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Introducing Macros for BGM (Background Music) (#979)

* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
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engineer124 2021-11-02 04:54:19 +11:00 committed by GitHub
parent fa7007d73b
commit 970513253b
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59 changed files with 369 additions and 171 deletions

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@ -443,7 +443,7 @@ void EnTest_WaitGround(EnTest* this, GlobalContext* globalCtx) {
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
if (this->actor.params != STALFOS_TYPE_2) {
func_800F5ACC(0x38);
func_800F5ACC(NA_BGM_MINI_BOSS);
}
} else {
if (this->timer != 0) {