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Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
This commit is contained in:
engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
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GPG key ID: 4AEE18F83AFDEB23
59 changed files with 369 additions and 171 deletions

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@ -724,7 +724,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
gSaveContext.eventInf[0] |= 0x100;
Audio_QueueSeqCmd(NA_BGM_STOP);
this->unk_2E0 &= ~0x200;
func_800F5C64(0x39);
func_800F5C64(NA_BGM_SMALL_ITEM_GET);
return;
case 2:
this->actor.textId = 0x2083;
@ -819,7 +819,7 @@ void func_80B15AD4(EnTa* this, GlobalContext* globalCtx) {
Animation_GetLastFrame(&object_ta_Anim_00BF38), ANIMMODE_ONCE, 0.0f);
this->unk_2CC = 50;
func_80088B34(0x1E);
func_800F5ACC(0x6C);
func_800F5ACC(NA_BGM_MINI_GAME_2);
this->unk_2E0 |= 0x200;
func_80106CCC(globalCtx);
func_8002DF54(globalCtx, &this->actor, 1);