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Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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parent
6d09437c21
commit
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14 changed files with 42 additions and 52 deletions
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@ -3932,7 +3932,7 @@ void Interface_Draw(PlayState* play) {
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}
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (pauseCtx->debugState == 3) {
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FlagSet_Update(play);
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}
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@ -3958,8 +3958,7 @@ void Interface_Update(PlayState* play) {
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s16 risingAlpha;
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u16 action;
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#ifdef OOT_DEBUG
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{
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if (OOT_DEBUG) {
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Input* debugInput = &play->state.input[2];
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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@ -3973,7 +3972,6 @@ void Interface_Update(PlayState* play) {
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PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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}
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#endif
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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