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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -1884,7 +1884,7 @@ void EnGo2_GoronFireGenericAction(EnGo2* this, GlobalContext* globalCtx) {
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player->actor.world.pos.z =
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(f32)((Math_CosS(this->actor.world.rot.y) * -30.0f) + this->actor.world.pos.z);
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func_8002DF54(globalCtx, &this->actor, 8);
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func_800F5C64(0x51);
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func_800F5C64(NA_BGM_APPEAR);
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}
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break;
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case 2: // Walking away
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