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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -443,7 +443,7 @@ void EnTest_WaitGround(EnTest* this, GlobalContext* globalCtx) {
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this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
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if (this->actor.params != STALFOS_TYPE_2) {
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func_800F5ACC(0x38);
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func_800F5ACC(NA_BGM_MINI_BOSS);
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}
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} else {
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if (this->timer != 0) {
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