
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500, 10, 1);
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}
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if (arg2 == 0 || arg2 == 2 || arg2 == 3) {
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->leftHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f, 500,
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10, 1);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->leftHandBackLimbWorldPos, 25.0f, amountMinus1, 8.0f,
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500, 10, 1);
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}
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if (arg2 == 0) {
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@ -1374,7 +1374,7 @@ void BossGoma_FloorLandStruckDown(BossGoma* this, GlobalContext* globalCtx) {
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this->framesUntilNextAction = 150;
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}
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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}
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/**
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@ -1400,7 +1400,7 @@ void BossGoma_FloorStunned(BossGoma* this, GlobalContext* globalCtx) {
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SkelAnime_Update(&this->skelanime);
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if (this->timer == 1) {
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Actor_SpawnFloorDust(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 55.0f, 4, 8.0f, 500, 10, 1);
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}
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Math_ApproachZeroF(&this->actor.speedXZ, 0.5f, 1.0f);
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