1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-19 13:35:18 +00:00

Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
This commit is contained in:
engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
59 changed files with 369 additions and 171 deletions

View file

@ -379,7 +379,7 @@ void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) {
camera = GET_ACTIVE_CAM(globalCtx);
someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye);
func_800F6268(someFloat, 0x2F);
func_800F6268(someFloat, NA_BGM_LONLON);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA28B4[this->unk_210]));