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Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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parent
6d09437c21
commit
9816f62129
14 changed files with 42 additions and 52 deletions
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@ -1310,7 +1310,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState);
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GameStateFunc GameState_GetInit(GameState* gameState);
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u32 GameState_IsRunning(GameState* gameState);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line);
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#endif
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void func_800C55D0(GameAlloc* this);
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@ -1434,7 +1434,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
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void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
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void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
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Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
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Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line);
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#else
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@ -100,7 +100,7 @@
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#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define PRINTF osSyncPrintf
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#else
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#ifdef __sgi /* IDO compiler */
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@ -114,7 +114,7 @@
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#endif
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#endif
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define LOG(exp, value, format, file, line) \
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do { \
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@ -159,7 +159,7 @@ extern struct GraphicsContext* __gfxCtx;
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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// __gfxCtx shouldn't be used directly.
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// Use the DISP macros defined above when writing to display buffers.
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@ -5123,7 +5123,7 @@ _DW({ \
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#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag)
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#define gsDPNoOpTag(tag) gsDPParam( G_NOOP, tag)
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define gDPNoOpHere(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 1)
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#define gDPNoOpString(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 2)
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@ -305,7 +305,7 @@ typedef struct Actor {
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/* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll`
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/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
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/* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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/* 0x13C */ char dbgPad[0x10];
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#endif
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} Actor; // size = 0x14C
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