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Names for some view things (#1191)

* Names for some view things

* Review: ORTHOGRAPHIC → ORTHO

* Review: dirty → dirtyFlags

* Review: Doc comment style

* Review: Define constants in terms of each other

* Review: Rename the ApplyToOverlay functions

* Update include/z64.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Review: Better View_LookAtInternal doc

* arg1 → mask

* View_LookAtInternal → View_LookAtUnsafe

* Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition

* sViewNotInitialized → sLogOnNextViewInit

* Remove VIEW_FORCE_ALL

* near/far → zNear/zFar

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* lookAt → at

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* near/far → zNear/zFar

* View_ApplyPerspective/Ortho: Remove from header instead of commenting

* lookAt → at

* Add fwd decls

* Fix external view->at accesses

* Missed these somehow

* lookAt → at

* Omit "Apply" in comments

* dirtyFlags → flags

* View_ApplyScissor → View_ApplyShrinkWindow

* Update src/code/z_view.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Robin Allen 2022-04-08 23:50:28 +01:00 committed by GitHub
parent b9b40805f7
commit 9984c267d9
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
24 changed files with 210 additions and 170 deletions

View file

@ -70,12 +70,12 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
}
View_Init(&view, gfxCtx);
view.flags = 0xA;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
View_ApplyTo(&view, VIEW_ALL, &gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
@ -126,12 +126,12 @@ void SpeedMeter_DrawAllocEntry(SpeedMeterAllocEntry* this, GraphicsContext* gfxC
OPEN_DISPS(gfxCtx, "../speed_meter.c", 318);
View_Init(&view, gfxCtx);
view.flags = 0xA;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
gfx = OVERLAY_DISP;
func_800AB9EC(&view, 0xF, &gfx);
View_ApplyTo(&view, VIEW_ALL, &gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,

View file

@ -1319,7 +1319,7 @@ Gfx* func_8002E830(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext*
eye->x, eye->y, eye->z, object->x, object->y, object->z, lightDir->x, lightDir->y, lightDir->z);
}
func_800ABE74(correctedEyeX, eye->y, eye->z);
View_ErrorCheckEyePosition(correctedEyeX, eye->y, eye->z);
guLookAtHilite(&D_8015BBA8, lookAt, *hilite, correctedEyeX, eye->y, eye->z, object->x, object->y, object->z, 0.0f,
1.0f, 0.0f, lightDir->x, lightDir->y, lightDir->z, lightDir->x, lightDir->y, lightDir->z, 0x10,
0x10);

View file

@ -5097,9 +5097,9 @@ s32 Camera_Unique9(Camera* camera) {
anim->atTarget = anim->curKeyFrame->atTargetInit;
} else if (atInitFlags == 2) {
if (anim->isNewKeyFrame) {
anim->atTarget.x = camera->globalCtx->view.lookAt.x + anim->curKeyFrame->atTargetInit.x;
anim->atTarget.y = camera->globalCtx->view.lookAt.y + anim->curKeyFrame->atTargetInit.y;
anim->atTarget.z = camera->globalCtx->view.lookAt.z + anim->curKeyFrame->atTargetInit.z;
anim->atTarget.x = camera->globalCtx->view.at.x + anim->curKeyFrame->atTargetInit.x;
anim->atTarget.y = camera->globalCtx->view.at.y + anim->curKeyFrame->atTargetInit.y;
anim->atTarget.z = camera->globalCtx->view.at.z + anim->curKeyFrame->atTargetInit.z;
}
} else if (atInitFlags == 3) {
if (anim->isNewKeyFrame) {
@ -7473,7 +7473,7 @@ Vec3s Camera_Update(Camera* camera) {
if (gDbgCamEnabled) {
camera->globalCtx->view.fovy = D_8015BD80.fov;
DbCamera_Update(&D_8015BD80, camera);
func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
View_LookAt(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
if (R_DBG_CAM_UPDATE) {
osSyncPrintf("camera: debug out\n");
}
@ -7524,7 +7524,7 @@ Vec3s Camera_Update(Camera* camera) {
View_SetScale(&camera->globalCtx->view, 1.0f);
}
camera->globalCtx->view.fovy = viewFov;
func_800AA358(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
View_LookAt(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
camera->camDir.x = eyeAtAngle.pitch;
camera->camDir.y = eyeAtAngle.yaw;
camera->camDir.z = 0;

