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Names for some view things (#1191)
* Names for some view things * Review: ORTHOGRAPHIC → ORTHO * Review: dirty → dirtyFlags * Review: Doc comment style * Review: Define constants in terms of each other * Review: Rename the ApplyToOverlay functions * Update include/z64.h Co-authored-by: fig02 <fig02srl@gmail.com> * Review: Better View_LookAtInternal doc * arg1 → mask * View_LookAtInternal → View_LookAtUnsafe * Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition * sViewNotInitialized → sLogOnNextViewInit * Remove VIEW_FORCE_ALL * near/far → zNear/zFar Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * lookAt → at Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * near/far → zNear/zFar * View_ApplyPerspective/Ortho: Remove from header instead of commenting * lookAt → at * Add fwd decls * Fix external view->at accesses * Missed these somehow * lookAt → at * Omit "Apply" in comments * dirtyFlags → flags * View_ApplyScissor → View_ApplyShrinkWindow * Update src/code/z_view.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -164,9 +164,9 @@ void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
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}
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if (spawnerState != ENCOUNT2_INACTIVE) {
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// Direction vector for the direction the camera is facing
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tempVec1X = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
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tempVec1Y = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
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tempVec1Z = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
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tempVec1X = globalCtx->view.at.x - globalCtx->view.eye.x;
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tempVec1Y = globalCtx->view.at.y - globalCtx->view.eye.y;
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tempVec1Z = globalCtx->view.at.z - globalCtx->view.eye.z;
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// Normalised direction vector for the direction the camera is facing
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magnitude = sqrtf(SQ(tempVec1X) + SQ(tempVec1Y) + SQ(tempVec1Z));
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