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Names for some view things (#1191)
* Names for some view things * Review: ORTHOGRAPHIC → ORTHO * Review: dirty → dirtyFlags * Review: Doc comment style * Review: Define constants in terms of each other * Review: Rename the ApplyToOverlay functions * Update include/z64.h Co-authored-by: fig02 <fig02srl@gmail.com> * Review: Better View_LookAtInternal doc * arg1 → mask * View_LookAtInternal → View_LookAtUnsafe * Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition * sViewNotInitialized → sLogOnNextViewInit * Remove VIEW_FORCE_ALL * near/far → zNear/zFar Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * lookAt → at Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * near/far → zNear/zFar * View_ApplyPerspective/Ortho: Remove from header instead of commenting * lookAt → at * Add fwd decls * Fix external view->at accesses * Missed these somehow * lookAt → at * Omit "Apply" in comments * dirtyFlags → flags * View_ApplyScissor → View_ApplyShrinkWindow * Update src/code/z_view.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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24 changed files with 210 additions and 170 deletions
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@ -38,8 +38,8 @@ void FileChoose_SetView(FileChooseContext* this, f32 eyeX, f32 eyeY, f32 eyeZ) {
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up.y = 1.0f;
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func_800AA358(&this->view, &eye, &lookAt, &up);
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func_800AAA50(&this->view, 0x7F);
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View_LookAt(&this->view, &eye, &lookAt, &up);
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View_Apply(&this->view, VIEW_ALL | VIEW_FORCE_VIEWING | VIEW_FORCE_VIEWPORT | VIEW_FORCE_PROJECTION_PERSPECTIVE);
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}
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Gfx* FileChoose_QuadTextureIA8(Gfx* gfx, void* texture, s16 width, s16 height, s16 point) {
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@ -643,7 +643,7 @@ void Select_DrawMenu(SelectContext* this) {
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
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func_80095248(gfxCtx, 0, 0, 0);
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SET_FULLSCREEN_VIEWPORT(&this->view);
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func_800AAA50(&this->view, 0xF);
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View_Apply(&this->view, VIEW_ALL);
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func_80094140(gfxCtx);
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printer = alloca(sizeof(GfxPrint));
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@ -667,7 +667,7 @@ void Select_DrawLoadingScreen(SelectContext* this) {
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
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func_80095248(gfxCtx, 0, 0, 0);
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SET_FULLSCREEN_VIEWPORT(&this->view);
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func_800AAA50(&this->view, 0xF);
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View_Apply(&this->view, VIEW_ALL);
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func_80094140(gfxCtx);
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printer = alloca(sizeof(GfxPrint));
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@ -688,7 +688,7 @@ void Select_Draw(SelectContext* this) {
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gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
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func_80095248(gfxCtx, 0, 0, 0);
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SET_FULLSCREEN_VIEWPORT(&this->view);
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func_800AAA50(&this->view, 0xF);
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View_Apply(&this->view, VIEW_ALL);
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if (!this->state.running) {
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Select_DrawLoadingScreen(this);
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@ -733,7 +733,7 @@ void Select_Init(GameState* thisx) {
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this->opt = 0;
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this->count = ARRAY_COUNT(sScenes);
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View_Init(&this->view, this->state.gfxCtx);
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this->view.flags = (0x08 | 0x02);
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this->view.flags = (VIEW_PROJECTION_ORTHO | VIEW_VIEWPORT);
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this->verticalInputAccumulator = 0;
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this->verticalInput = 0;
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this->timerUp = 0;
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@ -49,9 +49,9 @@ void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
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lookAt.x = lookAt.y = lookAt.z = 0.0f;
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up.y = 1.0f;
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func_800AA460(view, 30.0f, 10.0f, 12800.0f);
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func_800AA358(view, &eye, &lookAt, &up);
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func_800AAA50(view, 0xF);
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View_SetPerspective(view, 30.0f, 10.0f, 12800.0f);
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View_LookAt(view, &eye, &lookAt, &up);
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View_Apply(view, VIEW_ALL);
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}
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void Title_Draw(TitleContext* this) {
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