View file

@ -1408,9 +1408,9 @@ void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* env
dist = Math3D_Vec3f_DistXYZ(&pos, &view->eye) / 12.0f;
// compute a unit vector in the look direction
tempX = view->lookAt.x - view->eye.x;
tempY = view->lookAt.y - view->eye.y;
tempZ = view->lookAt.z - view->eye.z;
tempX = view->at.x - view->eye.x;
tempY = view->at.y - view->eye.y;
tempZ = view->at.z - view->eye.z;
length = sqrtf(SQ(tempX) + SQ(tempY) + SQ(tempZ));
@ -1584,9 +1584,9 @@ void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext*
if (!(globalCtx->cameraPtrs[0]->unk_14C & 0x100) && (globalCtx->envCtx.unk_EE[2] == 0)) {
OPEN_DISPS(gfxCtx, "../z_kankyo.c", 2799);
vec.x = view->lookAt.x - view->eye.x;
vec.y = view->lookAt.y - view->eye.y;
vec.z = view->lookAt.z - view->eye.z;
vec.x = view->at.x - view->eye.x;
vec.y = view->at.y - view->eye.y;
vec.z = view->at.z - view->eye.z;
length = sqrtf(SQXYZ(vec));
@ -1859,8 +1859,8 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
for (i = 0; i < ARRAY_COUNT(sLightningBolts); i++) {
switch (sLightningBolts[i].state) {
case LIGHTNING_BOLT_START:
dx = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
dz = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
dx = globalCtx->view.at.x - globalCtx->view.eye.x;
dz = globalCtx->view.at.z - globalCtx->view.eye.z;
x = dx / sqrtf(SQ(dx) + SQ(dz));
z = dz / sqrtf(SQ(dx) + SQ(dz));

View file

@ -1936,7 +1936,7 @@ void Message_DrawTextBox(GlobalContext* globalCtx, Gfx** p) {
void Message_SetView(View* view) {
SET_FULLSCREEN_VIEWPORT(view);
func_800AB2C4(view);
View_ApplyOrthoToOverlay(view);
}
/**

