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Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
This commit is contained in:
engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
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59 changed files with 369 additions and 171 deletions

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@ -356,7 +356,7 @@ void EnGeldB_Wait(EnGeldB* this, GlobalContext* globalCtx) {
} else {
this->invisible = false;
this->actor.shape.shadowScale = 90.0f;
func_800F5ACC(0x38);
func_800F5ACC(NA_BGM_MINI_BOSS);
}
if (this->actor.bgCheckFlags & 2) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN);