mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
This commit is contained in:
parent
6d09437c21
commit
9816f62129
14 changed files with 42 additions and 52 deletions
10
Makefile
10
Makefile
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@ -69,12 +69,12 @@ MAKE = make
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CPPFLAGS += -fno-dollars-in-identifiers -P
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ifeq ($(DEBUG),1)
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CFLAGS += -DOOT_DEBUG
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CPPFLAGS += -DOOT_DEBUG
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CFLAGS += -DOOT_DEBUG=1
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CPPFLAGS += -DOOT_DEBUG=1
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OPTFLAGS := -O2
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else
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CFLAGS += -DNDEBUG
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CPPFLAGS += -DNDEBUG
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CFLAGS += -DNDEBUG -DOOT_DEBUG=0
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CPPFLAGS += -DNDEBUG -DOOT_DEBUG=0
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OPTFLAGS := -O2 -g3
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endif
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@ -164,7 +164,7 @@ endif
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ifeq ($(COMPILER),ido)
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# Have CC_CHECK pretend to be a MIPS compiler
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MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2=2 -D_MIPS_ISA=_MIPS_ISA_MIPS2 -D_ABIO32=1 -D_MIPS_SIM=_ABIO32 -D_MIPS_SZINT=32 -D_MIPS_SZLONG=32 -D_MIPS_SZPTR=32
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CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C -DNON_MATCHING $(MIPS_BUILTIN_DEFS) $(INC) $(CHECK_WARNINGS)
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CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std=gnu90 -D_LANGUAGE_C -DNON_MATCHING -DOOT_DEBUG=1 $(MIPS_BUILTIN_DEFS) $(INC) $(CHECK_WARNINGS)
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ifeq ($(shell getconf LONG_BIT), 32)
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# Work around memory allocation bug in QEMU
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export QEMU_GUEST_BASE := 1
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@ -27,9 +27,9 @@ an `if` block). Since retail MM versions use the same compiler flags as retail
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OOT, checking MM decomp for similar code can help.
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We can disable code that was removed in retail builds by adding
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`#ifdef OOT_DEBUG` around these parts of the code. In order to keep the code
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readable, we should try to minimize the amount of `#ifdef` noise whenever
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possible.
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`#if OOT_DEBUG ... #endif` or `if (OOT_DEBUG) { ... }` around these parts of the
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code. In order to keep the code readable, we should try to minimize the amount of
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`#if` noise whenever possible.
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## Setup
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@ -1310,7 +1310,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState);
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GameStateFunc GameState_GetInit(GameState* gameState);
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u32 GameState_IsRunning(GameState* gameState);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line);
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#endif
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void func_800C55D0(GameAlloc* this);
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@ -1434,7 +1434,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
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void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
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void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
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Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
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Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line);
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#else
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@ -100,7 +100,7 @@
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#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define PRINTF osSyncPrintf
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#else
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#ifdef __sgi /* IDO compiler */
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@ -114,7 +114,7 @@
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#endif
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#endif
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define LOG(exp, value, format, file, line) \
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do { \
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@ -159,7 +159,7 @@ extern struct GraphicsContext* __gfxCtx;
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#define POLY_XLU_DISP __gfxCtx->polyXlu.p
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#define OVERLAY_DISP __gfxCtx->overlay.p
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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// __gfxCtx shouldn't be used directly.
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// Use the DISP macros defined above when writing to display buffers.
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@ -5123,7 +5123,7 @@ _DW({ \
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#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag)
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#define gsDPNoOpTag(tag) gsDPParam( G_NOOP, tag)
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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#define gDPNoOpHere(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 1)
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#define gDPNoOpString(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 2)
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@ -305,7 +305,7 @@ typedef struct Actor {
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/* 0x130 */ ActorFunc update; // Update Routine. Called by `Actor_UpdateAll`
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/* 0x134 */ ActorFunc draw; // Draw Routine. Called by `Actor_Draw`
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/* 0x138 */ ActorOverlay* overlayEntry; // Pointer to the overlay table entry for this actor
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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/* 0x13C */ char dbgPad[0x10];
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#endif
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} Actor; // size = 0x14C
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@ -21,7 +21,7 @@ void bootproc(void) {
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gCartHandle = osCartRomInit();
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osDriveRomInit();
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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isPrintfInit();
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#endif
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Locale_Init();
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@ -56,7 +56,7 @@ void Idle_ThreadEntry(void* arg) {
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gViConfigYScale = 1.0f;
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switch (osTvType) {
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#ifndef OOT_DEBUG
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#if !OOT_DEBUG
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case OS_TV_PAL:
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#endif
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case OS_TV_NTSC:
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@ -69,7 +69,7 @@ void Idle_ThreadEntry(void* arg) {
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gViConfigMode = osViModeMpalLan1;
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break;
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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case OS_TV_PAL:
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gViConfigModeType = OS_VI_FPAL_LAN1;
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gViConfigMode = osViModeFpalLan1;
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@ -5,7 +5,7 @@ OSPiHandle* sISVHandle; // official name : is_Handle
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#define gISVDbgPrnAdrs ((ISVDbg*)0xB3FF0000)
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#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void isPrintfInit(void) {
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sISVHandle = osCartRomInit();
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osEPiWriteIo(sISVHandle, (u32)&gISVDbgPrnAdrs->put, 0);
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@ -18,7 +18,7 @@ void osSyncPrintfUnused(const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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_Printf(is_proutSyncPrintf, NULL, fmt, args);
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#endif
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@ -29,7 +29,7 @@ void osSyncPrintf(const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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_Printf(is_proutSyncPrintf, NULL, fmt, args);
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#endif
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@ -41,14 +41,14 @@ void rmonPrintf(const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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_Printf(is_proutSyncPrintf, NULL, fmt, args);
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#endif
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va_end(args);
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void* is_proutSyncPrintf(void* arg, const char* str, size_t count) {
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u32 data;
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s32 pos;
