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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -428,7 +428,7 @@ s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
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case 0x70F3:
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if (this->skelAnime.animation != &gObjOsAnim_33B4) {
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func_80034EC0(&this->skelAnime, D_80A72050, 23);
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func_800F5C64(0x922);
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func_800F5C64(NA_BGM_ITEM_GET | 0x900);
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}
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break;
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}
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