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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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fa7007d73b
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59 changed files with 369 additions and 171 deletions
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@ -146,7 +146,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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}
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if (this->timers[0] == 51) {
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Audio_PlayActorSound2(this->actor.child, NA_SE_EV_SPEAR_FENCE);
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Audio_QueueSeqCmd(0x1B);
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Audio_QueueSeqCmd(NA_BGM_BOSS);
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}
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if (this->timers[0] == 0) {
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EnfHG_SetupApproach(this, globalCtx, Rand_ZeroOne() * 5.99f);
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@ -198,7 +198,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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func_8002DF54(globalCtx, &this->actor, 9);
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}
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if (this->timers[0] == 1) {
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Audio_QueueSeqCmd(0x23);
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Audio_QueueSeqCmd(NA_BGM_OPENING_GANON);
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}
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Math_ApproachF(&this->cameraEye.x, GND_BOSSROOM_CENTER_X + 40.0f, 0.05f, this->cameraSpeedMod * 20.0f);
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Math_ApproachF(&this->cameraEye.y, GND_BOSSROOM_CENTER_Y + 37.0f, 0.05f, this->cameraSpeedMod * 20.0f);
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@ -299,7 +299,7 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
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func_80078914(&audioVec, NA_SE_EN_FANTOM_ST_LAUGH);
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}
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if (this->timers[0] == 20) {
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Audio_QueueSeqCmd(0x1B);
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Audio_QueueSeqCmd(NA_BGM_BOSS);
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}
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if (this->timers[0] == 2) {
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this->cameraSpeedMod = 0.0f;
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