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code_800EC960 OK + data migrated (#937)

* Match AudioDebug_ProcessInput_SEFlagSwap

* Data migration

* Migrate in-function statics for func_800EE824

* More data migration

* Migrate in-function static for func_800F510C

* Last bit of migration

* formatting

* naming fix

* Prune variables.h

Co-authored-by: zelda2774 <zelda2774@invalid>
This commit is contained in:
zelda2774 2021-09-02 00:33:37 +02:00 committed by GitHub
parent 15c3a5eb91
commit 9b840ad842
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 796 additions and 1323 deletions

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#include "ultra64.h"
#include "global.h"
SoundParams sEnemyBankParams[] = {
{ 0x18, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 },
{ 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x81 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 },
{ 0x40, 0x3 }, { 0x20, 0x2000 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x20, 0x2 }, { 0x28, 0x3 },
{ 0x38, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x14, 0x0 },
{ 0x14, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x44, 0x3 }, { 0x18, 0x0 }, { 0x30, 0x2 },
{ 0x32, 0x2 }, { 0x38, 0x1 }, { 0x20, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x28, 0x0 },
{ 0x18, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x18, 0x80 },
{ 0x38, 0x2 }, { 0x30, 0x0 }, { 0x28, 0x1 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 },
{ 0x30, 0x0 }, { 0x18, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x1 },
{ 0x40, 0x1 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x38, 0x1 },
{ 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2000 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x0 }, { 0x30, 0x0 },
{ 0x18, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 },
{ 0x28, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 },
{ 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 },
{ 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x1 },
{ 0x20, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x2 },
{ 0x14, 0x81 }, { 0x34, 0x0 }, { 0x40, 0x0 }, { 0x20, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 },
{ 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x30, 0x3 },
{ 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x3 }, { 0x40, 0x1 }, { 0x28, 0x1 }, { 0x30, 0x3 },
{ 0x20, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 },
{ 0x38, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 },
{ 0x40, 0x1 }, { 0x14, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 },
{ 0x40, 0x1 }, { 0x30, 0x0 }, { 0x34, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 },
{ 0x30, 0x2000 }, { 0x20, 0x43 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2000 }, { 0x30, 0x3 },
{ 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x403 }, { 0x38, 0x1 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x1 }, { 0x20, 0x2000 },
{ 0x30, 0x2000 }, { 0x14, 0x3 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 },
{ 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 },
{ 0x40, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x1 }, { 0x28, 0x3 },
{ 0x28, 0x83 }, { 0x28, 0x82 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x38, 0x1 },
{ 0x20, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x34, 0x2000 }, { 0x20, 0x0 },
{ 0x38, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x3 },
{ 0x30, 0x3 }, { 0x32, 0x3 }, { 0x34, 0x3 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x28, 0x82 }, { 0x40, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x80 }, { 0x30, 0x3 }, { 0x18, 0x3 },
{ 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x2000 }, { 0x38, 0x3 },
{ 0x30, 0x3 }, { 0x40, 0x3 }, { 0x40, 0x2000 }, { 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 },
{ 0x38, 0x2000 }, { 0x40, 0x2000 }, { 0x18, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x2 },
{ 0x24, 0x3 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x3 }, { 0x18, 0x1 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x14, 0x0 },
{ 0x40, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x2 }, { 0x38, 0x3 },
{ 0x38, 0x3 }, { 0x30, 0x83 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 }, { 0x20, 0x2 },
{ 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x20, 0x3 }, { 0x14, 0x0 }, { 0x20, 0x1 },
{ 0x30, 0x3 }, { 0x40, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x2 }, { 0x30, 0x0 },
{ 0x38, 0x1 }, { 0x28, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x40, 0x3 },
{ 0x14, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x1 }, { 0x40, 0x1 }, { 0x28, 0x0 },
{ 0x28, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 },
{ 0x38, 0x3 }, { 0x40, 0x3 }, { 0x10, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x0 }, { 0x30, 0x0 },
{ 0x14, 0x0 }, { 0x34, 0x0 }, { 0x28, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 },
{ 0x38, 0x3 }, { 0x20, 0x0 }, { 0x20, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x38, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 },
{ 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x2000 },
{ 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x0 }, { 0x28, 0x0 },
{ 0x34, 0x0 }, { 0x34, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 },
{ 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x40, 0x3 }, { 0x40, 0x2 }, { 0x18, 0x0 }, { 0x44, 0x3 }, { 0x34, 0x0 }, { 0x18, 0x0 },
{ 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 },
{ 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x36, 0x3 }, { 0x34, 0x3 }, { 0x28, 0x82 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x2000 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 },
{ 0x20, 0x3 }, { 0x30, 0x3 }, { 0x44, 0x3 }, { 0x30, 0x83 }, { 0x30, 0x3 }, { 0x30, 0x3 },
{ 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x20, 0x3 },
{ 0x30, 0x0 }, { 0x30, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x3 }, { 0x34, 0x2 }, { 0x30, 0x3 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x34, 0x3 }, { 0x24, 0x3 }, { 0x34, 0x1 },
{ 0x20, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x8, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x3 },
{ 0x38, 0x3 }, { 0x20, 0x2000 }, { 0x34, 0x3 }, { 0x34, 0x2000 }, { 0x8, 0x0 }, { 0x40, 0x3 },
