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Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
This commit is contained in:
engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
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GPG key ID: 4AEE18F83AFDEB23
59 changed files with 369 additions and 171 deletions

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@ -428,7 +428,7 @@ s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
case 0x70F3:
if (this->skelAnime.animation != &gObjOsAnim_33B4) {
func_80034EC0(&this->skelAnime, D_80A72050, 23);
func_800F5C64(0x922);
func_800F5C64(NA_BGM_ITEM_GET | 0x900);
}
break;
}