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Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids * Small correction * Fix kaleido * Add defines for 0, 1, 0xFFFF. Fill in missing macros * Improve names, move to bgm.h, add in macros to kankyo.c * format * Swap order of bgm macros and flags
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59 changed files with 369 additions and 171 deletions
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@ -136,7 +136,7 @@ void Title_Main(GameState* thisx) {
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}
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if (this->exit) {
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.seqIndex = (u8)NA_BGM_DISABLED;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.gameMode = 1;
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this->state.running = false;
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