{ 0x34, 0x3 },
};
SoundParams sPlayerBankParams[] = {
{ 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x440 },
{ 0x20, 0x440 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x400 },
{ 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
{ 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
{ 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
{ 0x30, 0x400 }, { 0x30, 0x400 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
{ 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
{ 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
{ 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 },
{ 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x80 }, { 0x30, 0x400 }, { 0x30, 0x400 },
{ 0x40, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x402 }, { 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 },
{ 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 },
{ 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
{ 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
{ 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0xc00 }, { 0x30, 0x400 },
{ 0x30, 0x400 }, { 0x30, 0x400 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 },
{ 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x80 }, { 0x20, 0x80 },
{ 0x20, 0x80 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
{ 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
{ 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
{ 0x40, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
{ 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
{ 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
{ 0x30, 0xc00 }, { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x800 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 },
};
SoundParams sItemBankParams[] = {
{ 0x30, 0x8040 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 },
{ 0x60, 0x83 }, { 0x30, 0x440 }, { 0x80, 0x43 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x400 },
{ 0x30, 0x401 }, { 0x50, 0x0 }, { 0x90, 0x2 }, { 0x50, 0x2 }, { 0x30, 0x400 }, { 0x40, 0x2 },
{ 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x34, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x80 }, { 0x30, 0x40 }, { 0x30, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x60, 0x43 },
{ 0x30, 0x1 }, { 0x30, 0x401 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xa0, 0x2 }, { 0xa0, 0x2 },
{ 0x30, 0x400 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x400 },
{ 0x30, 0x0 }, { 0x60, 0x81 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x8003 }, { 0x60, 0x8003 },
{ 0x60, 0x8003 }, { 0x30, 0x4000 }, { 0x30, 0x4000 }, { 0x30, 0x40 }, { 0x80, 0x3 }, { 0x80, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 },
};
SoundParams sEnvBankParams[] = {
{ 0x70, 0x640 }, { 0x80, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x40, 0x40 },
{ 0x30, 0x480 }, { 0x38, 0x2 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x80, 0x2 }, { 0xa0, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x40 },
{ 0x30, 0x40 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x82 },
{ 0x30, 0x0 }, { 0x40, 0x0 }, { 0x38, 0x0 }, { 0x28, 0x0 }, { 0x60, 0x0 }, { 0x70, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xa0, 0x2008 }, { 0x20, 0x2 }, { 0x30, 0x0 },
{ 0x30, 0x800 }, { 0x30, 0x8800 }, { 0x30, 0x8000 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 },
{ 0x60, 0x42 }, { 0x10, 0x0 }, { 0xa0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x10 }, { 0x30, 0x3 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0xa0, 0x3 },
{ 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x70, 0x13 }, { 0x60, 0x8000 }, { 0x30, 0x8000 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2003 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x2010 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0xc2 }, { 0x70, 0x2 },
{ 0x60, 0x2 }, { 0x30, 0x0 }, { 0x60, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x90, 0x3 },
{ 0x90, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3800 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x803 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x40, 0x0 }, { 0x1c, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x60, 0x200 }, { 0x30, 0x800 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 },
{ 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x800 }, { 0x30, 0x800 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x8000 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x60, 0x3 },
{ 0x30, 0x80 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0xa0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0xc0 }, { 0x30, 0x2 },
{ 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x4083 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x80, 0x0 }, { 0x60, 0x0 }, { 0x90, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x60, 0xc3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xa0, 0x800 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 },
};
SoundParams sSystemBankParams[] = {
{ 0xc0, 0x0 }, { 0xc0, 0x0 }, { 0xb0, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x50, 0x0 },
{ 0x30, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x18, 0x0 }, { 0x2c, 0x0 }, { 0x2c, 0x0 }, { 0x20, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 },
};
SoundParams sOcarinaBankParams[] = {
{ 0x30, 0x0 }, { 0x30, 0x20 }, { 0x30, 0x642 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
};
SoundParams sVoiceBankParams[] = {
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 }, { 0x30, 0x442 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x482 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x80, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 },
{ 0x30, 0x442 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x481 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
{ 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x60, 0x20 }, { 0x30, 0x20 },
{ 0x30, 0x20 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
{ 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8043 }, { 0x30, 0x8043 }, { 0x30, 0x8043 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
{ 0x30, 0x8041 }, { 0x30, 0x8041 },
};
SoundParams* gSoundParams[7] = {
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,
};

