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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -294,7 +294,7 @@ void func_80A747C0(EnIk* this, GlobalContext* globalCtx) {
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sp24.y += 30.0f;
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func_8003424C(globalCtx, &sp24);
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this->skelAnime.playSpeed = 1.0f;
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func_800F5ACC(0x38);
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func_800F5ACC(NA_BGM_MINI_BOSS);
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}
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if (this->skelAnime.curFrame == 5.0f) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_WAKEUP);
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@ -960,7 +960,7 @@ void func_80A76798(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnIk_StartMusic(void) {
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func_800F5ACC(0x38);
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func_800F5ACC(NA_BGM_MINI_BOSS);
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}
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void func_80A76C14(EnIk* this) {
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