View file

@ -75,7 +75,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
if (timer < 20) {
timer = 20;
}
D_801208EC[0].atTargetInit = globalCtx->view.lookAt;
D_801208EC[0].atTargetInit = globalCtx->view.at;
D_801208EC[0].eyeTargetInit = globalCtx->view.eye;
D_801208EC[0].fovTargetInit = globalCtx->view.fovy;
D_801208EC[1].atTargetInit = mainCam->at;
@ -91,7 +91,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 1030:
D_80120964[0].atTargetInit = globalCtx->view.lookAt;
D_80120964[0].atTargetInit = globalCtx->view.at;
D_80120964[0].eyeTargetInit = globalCtx->view.eye;
D_80120964[0].fovTargetInit = globalCtx->view.fovy;
OLib_Vec3fDiffToVecSphGeo(&spD0, &mainCam->at, &mainCam->eye);
@ -104,7 +104,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 5000:
D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.lookAt;
D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.at;
D_801209B4[0].eyeTargetInit = globalCtx->view.eye;
D_801209B4[0].fovTargetInit = D_801209B4[2].fovTargetInit = globalCtx->view.fovy;
OLib_Vec3fDiffToVecSphGeo(&spD0, &actor->focus.pos, &mainCam->at);
@ -232,9 +232,9 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
if ((sp82 > 0) && (sp82 < 320) && (sp7E > 0) && (sp7E < 240) && (sp80 > 0) && (sp80 < 320) && (sp7C > 0) &&
(sp7C < 240) &&
!OnePointCutscene_BgCheckLineTest(&globalCtx->colCtx, &actor->focus.pos, &player->actor.focus.pos)) {
D_80121184[0].atTargetInit.x = (globalCtx->view.lookAt.x + actor->focus.pos.x) * 0.5f;
D_80121184[0].atTargetInit.y = (globalCtx->view.lookAt.y + actor->focus.pos.y) * 0.5f;
D_80121184[0].atTargetInit.z = (globalCtx->view.lookAt.z + actor->focus.pos.z) * 0.5f;
D_80121184[0].atTargetInit.x = (globalCtx->view.at.x + actor->focus.pos.x) * 0.5f;
D_80121184[0].atTargetInit.y = (globalCtx->view.at.y + actor->focus.pos.y) * 0.5f;
D_80121184[0].atTargetInit.z = (globalCtx->view.at.z + actor->focus.pos.z) * 0.5f;
D_80121184[0].eyeTargetInit = globalCtx->view.eye;
D_80121184[0].eyeTargetInit.y = player->actor.focus.pos.y + 20.0f;
D_80121184[0].fovTargetInit = mainCam->fov * 0.75f;
@ -490,7 +490,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
csCam->unk_14C |= 2;
break;
case 3140:
D_80121C24[0].atTargetInit = globalCtx->view.lookAt;
D_80121C24[0].atTargetInit = globalCtx->view.at;
D_80121C24[0].eyeTargetInit = globalCtx->view.eye;
D_80121C24[0].fovTargetInit = globalCtx->view.fovy;
@ -674,7 +674,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Quake_SetCountdown(i, timer);
break;
case 3290:
D_80121F1C[0].atTargetInit = globalCtx->view.lookAt;
D_80121F1C[0].atTargetInit = globalCtx->view.at;
D_80121F1C[0].eyeTargetInit = globalCtx->view.eye;
D_80121F1C[0].fovTargetInit = globalCtx->view.fovy;
Actor_GetFocus(&spA0, actor);
@ -691,7 +691,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
Quake_SetCountdown(i, 5);
break;
case 3340:
D_80121FBC[0].atTargetInit = globalCtx->view.lookAt;
D_80121FBC[0].atTargetInit = globalCtx->view.at;
D_80121FBC[0].eyeTargetInit = globalCtx->view.eye;
D_80121FBC[0].fovTargetInit = globalCtx->view.fovy;
@ -714,7 +714,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 3350:
D_801220D4[0].atTargetInit = globalCtx->view.lookAt;
D_801220D4[0].atTargetInit = globalCtx->view.at;
D_801220D4[0].eyeTargetInit = globalCtx->view.eye;
D_801220D4[0].fovTargetInit = globalCtx->view.fovy;
if (actor->world.pos.x > 0.0f) {
@ -996,7 +996,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
}
break;
case 1000:
D_801232A4[0].atTargetInit = globalCtx->view.lookAt;
D_801232A4[0].atTargetInit = globalCtx->view.at;
D_801232A4[0].eyeTargetInit = globalCtx->view.eye;
D_801232A4[0].fovTargetInit = globalCtx->view.fovy;
@ -1057,7 +1057,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9703:
D_80123894[0].atTargetInit = globalCtx->view.lookAt;
D_80123894[0].atTargetInit = globalCtx->view.at;
D_80123894[0].eyeTargetInit = globalCtx->view.eye;
D_80123894[0].fovTargetInit = globalCtx->view.fovy;
if (LINK_IS_ADULT) {
@ -1071,7 +1071,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9704:
D_8012390C[0].atTargetInit = globalCtx->view.lookAt;
D_8012390C[0].atTargetInit = globalCtx->view.at;
D_8012390C[0].eyeTargetInit = globalCtx->view.eye;
D_8012390C[0].fovTargetInit = globalCtx->view.fovy;
@ -1081,7 +1081,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
break;
case 9705:
D_8012395C[0].atTargetInit = globalCtx->view.lookAt;
D_8012395C[0].atTargetInit = globalCtx->view.at;
D_8012395C[0].eyeTargetInit = globalCtx->view.eye;
D_8012395C[0].fovTargetInit = globalCtx->view.fovy;
@ -1178,7 +1178,7 @@ s16 OnePointCutscene_Init(GlobalContext* globalCtx, s16 csId, s16 timer, Actor*
csCam->timer = timer;
csCam->target = actor;
csCam->at = globalCtx->view.lookAt;
csCam->at = globalCtx->view.at;
csCam->eye = globalCtx->view.eye;
csCam->fov = globalCtx->view.fovy;

View file

@ -2975,7 +2975,7 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
up.x = up.z = 0.0f;
up.y = 1.0f;
func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up);
View_LookAt(&interfaceCtx->view, &eye, &lookAt, &up);
interfaceCtx->viewport.topY = topY;
interfaceCtx->viewport.bottomY = bottomY;
@ -2983,13 +2983,13 @@ void func_8008A8B8(GlobalContext* globalCtx, s32 topY, s32 bottomY, s32 leftX, s
interfaceCtx->viewport.rightX = rightX;
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
func_800AB560(&interfaceCtx->view);
View_SetPerspective(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
View_ApplyPerspectiveToOverlay(&interfaceCtx->view);
}
void func_8008A994(InterfaceContext* interfaceCtx) {
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
func_800AB2C4(&interfaceCtx->view);
View_ApplyOrthoToOverlay(&interfaceCtx->view);
}
void Interface_Draw(GlobalContext* globalCtx) {

