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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -482,7 +482,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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// "Sound initalized. 222"
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osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
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func_800F6964(0x14);
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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}
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}
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