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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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fa7007d73b
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970513253b
59 changed files with 369 additions and 171 deletions
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@ -3586,7 +3586,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) {
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this->unk_198 = 1.7f;
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this->unk_19C = 7000.0f;
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D_80B7E124 = 1;
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Audio_QueueSeqCmd(0x81A);
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Audio_QueueSeqCmd(NA_BGM_ENEMY | 0x800);
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D_80B7E0A6 = 0;
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if (this->unk_150 == 1) {
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@ -3859,7 +3859,7 @@ void Fishing_UpdateFish(Actor* thisx, GlobalContext* globalCtx2) {
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}
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if (this->unk_17A[0] == 90) {
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Audio_QueueSeqCmd(0x924);
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Audio_QueueSeqCmd(NA_BGM_HEART_GET | 0x900);
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D_80B7A67C = 40;
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if (this->unk_150 == 0) {
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@ -5429,7 +5429,7 @@ void Fishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) {
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case 22:
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if (D_80B7A6D0 == 30) {
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Audio_QueueSeqCmd(0x922);
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Audio_QueueSeqCmd(NA_BGM_ITEM_GET | 0x900);
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}
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D_80B7A6D4 = 1;
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@ -5740,15 +5740,15 @@ void Fishing_DrawOwner(Actor* thisx, GlobalContext* globalCtx) {
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if (D_80B7E0A6 == 0) {
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if (sLinkAge != 1) {
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Audio_QueueSeqCmd(0x19);
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Audio_QueueSeqCmd(NA_BGM_KAKARIKO_ADULT);
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} else {
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Audio_QueueSeqCmd(0x27);
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Audio_QueueSeqCmd(NA_BGM_KAKARIKO_KID);
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}
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if (sLinkAge != 1) {
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Audio_QueueSeqCmd(0x19);
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Audio_QueueSeqCmd(NA_BGM_KAKARIKO_ADULT);
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} else {
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Audio_QueueSeqCmd(0x27);
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Audio_QueueSeqCmd(NA_BGM_KAKARIKO_KID);
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}
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}
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}
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