View file

@ -1086,8 +1086,8 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
func_800AA460(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.fogFar);
func_800AAA50(&globalCtx->view, 15);
View_SetPerspective(&globalCtx->view, globalCtx->view.fovy, globalCtx->view.zNear, globalCtx->lightCtx.fogFar);
View_Apply(&globalCtx->view, VIEW_ALL);
// The billboard matrix temporarily stores the viewing matrix
Matrix_MtxToMtxF(&globalCtx->view.viewing, &globalCtx->billboardMtxF);
@ -1118,11 +1118,11 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
View view;
View_Init(&view, gfxCtx);
view.flags = 2 | 8;
view.flags = VIEW_VIEWPORT | VIEW_PROJECTION_ORTHO;
SET_FULLSCREEN_VIEWPORT(&view);
func_800AB9EC(&view, 15, &gfxP);
View_ApplyTo(&view, VIEW_ALL, &gfxP);
globalCtx->transitionCtx.draw(&globalCtx->transitionCtx.data, &gfxP);
}
@ -1305,7 +1305,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (globalCtx->view.unk_124 != 0) {
Camera_Update(GET_ACTIVE_CAM(globalCtx));
func_800AB944(&globalCtx->view);
View_UpdateViewingMatrix(&globalCtx->view);
globalCtx->view.unk_124 = 0;
if (globalCtx->skyboxId && (globalCtx->skyboxId != SKYBOX_UNSET_1D) && !globalCtx->envCtx.skyboxDisabled) {
SkyboxDraw_UpdateMatrix(&globalCtx->skyboxCtx, globalCtx->view.eye.x, globalCtx->view.eye.y,

View file

@ -18,8 +18,8 @@ void Sample_Draw(SampleContext* this) {
func_80095248(gfxCtx, 0, 0, 0);
view->flags = 1 | 2 | 4;
func_800AAA50(view, 15);
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_Apply(view, VIEW_ALL);
{
Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
@ -55,7 +55,7 @@ void Sample_SetupView(SampleContext* this) {
View_Init(view, gfxCtx);
SET_FULLSCREEN_VIEWPORT(view);
func_800AA460(view, 60.0f, 10.0f, 12800.0f);
View_SetPerspective(view, 60.0f, 10.0f, 12800.0f);
{
Vec3f eye;
@ -72,7 +72,7 @@ void Sample_SetupView(SampleContext* this) {
up.z = 0.0f;
up.y = 1.0f;
func_800AA358(view, &eye, &lookAt, &up);
View_LookAt(view, &eye, &lookAt, &up);
}
}

