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Names for some view things (#1191)
* Names for some view things * Review: ORTHOGRAPHIC → ORTHO * Review: dirty → dirtyFlags * Review: Doc comment style * Review: Define constants in terms of each other * Review: Rename the ApplyToOverlay functions * Update include/z64.h Co-authored-by: fig02 <fig02srl@gmail.com> * Review: Better View_LookAtInternal doc * arg1 → mask * View_LookAtInternal → View_LookAtUnsafe * Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition * sViewNotInitialized → sLogOnNextViewInit * Remove VIEW_FORCE_ALL * near/far → zNear/zFar Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * lookAt → at Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * near/far → zNear/zFar * View_ApplyPerspective/Ortho: Remove from header instead of commenting * lookAt → at * Add fwd decls * Fix external view->at accesses * Missed these somehow * lookAt → at * Omit "Apply" in comments * dirtyFlags → flags * View_ApplyScissor → View_ApplyShrinkWindow * Update src/code/z_view.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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24 changed files with 210 additions and 170 deletions
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@ -5097,9 +5097,9 @@ s32 Camera_Unique9(Camera* camera) {
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anim->atTarget = anim->curKeyFrame->atTargetInit;
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} else if (atInitFlags == 2) {
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if (anim->isNewKeyFrame) {
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anim->atTarget.x = camera->globalCtx->view.lookAt.x + anim->curKeyFrame->atTargetInit.x;
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anim->atTarget.y = camera->globalCtx->view.lookAt.y + anim->curKeyFrame->atTargetInit.y;
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anim->atTarget.z = camera->globalCtx->view.lookAt.z + anim->curKeyFrame->atTargetInit.z;
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anim->atTarget.x = camera->globalCtx->view.at.x + anim->curKeyFrame->atTargetInit.x;
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anim->atTarget.y = camera->globalCtx->view.at.y + anim->curKeyFrame->atTargetInit.y;
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anim->atTarget.z = camera->globalCtx->view.at.z + anim->curKeyFrame->atTargetInit.z;
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}
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} else if (atInitFlags == 3) {
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if (anim->isNewKeyFrame) {
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@ -7473,7 +7473,7 @@ Vec3s Camera_Update(Camera* camera) {
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if (gDbgCamEnabled) {
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camera->globalCtx->view.fovy = D_8015BD80.fov;
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DbCamera_Update(&D_8015BD80, camera);
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func_800AA358(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
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View_LookAt(&camera->globalCtx->view, &D_8015BD80.eye, &D_8015BD80.at, &D_8015BD80.unk_1C);
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if (R_DBG_CAM_UPDATE) {
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osSyncPrintf("camera: debug out\n");
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}
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@ -7524,7 +7524,7 @@ Vec3s Camera_Update(Camera* camera) {
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View_SetScale(&camera->globalCtx->view, 1.0f);
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}
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camera->globalCtx->view.fovy = viewFov;
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func_800AA358(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
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View_LookAt(&camera->globalCtx->view, &viewEye, &viewAt, &viewUp);
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camera->camDir.x = eyeAtAngle.pitch;
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camera->camDir.y = eyeAtAngle.yaw;
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camera->camDir.z = 0;
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