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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -415,7 +415,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
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this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y,
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this->dyna.actor.world.pos.z, this->dyna.actor.shape.rot.x,
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this->dyna.actor.shape.rot.y, this->dyna.actor.shape.rot.z, 0xFFFF);
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func_800F5C64(0x92B);
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func_800F5C64(NA_BGM_OPEN_TRE_BOX | 0x900);
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}
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}
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osSyncPrintf("Actor_Environment_Tbox_On() %d\n", this->dyna.actor.params & 0x1F);
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