View file

@ -1,7 +1,10 @@
#include "global.h"
#include "vt.h"
vu32 D_8012ABF0 = true;
vu32 sLogOnNextViewInit = true;
s32 View_ApplyPerspective(View*);
s32 View_ApplyOrtho(View*);
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
@ -45,42 +48,46 @@ void View_Init(View* view, GraphicsContext* gfxCtx) {
view->fovy = 60.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->lookAt.x = 0.0f;
view->at.x = 0.0f;
view->up.x = 0.0f;
view->up.y = 1.0f;
view->up.z = 0.0f;
view->eye.z = -1.0f;
if (D_8012ABF0) {
if (D_8012ABF0 == 0) {}
if (sLogOnNextViewInit) {
if (sLogOnNextViewInit == false) {}
osSyncPrintf("\nview: initialize ---\n");
D_8012ABF0 = false;
sLogOnNextViewInit = false;
}
view->unk_124 = 0;
view->flags = 1 | 2 | 4;
view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE;
View_InitDistortion(view);
}
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
if (eye->x == lookAt->x && eye->z == lookAt->z) {
void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
if (eye->x == at->x && eye->z == at->z) {
eye->x += 0.1f;
}
view->eye = *eye;
view->lookAt = *lookAt;
view->at = *at;
view->up = *up;
view->flags |= 1;
view->flags |= VIEW_VIEWING;
}
void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
/*
* Unused. View_LookAt is always used instead. This version is similar but
* is missing the input sanitization and the update to the flags.
*/
void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) {
view->eye = *eye;
view->lookAt = *lookAt;
view->at = *at;
view->up = *up;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= 4;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
view->scale = scale;
}
@ -88,43 +95,47 @@ void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void func_800AA460(View* view, f32 fovy, f32 near, f32 far) {
void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = near;
view->zFar = far;
view->flags |= 4;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_PERSPECTIVE;
}
void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) {
void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
*zNear = view->zNear;
*zFar = view->zFar;
}
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) {
void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) {
view->fovy = fovy;
view->zNear = near;
view->zFar = far;
view->flags |= 8;
view->zNear = zNear;
view->zFar = zFar;
view->flags |= VIEW_PROJECTION_ORTHO;
view->scale = 1.0f;
}
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far) {
/*
* Identical to View_GetPerspective, and never called.
* Named as it seems to fit the "set, get" pattern.
*/
void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
*zNear = view->zNear;
*zFar = view->zFar;
}
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= 2;
view->flags |= VIEW_VIEWPORT;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void func_800AA550(View* view) {
void View_ApplyShrinkWindow(View* view) {
s32 varY;
s32 varX;
s32 pad;
@ -255,17 +266,20 @@ s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
return true;
}
void func_800AAA50(View* view, s32 arg1) {
arg1 = (view->flags & arg1) | (arg1 >> 4);
/**
* Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho)
*/
void View_Apply(View* view, s32 mask) {
mask = (view->flags & mask) | (mask >> 4);
if (arg1 & 8) {
func_800AB0A8(view);
if (mask & VIEW_PROJECTION_ORTHO) {
View_ApplyOrtho(view);
} else {
func_800AAA9C(view);
View_ApplyPerspective(view);
}
}
s32 func_800AAA9C(View* view) {
s32 View_ApplyPerspective(View* view) {
f32 aspect;
s32 width;
s32 height;
@ -276,16 +290,18 @@ s32 func_800AAA9C(View* view) {
OPEN_DISPS(gfxCtx, "../z_view.c", 596);
// Viewport
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
View_ApplyShrinkWindow(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
// Perspective projection
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616);
view->projectionPtr = projection;
@ -332,22 +348,24 @@ s32 func_800AAA9C(View* view) {
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
// View matrix (look-at)
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
// Debug print view matrix
if (QREG(88) & 2) {
s32 i;
MtxF mf;
@ -368,7 +386,7 @@ s32 func_800AAA9C(View* view) {
return 1;
}
s32 func_800AB0A8(View* view) {
s32 View_ApplyOrtho(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
@ -380,7 +398,7 @@ s32 func_800AB0A8(View* view) {
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
View_ApplyShrinkWindow(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
@ -403,7 +421,10 @@ s32 func_800AB0A8(View* view) {
return 1;
}
s32 func_800AB2C4(View* view) {
/**
* Apply scissor, viewport and projection (ortho) to OVERLAY_DISP.
*/
s32 View_ApplyOrthoToOverlay(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
@ -438,7 +459,10 @@ s32 func_800AB2C4(View* view) {
return 1;
}
s32 func_800AB560(View* view) {
/**
* Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP.
*/
s32 View_ApplyPerspectiveToOverlay(View* view) {
s32 pad[2];
f32 aspect;
s32 width;
@ -479,14 +503,15 @@ s32 func_800AB560(View* view) {
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
// This check avoids a divide-by-zero in guLookAt if eye == at
if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
@ -498,11 +523,14 @@ s32 func_800AB560(View* view) {
return 1;
}
s32 func_800AB944(View* view) {
/**
* Just updates view's view matrix from its eye/at/up vectors. Opens disps but doesn't use them.
*/
s32 View_UpdateViewingMatrix(View* view) {
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
view->up.x, view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
@ -510,7 +538,7 @@ s32 func_800AB944(View* view) {
return 1;
}
s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
Gfx* gfx = *gfxp;
GraphicsContext* gfxCtx = view->gfxCtx;
s32 width;
@ -519,9 +547,9 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
Mtx* projection;
Mtx* viewing;
arg1 = (view->flags & arg1) | (arg1 >> 4);
mask = (view->flags & mask) | (mask >> 4);
if (arg1 & 2) {
if (mask & VIEW_VIEWPORT) {
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910);
View_ViewportToVp(vp, &view->viewport);
@ -534,7 +562,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
gSPViewport(gfx++, vp);
}
if (arg1 & 8) {
if (mask & VIEW_PROJECTION_ORTHO) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921);
view->projectionPtr = projection;
@ -545,7 +573,7 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
view->projection = *projection;
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (arg1 & 6) {
} else if (mask & (VIEW_PROJECTION_PERSPECTIVE | VIEW_VIEWPORT)) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932);
view->projectionPtr = projection;
@ -562,13 +590,13 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
if (arg1 & 1) {
if (mask & VIEW_VIEWING) {
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948);
view->viewingPtr = viewing;
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
view->up.x, view->up.y, view->up.z);
view->viewing = *viewing;
@ -582,7 +610,10 @@ s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
return 1;
}
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ) {
/**
* Logs an error and returns nonzero if camera is too far from the origin.
*/
s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ) {
s32 error = 0;
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {