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Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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parent
6d09437c21
commit
9816f62129
14 changed files with 42 additions and 52 deletions
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@ -1,12 +1,6 @@
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#include "global.h"
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#include "terminal.h"
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#ifdef OOT_DEBUG
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#define VI_MODE_EDITOR_INACTIVE (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE)
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#else
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#define VI_MODE_EDITOR_INACTIVE true
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#endif
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SpeedMeter D_801664D0;
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VisCvg sVisCvg;
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VisZBuf sVisZBuf;
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@ -15,7 +9,7 @@ ViMode sViMode;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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@ -70,7 +64,7 @@ void GameState_SetFBFilter(Gfx** gfxP) {
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}
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void func_800C4344(GameState* gameState) {
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Input* selectedInput;
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s32 hexDumpSize;
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u16 inputCompareValue;
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@ -123,7 +117,7 @@ void func_800C4344(GameState* gameState) {
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#endif
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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@ -169,7 +163,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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GameState_SetFBFilter(&newDList);
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
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if (R_DISABLE_INPUT_DISPLAY == 0) {
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GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
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@ -188,7 +182,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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#endif
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if (R_ENABLE_ARENA_DBG < 0) {
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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s32 pad;
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DebugArena_Display();
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SystemArena_Display();
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@ -263,7 +257,7 @@ void GameState_Update(GameState* gameState) {
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func_800C4344(gameState);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (SREG(63) == 1u) {
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if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) {
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R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE;
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@ -396,7 +390,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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SystemArena_Display();
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#endif
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HUNGUP_AND_CRASH("../game.c", 1044);
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@ -442,7 +436,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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VisCvg_Init(&sVisCvg);
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VisZBuf_Init(&sVisZBuf);
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VisMono_Init(&sVisMono);
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if (VI_MODE_EDITOR_INACTIVE) {
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if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
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ViMode_Init(&sViMode);
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}
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SpeedMeter_Init(&D_801664D0);
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@ -452,7 +446,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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// "Other initialization processing time %d us"
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PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
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#endif
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@ -473,13 +467,13 @@ void GameState_Destroy(GameState* gameState) {
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VisCvg_Destroy(&sVisCvg);
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VisZBuf_Destroy(&sVisZBuf);
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VisMono_Destroy(&sVisMono);
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if (VI_MODE_EDITOR_INACTIVE) {
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if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
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ViMode_Destroy(&sViMode);
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}
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THA_Destroy(&gameState->tha);
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GameAlloc_Cleanup(&gameState->alloc);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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SystemArena_Display();
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Fault_RemoveClient(&sGameFaultClient);
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#endif
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@ -499,7 +493,7 @@ u32 GameState_IsRunning(GameState* gameState) {
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return gameState->running;
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
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void* ret;
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@ -25,7 +25,7 @@ AudioMgr gAudioMgr;
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OSMesgQueue sSerialEventQueue;
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OSMesg sSerialMsgBuf[1];
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void Main_LogSystemHeap(void) {
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PRINTF(VT_FGCOL(GREEN));
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// "System heap size% 08x (% dKB) Start address% 08x"
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@ -55,8 +55,7 @@ void Main(void* arg) {
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PRINTF("システムヒープ初期化 %08x-%08x %08x\n", systemHeapStart, fb, gSystemHeapSize);
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SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
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#ifdef OOT_DEBUG
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{
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if (OOT_DEBUG) {
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void* debugHeapStart;
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u32 debugHeapSize;
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@ -71,7 +70,6 @@ void Main(void* arg) {
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PRINTF("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
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DebugArena_Init(debugHeapStart, debugHeapSize);
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}
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#endif
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Regs_Init();
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@ -80,7 +78,7 @@ void Main(void* arg) {
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osCreateMesgQueue(&sSerialEventQueue, sSerialMsgBuf, ARRAY_COUNT(sSerialMsgBuf));
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osSetEventMesg(OS_EVENT_SI, &sSerialEventQueue, NULL);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Main_LogSystemHeap();
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#endif
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@ -603,7 +603,7 @@ Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
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return dest;
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
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return Matrix_MtxFToMtx(MATRIX_CHECK_FLOATS(sCurrentMatrix, file, line), dest);
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@ -3932,7 +3932,7 @@ void Interface_Draw(PlayState* play) {
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}
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (pauseCtx->debugState == 3) {
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FlagSet_Update(play);
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}
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@ -3958,8 +3958,7 @@ void Interface_Update(PlayState* play) {
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s16 risingAlpha;
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u16 action;
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#ifdef OOT_DEBUG
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{
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if (OOT_DEBUG) {
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Input* debugInput = &play->state.input[2];
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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@ -3973,7 +3972,6 @@ void Interface_Update(PlayState* play) {
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PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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}
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#endif
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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