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fig02 2025-04-28 10:06:02 -04:00
parent 9284398094
commit 9a39fb2f84
218 changed files with 221 additions and 221 deletions

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@ -1,5 +1,5 @@
#ifndef Z64EFFECT_H
#define Z64EFFECT_H
#ifndef EFFECT_H
#define EFFECT_H
#include "color.h"
#include "romfile.h"

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@ -1,5 +1,5 @@
#ifndef _Z64ENVIRONMENT_H_
#define _Z64ENVIRONMENT_H_
#ifndef ENVIRONMENT_H_
#define ENVIRONMENT_H_
#include "z64math.h"
#include "z64light.h"

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@ -2,7 +2,7 @@
#define FILE_SELECT_STATE_H
#include "ultra64.h"
#include "z64environment.h"
#include "environment.h"
#include "z64game.h"
#include "z64message.h"
#include "z64skybox.h"

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@ -9,7 +9,7 @@
#include "bgcheck.h"
#include "camera.h"
#include "cutscene.h"
#include "z64environment.h"
#include "environment.h"
#include "z64frame_advance.h"
#include "z64game.h"
#include "z64game_over.h"

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@ -4,7 +4,7 @@
#include "avoid_ub.h"
#include "ultra64.h"
#include "bgcheck.h"
#include "z64environment.h"
#include "environment.h"
#include "z64light.h"
#include "z64math.h"
#include "z64path.h"

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@ -21,7 +21,7 @@
#include "zelda_arena.h"
#include "actor.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64light.h"
#include "z64horse.h"
#include "z64play.h"

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@ -8,7 +8,7 @@
#include "translation.h"
#include "versions.h"
#include "collision_check.h"
#include "z64effect.h"
#include "effect.h"
#include "z64frame_advance.h"
#include "zelda_arena.h"
#include "z64play.h"

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@ -3,7 +3,7 @@
#include "sequence.h"
#include "versions.h"
#include "z_locale.h"
#include "z64environment.h"
#include "environment.h"
#include "z64save.h"
#include "z64transition.h"

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@ -6,7 +6,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64skin_matrix.h"
#include "z64.h" // required for gameplay keep, the header doesnt include any external dependencies

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@ -5,7 +5,7 @@
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "effect.h"
#include "z64light.h"
#include "z64play.h"
#include "z64skin_matrix.h"

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@ -5,7 +5,7 @@
#include "printf.h"
#include "sys_matrix.h"
#include "translation.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64skin_matrix.h"

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@ -1,7 +1,7 @@
#include "gfx.h"
#include "printf.h"
#include "translation.h"
#include "z64effect.h"
#include "effect.h"
#include "z64frame_advance.h"
#include "z64play.h"

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@ -6,7 +6,7 @@
#include "translation.h"
#include "zelda_arena.h"
#include "z64frame_advance.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info"

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@ -1,5 +1,5 @@
#include "segment_symbols.h"
#include "z64effect.h"
#include "effect.h"
// Linker symbol declarations (used in the table below)
#define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name)

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@ -7,7 +7,7 @@
#include "segmented_address.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64skin_matrix.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "draw.h"
#include "z64effect.h"
#include "effect.h"
#include "z64item.h"
#include "z64play.h"
#include "z64player.h"

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@ -27,7 +27,7 @@
#include "audio.h"
#include "cutscene.h"
#include "z64frame_advance.h"
#include "z64environment.h"
#include "environment.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -39,7 +39,7 @@
#include "audio.h"
#include "cutscene_flags.h"
#include "debug_display.h"
#include "z64effect.h"
#include "effect.h"
#include "z64frame_advance.h"
#include "z64light.h"
#include "z64play.h"

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@ -7,7 +7,7 @@
#include "versions.h"
#include "z_lib.h"
#include "draw.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -5,7 +5,7 @@
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
#include "z64environment.h"
#include "environment.h"
#include "z64game.h"
#include "z64play.h"
#include "z64save.h"

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@ -18,7 +18,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_bowl/object_bowl.h"

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@ -18,7 +18,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -17,7 +17,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -12,7 +12,7 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_demo_kekkai/object_demo_kekkai.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -9,7 +9,7 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64skin_matrix.h"

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@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -12,7 +12,7 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_hakach_objects/object_hakach_objects.h"

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@ -22,7 +22,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -16,7 +16,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"

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@ -11,7 +11,7 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"

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@ -11,7 +11,7 @@
#include "rand.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_ice_objects/object_ice_objects.h"

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@ -11,7 +11,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

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@ -13,7 +13,7 @@
#include "sfx.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

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@ -12,7 +12,7 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"

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@ -14,7 +14,7 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_jya_iron/object_jya_iron.h"

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@ -17,7 +17,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_jya_obj/object_jya_obj.h"

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -16,7 +16,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -12,7 +12,7 @@
#include "ichain.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"

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@ -12,7 +12,7 @@
#include "sfx.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_spot11_obj/object_spot11_obj.h"

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@ -18,7 +18,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -15,7 +15,7 @@
#include "sys_matrix.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_spot17_obj/object_spot17_obj.h"

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@ -12,7 +12,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_spot18_obj/object_spot18_obj.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "versions.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_fd/object_fd.h"

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@ -16,7 +16,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -16,7 +16,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -25,7 +25,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -21,7 +21,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -19,7 +19,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -26,7 +26,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"

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@ -25,8 +25,8 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "z64environment.h"
#include "effect.h"
#include "environment.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -28,7 +28,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -23,7 +23,7 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -22,7 +22,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -18,7 +18,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"

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@ -12,7 +12,7 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -19,7 +19,7 @@
#include "curve.h"
#include "draw.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -21,7 +21,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "draw.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -15,7 +15,7 @@
#include "translation.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64frame_advance.h"
#include "z64play.h"
#include "z64save.h"

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@ -8,7 +8,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_ik/object_ik.h"

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@ -16,7 +16,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -13,7 +13,7 @@
#include "segmented_address.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -16,7 +16,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -19,7 +19,7 @@
#include "terminal.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -17,7 +17,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "versions.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -15,7 +15,7 @@
#include "sys_math.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -17,7 +17,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -17,7 +17,7 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_bl/object_bl.h"

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@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -10,7 +10,7 @@
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -11,7 +11,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -15,7 +15,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -12,7 +12,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"

View file

@ -14,7 +14,7 @@
#include "z_lib.h"
#include "audio.h"
#include "curve.h"
#include "z64effect.h"
#include "effect.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -11,7 +11,7 @@
#include "gfx_setupdl.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_brob/object_brob.h"

View file

@ -8,7 +8,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_bubble/object_bubble.h"

View file

@ -19,7 +19,7 @@
#include "versions.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -14,7 +14,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -7,7 +7,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -9,7 +9,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

View file

@ -12,7 +12,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "assets/objects/object_dekunuts/object_dekunuts.h"

View file

@ -19,7 +19,7 @@
#include "z_en_item00.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

View file

@ -19,7 +19,7 @@
#include "terminal.h"
#include "z_lib.h"
#include "audio.h"
#include "z64effect.h"
#include "effect.h"
#include "z64face_reaction.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -14,7 +14,7 @@
#include "terminal.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

View file

@ -22,7 +22,7 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

View file

@ -23,7 +23,7 @@
#include "terminal.h"
#include "versions.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

View file

@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

View file

@ -12,7 +12,7 @@
#include "sys_matrix.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64effect.h"
#include "effect.h"
#include "z64play.h"
#include "z64player.h"

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