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Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
This commit is contained in:
engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
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GPG key ID: 4AEE18F83AFDEB23
59 changed files with 369 additions and 171 deletions

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@ -409,7 +409,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
SEGMENTED_TO_VIRTUAL(&object_kingdodongo_Blob_017410), 0xA0, 0xB4, 0x80,
0x28);
}
Audio_QueueSeqCmd(0x6B);
Audio_QueueSeqCmd(NA_BGM_FIRE_BOSS);
}
if (this->unk_198 == 0) {
@ -1598,7 +1598,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
}
if (this->unk_1DA == 820) {
Audio_QueueSeqCmd(0x21);
Audio_QueueSeqCmd(NA_BGM_BOSS_CLEAR);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART,
Math_SinS(this->actor.shape.rot.y) * -50.0f + this->actor.world.pos.x,
this->actor.world.pos.y,