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Document z_moji.c (#926)

* Document `z_moji.c`

* Run formatter

* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos

* `> X - 1` -> `>= X`

* `const char*` for string argument

* Type palettes and textures with `u64`

* Remove unused variable

* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more

* Explicit documentation on `gMojiFontTex`
This commit is contained in:
Dragorn421 2021-11-01 17:23:49 +01:00 committed by GitHub
parent 7e09accf0e
commit fa7007d73b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 84 additions and 52 deletions

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@ -11,10 +11,10 @@
# temporary file name, rename to something more appropriate when decompiled
glabel gLetterTLUT
glabel gMojiFontTLUTs
.incbin "baserom.z64", 0xBA18E0, 0x80
glabel gFontFF
glabel gMojiFontTex
.incbin "baserom.z64", 0xBA1960, 0x400
# Unused

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@ -206,8 +206,9 @@ extern u16 gSramSlotOffsets[];
//extern ? D_8012A6A4;
//extern ? D_8012A704;
//extern ? D_8012A71C;
extern u8 gLetterTLUT[4][32]; // original name: "moji_tlut"
extern u8 gFontFF[]; // original name: "font_ff"
// 4 16-colors palettes
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
//extern ? D_8012AC90;
//extern ? D_8012ACA0;
//extern ? D_8012AD20;

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@ -1,100 +1,131 @@
/**
* Unused. A very simple utility for drawing text on screen.
*/
#include "global.h"
// how big to draw the characters on screen
#define DISP_CHAR_WIDTH 8
#define DISP_CHAR_HEIGHT 8
// gMojiFontTex is a TEX_CHAR_COLS x TEX_CHAR_ROWS grid of characters,
// each character being TEX_CHAR_WIDTH x TEX_CHAR_HEIGHT in size.
// Each spot on the grid contains 4 characters, which are revealed by using different TLUTs.
#define TEX_CHAR_WIDTH 8
#define TEX_CHAR_HEIGHT 8
#define TEX_CHAR_COLS 2
#define TEX_CHAR_ROWS 16
// A character `c = 0bRRRRRCTT` maps to row 0bRRRRR, column 0bC and TLUT 0bTT.
#define GET_CHAR_TLUT_INDEX(c) (c & 3)
// `/ 4` matches the `& 4` (`(c & 4) / 4` is the column the character is in)
#define GET_TEX_CHAR_S(c) ((u16)(c & 4) * ((1 << 5) * TEX_CHAR_WIDTH / 4))
#define GET_TEX_CHAR_T(c) ((u16)(c >> 3) * ((1 << 5) * TEX_CHAR_HEIGHT))
u32 sFontColorRed = 255;
u32 sFontColorGreen = 255;
u32 sFontColorBlue = 255;
u32 sFontColorAlpha = 255;
s32 D_80120120 = 0;
s32 D_80120124 = 0;
UNK_TYPE D_8015FFC0;
UNK_TYPE D_8015FFC4;
s32 sScreenPosX = 0;
s32 sScreenPosY = 0;
void func_8007B910(u32 red, u32 green, u32 blue, u32 alpha) {
s32 sCurTLUTIndex;
void Moji_SetColor(u32 red, u32 green, u32 blue, u32 alpha) {
sFontColorRed = red;
sFontColorGreen = green;
sFontColorBlue = blue;
sFontColorAlpha = alpha;
}
void func_8007B934(s32 arg0, s32 arg1) {
if (arg0 > 39) {
D_80120120 = 39 * 8;
} else if (arg0 < 0) {
D_80120120 = 0;
void Moji_SetPosition(s32 gridX, s32 gridY) {
if (gridX >= SCREEN_WIDTH / DISP_CHAR_WIDTH) {
sScreenPosX = SCREEN_WIDTH - DISP_CHAR_WIDTH;
} else if (gridX < 0) {
sScreenPosX = 0;
} else {
D_80120120 = arg0 * 8;
sScreenPosX = gridX * DISP_CHAR_WIDTH;
}
if (arg1 > 29) {
D_80120124 = 29 * 8;
} else if (arg1 < 0) {
D_80120124 = 0;
if (gridY >= SCREEN_HEIGHT / DISP_CHAR_HEIGHT) {
sScreenPosY = SCREEN_HEIGHT - DISP_CHAR_HEIGHT;
} else if (gridY < 0) {
sScreenPosY = 0;
} else {
D_80120124 = arg1 * 8;
sScreenPosY = gridY * DISP_CHAR_HEIGHT;
}
}
void func_8007B9A4(GraphicsContext* gfxCtx, u8 arg1) {
void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
s32 pad[2];
OPEN_DISPS(gfxCtx, "../z_moji.c", 86);
if ((u32)gLetterTLUT & 0xF) {
osSyncPrintf("moji_tlut --> %X\n", gLetterTLUT);
if ((u32)gMojiFontTLUTs & 0xF) {
osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs);
}
if (D_8015FFC0 != (arg1 & 3)) {
gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gLetterTLUT[arg1 & 3]);
D_8015FFC0 = arg1 & 3;
if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) {
gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c);
}
gSPTextureRectangle(POLY_OPA_DISP++, D_80120120 << 2, D_80120124 << 2, (D_80120120 + 8) << 2, (D_80120124 + 8) << 2,
G_TX_RENDERTILE, (u16)(arg1 & 4) * 64, (u16)(arg1 >> 3) * 256, 1 << 10, 1 << 10);
gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2,
(sScreenPosY + DISP_CHAR_HEIGHT) << 2, G_TX_RENDERTILE, GET_TEX_CHAR_S(c), GET_TEX_CHAR_T(c),
(1 << 10) * TEX_CHAR_WIDTH / DISP_CHAR_WIDTH, (1 << 10) * TEX_CHAR_HEIGHT / DISP_CHAR_HEIGHT);
CLOSE_DISPS(gfxCtx, "../z_moji.c", 123);
}
void func_8007BBA8(GraphicsContext* gfxCtx, u8* arg1) {
/**
* Does not work as is in most cases.
* Can work if the render mode, combiner and possibly other settings are set correctly.
* For example this works with the render mode used in `GfxPrint_InitDlist`,
* and `G_CC_MODULATEI_PRIM` for both combiner cycles.
*/
void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) {
s32 i;
OPEN_DISPS(gfxCtx, "../z_moji.c", 137);
if ((u32)gFontFF & 0xF) {
osSyncPrintf("font_ff --> %X\n", gFontFF);
if ((u32)gMojiFontTex & 0xF) {
osSyncPrintf("font_ff --> %X\n", gMojiFontTex);
}
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gFontFF, G_IM_FMT_CI, 16, 128, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH,
TEX_CHAR_ROWS * TEX_CHAR_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
D_8015FFC0 = -1;
sCurTLUTIndex = -1;
for (i = 0; arg1[i] != 0; i++) {
switch (arg1[i]) {
case 9:
D_80120120 = (((D_80120120 / 8) / 8) + 1) * 8 * 8;
if (D_80120120 >= SCREEN_WIDTH) {
D_80120120 = 0;
D_80120124 += 8;
if (D_80120124 >= SCREEN_HEIGHT) {
D_80120124 = 0;
for (i = 0; str[i] != '\0'; i++) {
switch (str[i]) {
case '\t':
sScreenPosX = (((sScreenPosX / DISP_CHAR_WIDTH) / 8) + 1) * DISP_CHAR_WIDTH * 8;
if (sScreenPosX >= SCREEN_WIDTH) {
sScreenPosX = 0;
sScreenPosY += DISP_CHAR_HEIGHT;
if (sScreenPosY >= SCREEN_HEIGHT) {
sScreenPosY = 0;
}
}
break;
case 10:
case 13:
D_80120120 = 0;
D_80120124 += 8;
if (D_80120124 >= SCREEN_HEIGHT) {
D_80120124 = 0;
case '\n':
case '\r':
sScreenPosX = 0;
sScreenPosY += DISP_CHAR_HEIGHT;
if (sScreenPosY >= SCREEN_HEIGHT) {
sScreenPosY = 0;
}
break;
default:
func_8007B9A4(gfxCtx, arg1[i]);
D_80120120 += 8;
Moji_DrawChar(gfxCtx, str[i]);
sScreenPosX += DISP_CHAR_WIDTH;
}
}