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Define OOT_DEBUG=0 in retail builds (#1658)

* Define OOT_DEBUG=0 in retail builds

* Fix ifndef

* Replace VI_MODE_EDITOR_INACTIVE

* Revert "Replace VI_MODE_EDITOR_INACTIVE"

This reverts commit f7c4cae7c3.

* Replace VI_MODE_EDITOR_INACTIVE, take 2

* Revert EnBom_Draw
This commit is contained in:
cadmic 2024-01-30 10:54:38 -08:00 committed by GitHub
parent 6d09437c21
commit 9816f62129
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
14 changed files with 42 additions and 52 deletions

View file

@ -1,12 +1,6 @@
#include "global.h"
#include "terminal.h"
#ifdef OOT_DEBUG
#define VI_MODE_EDITOR_INACTIVE (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE)
#else
#define VI_MODE_EDITOR_INACTIVE true
#endif
SpeedMeter D_801664D0;
VisCvg sVisCvg;
VisZBuf sVisZBuf;
@ -15,7 +9,7 @@ ViMode sViMode;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
#ifdef OOT_DEBUG
#if OOT_DEBUG
void GameState_FaultPrint(void) {
static char sBtnChars[] = "ABZSuldr*+LRudlr";
s32 i;
@ -70,7 +64,7 @@ void GameState_SetFBFilter(Gfx** gfxP) {
}
void func_800C4344(GameState* gameState) {
#ifdef OOT_DEBUG
#if OOT_DEBUG
Input* selectedInput;
s32 hexDumpSize;
u16 inputCompareValue;
@ -123,7 +117,7 @@ void func_800C4344(GameState* gameState) {
#endif
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
static const u16 sInpDispBtnColors[] = {
GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
@ -169,7 +163,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
GameState_SetFBFilter(&newDList);
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
if (R_DISABLE_INPUT_DISPLAY == 0) {
GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
@ -188,7 +182,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
#endif
if (R_ENABLE_ARENA_DBG < 0) {
#ifdef OOT_DEBUG
#if OOT_DEBUG
s32 pad;
DebugArena_Display();
SystemArena_Display();
@ -263,7 +257,7 @@ void GameState_Update(GameState* gameState) {
func_800C4344(gameState);
#ifdef OOT_DEBUG
#if OOT_DEBUG
if (SREG(63) == 1u) {
if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) {
R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE;
@ -396,7 +390,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
THA_Init(&gameState->tha, NULL, 0);
PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
#ifdef OOT_DEBUG
#if OOT_DEBUG
SystemArena_Display();
#endif
HUNGUP_AND_CRASH("../game.c", 1044);
@ -442,7 +436,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
VisCvg_Init(&sVisCvg);
VisZBuf_Init(&sVisZBuf);
VisMono_Init(&sVisMono);
if (VI_MODE_EDITOR_INACTIVE) {
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
ViMode_Init(&sViMode);
}
SpeedMeter_Init(&D_801664D0);
@ -452,7 +446,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
// "Other initialization processing time %d us"
PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
#ifdef OOT_DEBUG
#if OOT_DEBUG
Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
#endif
@ -473,13 +467,13 @@ void GameState_Destroy(GameState* gameState) {
VisCvg_Destroy(&sVisCvg);
VisZBuf_Destroy(&sVisZBuf);
VisMono_Destroy(&sVisMono);
if (VI_MODE_EDITOR_INACTIVE) {
if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
ViMode_Destroy(&sViMode);
}
THA_Destroy(&gameState->tha);
GameAlloc_Cleanup(&gameState->alloc);
#ifdef OOT_DEBUG
#if OOT_DEBUG
SystemArena_Display();
Fault_RemoveClient(&sGameFaultClient);
#endif
@ -499,7 +493,7 @@ u32 GameState_IsRunning(GameState* gameState) {
return gameState->running;
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
void* ret;

View file

@ -25,7 +25,7 @@ AudioMgr gAudioMgr;
OSMesgQueue sSerialEventQueue;
OSMesg sSerialMsgBuf[1];
#ifdef OOT_DEBUG
#if OOT_DEBUG
void Main_LogSystemHeap(void) {
PRINTF(VT_FGCOL(GREEN));
// "System heap size% 08x (% dKB) Start address% 08x"
@ -55,8 +55,7 @@ void Main(void* arg) {
PRINTF("システムヒープ初期化 %08x-%08x %08x\n", systemHeapStart, fb, gSystemHeapSize);
SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
#ifdef OOT_DEBUG
{
if (OOT_DEBUG) {
void* debugHeapStart;
u32 debugHeapSize;
@ -71,7 +70,6 @@ void Main(void* arg) {
PRINTF("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
DebugArena_Init(debugHeapStart, debugHeapSize);
}
#endif
Regs_Init();
@ -80,7 +78,7 @@ void Main(void* arg) {
osCreateMesgQueue(&sSerialEventQueue, sSerialMsgBuf, ARRAY_COUNT(sSerialMsgBuf));
osSetEventMesg(OS_EVENT_SI, &sSerialEventQueue, NULL);
#ifdef OOT_DEBUG
#if OOT_DEBUG
Main_LogSystemHeap();
#endif

View file

@ -603,7 +603,7 @@ Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
return dest;
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
return Matrix_MtxFToMtx(MATRIX_CHECK_FLOATS(sCurrentMatrix, file, line), dest);

View file

@ -3932,7 +3932,7 @@ void Interface_Draw(PlayState* play) {
}
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
if (pauseCtx->debugState == 3) {
FlagSet_Update(play);
}
@ -3958,8 +3958,7 @@ void Interface_Update(PlayState* play) {
s16 risingAlpha;
u16 action;
#ifdef OOT_DEBUG
{
if (OOT_DEBUG) {
Input* debugInput = &play->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
@ -3973,7 +3972,6 @@ void Interface_Update(PlayState* play) {
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
}
#endif
if (!IS_PAUSED(&play->pauseCtx)) {
if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||