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@ -1,12 +1,6 @@
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#include "global.h"
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#include "terminal.h"
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#ifdef OOT_DEBUG
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#define VI_MODE_EDITOR_INACTIVE (R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE)
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#else
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#define VI_MODE_EDITOR_INACTIVE true
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#endif
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SpeedMeter D_801664D0;
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VisCvg sVisCvg;
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VisZBuf sVisZBuf;
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@ -15,7 +9,7 @@ ViMode sViMode;
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FaultClient sGameFaultClient;
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u16 sLastButtonPressed;
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void GameState_FaultPrint(void) {
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static char sBtnChars[] = "ABZSuldr*+LRudlr";
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s32 i;
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@ -70,7 +64,7 @@ void GameState_SetFBFilter(Gfx** gfxP) {
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}
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void func_800C4344(GameState* gameState) {
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Input* selectedInput;
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s32 hexDumpSize;
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u16 inputCompareValue;
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@ -123,7 +117,7 @@ void func_800C4344(GameState* gameState) {
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#endif
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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GameState_SetFBFilter(&newDList);
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
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if (R_DISABLE_INPUT_DISPLAY == 0) {
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GameState_DrawInputDisplay(sLastButtonPressed, &newDList);
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@ -188,7 +182,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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#endif
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if (R_ENABLE_ARENA_DBG < 0) {
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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s32 pad;
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DebugArena_Display();
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SystemArena_Display();
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@ -263,7 +257,7 @@ void GameState_Update(GameState* gameState) {
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func_800C4344(gameState);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (SREG(63) == 1u) {
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if (R_VI_MODE_EDIT_STATE < VI_MODE_EDIT_STATE_INACTIVE) {
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R_VI_MODE_EDIT_STATE = VI_MODE_EDIT_STATE_INACTIVE;
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@ -396,7 +390,7 @@ void GameState_Realloc(GameState* gameState, size_t size) {
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THA_Init(&gameState->tha, NULL, 0);
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PRINTF("ハイラル再確保失敗\n"); // "Failure to secure Hyral"
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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SystemArena_Display();
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#endif
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HUNGUP_AND_CRASH("../game.c", 1044);
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VisCvg_Init(&sVisCvg);
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VisZBuf_Init(&sVisZBuf);
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VisMono_Init(&sVisMono);
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if (VI_MODE_EDITOR_INACTIVE) {
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if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
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ViMode_Init(&sViMode);
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}
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SpeedMeter_Init(&D_801664D0);
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// "Other initialization processing time %d us"
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PRINTF("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
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#endif
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@ -473,13 +467,13 @@ void GameState_Destroy(GameState* gameState) {
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VisCvg_Destroy(&sVisCvg);
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VisZBuf_Destroy(&sVisZBuf);
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VisMono_Destroy(&sVisMono);
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if (VI_MODE_EDITOR_INACTIVE) {
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if ((R_VI_MODE_EDIT_STATE == VI_MODE_EDIT_STATE_INACTIVE) || !OOT_DEBUG) {
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ViMode_Destroy(&sViMode);
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}
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THA_Destroy(&gameState->tha);
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GameAlloc_Cleanup(&gameState->alloc);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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SystemArena_Display();
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Fault_RemoveClient(&sGameFaultClient);
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#endif
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@ -499,7 +493,7 @@ u32 GameState_IsRunning(GameState* gameState) {
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return gameState->running;
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) {
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void* ret;
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@ -25,7 +25,7 @@ AudioMgr gAudioMgr;
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OSMesgQueue sSerialEventQueue;
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OSMesg sSerialMsgBuf[1];
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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void Main_LogSystemHeap(void) {
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PRINTF(VT_FGCOL(GREEN));
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// "System heap size% 08x (% dKB) Start address% 08x"
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PRINTF("システムヒープ初期化 %08x-%08x %08x\n", systemHeapStart, fb, gSystemHeapSize);
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SystemHeap_Init((void*)systemHeapStart, gSystemHeapSize); // initializes the system heap
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#ifdef OOT_DEBUG
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{
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if (OOT_DEBUG) {
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void* debugHeapStart;
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u32 debugHeapSize;
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PRINTF("debug_InitArena(%08x, %08x)\n", debugHeapStart, debugHeapSize);
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DebugArena_Init(debugHeapStart, debugHeapSize);
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}
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#endif
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Regs_Init();
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osCreateMesgQueue(&sSerialEventQueue, sSerialMsgBuf, ARRAY_COUNT(sSerialMsgBuf));
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osSetEventMesg(OS_EVENT_SI, &sSerialEventQueue, NULL);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Main_LogSystemHeap();
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#endif
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@ -603,7 +603,7 @@ Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
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return dest;
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
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return Matrix_MtxFToMtx(MATRIX_CHECK_FLOATS(sCurrentMatrix, file, line), dest);
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@ -3932,7 +3932,7 @@ void Interface_Draw(PlayState* play) {
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}
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}
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (pauseCtx->debugState == 3) {
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FlagSet_Update(play);
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}
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@ -3958,8 +3958,7 @@ void Interface_Update(PlayState* play) {
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s16 risingAlpha;
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u16 action;
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#ifdef OOT_DEBUG
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{
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if (OOT_DEBUG) {
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Input* debugInput = &play->state.input[2];
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if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
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@ -3973,7 +3972,6 @@ void Interface_Update(PlayState* play) {
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PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
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}
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}
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#endif
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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@ -359,7 +359,7 @@ void EnBom_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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EnBom* this = (EnBom*)thisx;
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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if (1) {}
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#endif
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