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Names for some view things (#1191)
* Names for some view things * Review: ORTHOGRAPHIC → ORTHO * Review: dirty → dirtyFlags * Review: Doc comment style * Review: Define constants in terms of each other * Review: Rename the ApplyToOverlay functions * Update include/z64.h Co-authored-by: fig02 <fig02srl@gmail.com> * Review: Better View_LookAtInternal doc * arg1 → mask * View_LookAtInternal → View_LookAtUnsafe * Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition * sViewNotInitialized → sLogOnNextViewInit * Remove VIEW_FORCE_ALL * near/far → zNear/zFar Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * lookAt → at Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * near/far → zNear/zFar * View_ApplyPerspective/Ortho: Remove from header instead of commenting * lookAt → at * Add fwd decls * Fix external view->at accesses * Missed these somehow * lookAt → at * Omit "Apply" in comments * dirtyFlags → flags * View_ApplyScissor → View_ApplyShrinkWindow * Update src/code/z_view.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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parent
b9b40805f7
commit
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24 changed files with 210 additions and 170 deletions
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@ -75,7 +75,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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if (timer < 20) {
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timer = 20;
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}
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D_801208EC[0].atTargetInit = globalCtx->view.lookAt;
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D_801208EC[0].atTargetInit = globalCtx->view.at;
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D_801208EC[0].eyeTargetInit = globalCtx->view.eye;
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D_801208EC[0].fovTargetInit = globalCtx->view.fovy;
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D_801208EC[1].atTargetInit = mainCam->at;
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@ -91,7 +91,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 1030:
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D_80120964[0].atTargetInit = globalCtx->view.lookAt;
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D_80120964[0].atTargetInit = globalCtx->view.at;
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D_80120964[0].eyeTargetInit = globalCtx->view.eye;
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D_80120964[0].fovTargetInit = globalCtx->view.fovy;
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OLib_Vec3fDiffToVecSphGeo(&spD0, &mainCam->at, &mainCam->eye);
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@ -104,7 +104,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 5000:
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D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.lookAt;
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D_801209B4[0].atTargetInit = D_801209B4[1].atTargetInit = globalCtx->view.at;
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D_801209B4[0].eyeTargetInit = globalCtx->view.eye;
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D_801209B4[0].fovTargetInit = D_801209B4[2].fovTargetInit = globalCtx->view.fovy;
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OLib_Vec3fDiffToVecSphGeo(&spD0, &actor->focus.pos, &mainCam->at);
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@ -232,9 +232,9 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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if ((sp82 > 0) && (sp82 < 320) && (sp7E > 0) && (sp7E < 240) && (sp80 > 0) && (sp80 < 320) && (sp7C > 0) &&
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(sp7C < 240) &&
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!OnePointCutscene_BgCheckLineTest(&globalCtx->colCtx, &actor->focus.pos, &player->actor.focus.pos)) {
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D_80121184[0].atTargetInit.x = (globalCtx->view.lookAt.x + actor->focus.pos.x) * 0.5f;
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D_80121184[0].atTargetInit.y = (globalCtx->view.lookAt.y + actor->focus.pos.y) * 0.5f;
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D_80121184[0].atTargetInit.z = (globalCtx->view.lookAt.z + actor->focus.pos.z) * 0.5f;
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D_80121184[0].atTargetInit.x = (globalCtx->view.at.x + actor->focus.pos.x) * 0.5f;
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D_80121184[0].atTargetInit.y = (globalCtx->view.at.y + actor->focus.pos.y) * 0.5f;
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D_80121184[0].atTargetInit.z = (globalCtx->view.at.z + actor->focus.pos.z) * 0.5f;
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D_80121184[0].eyeTargetInit = globalCtx->view.eye;
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D_80121184[0].eyeTargetInit.y = player->actor.focus.pos.y + 20.0f;
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D_80121184[0].fovTargetInit = mainCam->fov * 0.75f;
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@ -490,7 +490,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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csCam->unk_14C |= 2;
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break;
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case 3140:
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D_80121C24[0].atTargetInit = globalCtx->view.lookAt;
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D_80121C24[0].atTargetInit = globalCtx->view.at;
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D_80121C24[0].eyeTargetInit = globalCtx->view.eye;
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D_80121C24[0].fovTargetInit = globalCtx->view.fovy;
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@ -674,7 +674,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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Quake_SetCountdown(i, timer);
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break;
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case 3290:
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D_80121F1C[0].atTargetInit = globalCtx->view.lookAt;
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D_80121F1C[0].atTargetInit = globalCtx->view.at;
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D_80121F1C[0].eyeTargetInit = globalCtx->view.eye;
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D_80121F1C[0].fovTargetInit = globalCtx->view.fovy;
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Actor_GetFocus(&spA0, actor);
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@ -691,7 +691,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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Quake_SetCountdown(i, 5);
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break;
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case 3340:
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D_80121FBC[0].atTargetInit = globalCtx->view.lookAt;
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D_80121FBC[0].atTargetInit = globalCtx->view.at;
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D_80121FBC[0].eyeTargetInit = globalCtx->view.eye;
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D_80121FBC[0].fovTargetInit = globalCtx->view.fovy;
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@ -714,7 +714,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 3350:
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D_801220D4[0].atTargetInit = globalCtx->view.lookAt;
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D_801220D4[0].atTargetInit = globalCtx->view.at;
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D_801220D4[0].eyeTargetInit = globalCtx->view.eye;
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D_801220D4[0].fovTargetInit = globalCtx->view.fovy;
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if (actor->world.pos.x > 0.0f) {
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@ -996,7 +996,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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}
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break;
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case 1000:
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D_801232A4[0].atTargetInit = globalCtx->view.lookAt;
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D_801232A4[0].atTargetInit = globalCtx->view.at;
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D_801232A4[0].eyeTargetInit = globalCtx->view.eye;
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D_801232A4[0].fovTargetInit = globalCtx->view.fovy;
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@ -1057,7 +1057,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 9703:
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D_80123894[0].atTargetInit = globalCtx->view.lookAt;
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D_80123894[0].atTargetInit = globalCtx->view.at;
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D_80123894[0].eyeTargetInit = globalCtx->view.eye;
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D_80123894[0].fovTargetInit = globalCtx->view.fovy;
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if (LINK_IS_ADULT) {
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@ -1071,7 +1071,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 9704:
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D_8012390C[0].atTargetInit = globalCtx->view.lookAt;
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D_8012390C[0].atTargetInit = globalCtx->view.at;
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D_8012390C[0].eyeTargetInit = globalCtx->view.eye;
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D_8012390C[0].fovTargetInit = globalCtx->view.fovy;
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@ -1081,7 +1081,7 @@ s32 OnePointCutscene_SetInfo(GlobalContext* globalCtx, s16 camIdx, s16 csId, Act
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func_800C0808(globalCtx, camIdx, player, CAM_SET_CS_C);
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break;
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case 9705:
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D_8012395C[0].atTargetInit = globalCtx->view.lookAt;
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D_8012395C[0].atTargetInit = globalCtx->view.at;
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D_8012395C[0].eyeTargetInit = globalCtx->view.eye;
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D_8012395C[0].fovTargetInit = globalCtx->view.fovy;
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@ -1178,7 +1178,7 @@ s16 OnePointCutscene_Init(GlobalContext* globalCtx, s16 csId, s16 timer, Actor*
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csCam->timer = timer;
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csCam->target = actor;
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csCam->at = globalCtx->view.lookAt;
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csCam->at = globalCtx->view.at;
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csCam->eye = globalCtx->view.eye;
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csCam->fov = globalCtx->view.fovy;
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