File diff suppressed because it is too large Load diff

View file

@ -80,7 +80,6 @@ u8 D_801333F8 = 0;
extern SoundRequest sSoundRequests[0x100];
extern Struct_800F8EA0 D_8016E270[7];
extern Struct_8013331C* D_8013331C[9];
void Audio_SetSoundBanksMute(u16 muteMask) {
u8 bankId;
@ -197,13 +196,13 @@ void Audio_ProcessSoundRequest(void) {
u8 index;
SoundRequest* req;
SoundBankEntry* entry;
Struct_8013331C* sp48;
SoundParams* soundParams;
s32 bankId;
u8 bestValue;
u8 bestIndex;
u8 evictImportance;
u8 evictIndex;
req = &sSoundRequests[sSoundRequestReadIndex];
bestIndex = 0x80;
evictIndex = 0x80;
if (req->sfxId == 0) {
return;
}
@ -216,34 +215,36 @@ void Audio_ProcessSoundRequest(void) {
index = gSoundBanks[bankId][0].next;
while (index != 0xFF && index != 0) {
if (gSoundBanks[bankId][index].posX == &req->pos->x) {
if ((D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_2 & 0x20) &&
D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_0 ==
gSoundBanks[bankId][index].unk_24) {
if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) &&
gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
gSoundBanks[bankId][index].sfxImportance) {
return;
}
if (gSoundBanks[bankId][index].sfxId == req->sfxId) {
count = D_80130594[D_801333CC][bankId];
} else {
if (count == 0) {
bestIndex = index;
evictIndex = index;
sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
bestValue = D_8013331C[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].unk_0;
} else if (gSoundBanks[bankId][index].unk_24 < bestValue) {
bestIndex = index;
evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
} else if (gSoundBanks[bankId][index].sfxImportance < evictImportance) {
evictIndex = index;
sfxId = gSoundBanks[bankId][index].sfxId & 0xFFFF;
bestValue = D_8013331C[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].unk_0;
evictImportance = gSoundParams[SFX_BANK_SHIFT(sfxId)][SFX_INDEX(sfxId)].importance;
}
count++;
if (count == D_80130594[D_801333CC][bankId]) {
index = (D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].unk_0 >= bestValue)
? bestIndex
: 0;
if (gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance >= evictImportance) {
index = evictIndex;
} else {
index = 0;
}
}
}
if (count == D_80130594[D_801333CC][bankId]) {
sp48 = &D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (sp48->unk_2 & 4) || (index == bestIndex)) {
if ((gSoundBanks[bankId][index].unk_26 & 8) && gSoundBanks[bankId][index].unk_2A != 1) {
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) {
if ((gSoundBanks[bankId][index].sfxParams & 8) && gSoundBanks[bankId][index].unk_2A != 1) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].unk_2E);
}
gSoundBanks[bankId][index].unk_C = req->unk_8;
@ -253,8 +254,8 @@ void Audio_ProcessSoundRequest(void) {
gSoundBanks[bankId][index].freqScale = req->freqScale;
gSoundBanks[bankId][index].unk_14 = req->unk_10;
gSoundBanks[bankId][index].reverbAdd = req->reverbAdd;
gSoundBanks[bankId][index].unk_26 = sp48->unk_2;
gSoundBanks[bankId][index].unk_24 = sp48->unk_0;
gSoundBanks[bankId][index].sfxParams = soundParams->params;
gSoundBanks[bankId][index].sfxImportance = soundParams->importance;
} else if (gSoundBanks[bankId][index].unk_2A == 5) {
gSoundBanks[bankId][index].unk_2A = 4;
}
@ -275,9 +276,9 @@ void Audio_ProcessSoundRequest(void) {
entry->freqScale = req->freqScale;
entry->unk_14 = req->unk_10;
entry->reverbAdd = req->reverbAdd;
sp48 = &D_8013331C[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->unk_26 = sp48->unk_2;
entry->unk_24 = sp48->unk_0;
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
entry->sfxParams = soundParams->params;
entry->sfxImportance = soundParams->importance;
entry->sfxId = req->sfxId;
entry->unk_2A = 1;
entry->unk_2B = 2;
@ -294,7 +295,7 @@ void func_800F7B54(u8 bankId, u8 bankIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][bankIndex];
u8 i;
if (entry->unk_26 & 8) {
if (entry->sfxParams & 8) {
Audio_ClearBGMMute(entry->unk_2E);
}
if (bankIndex == D_8016E1A0[bankId]) {
@ -324,7 +325,7 @@ void func_800F7CEC(u8 arg0) {
u8 i;
u8 j;
u8 phi_s0;
u8 spA9;
u8 sfxImportance;
u8 phi_v1_5;
u8 temp2;
u16 temp3;
@ -336,7 +337,7 @@ void func_800F7CEC(u8 arg0) {
phi_s3 = 0;
for (i = 0; i < 3; i++) {
sp84[i].unk_0 = 0x7FFFFFFF;
sp84[i].priority = 0x7FFFFFFF;
sp84[i].unk_4 = 0xFF;
}
phi_s4 = gSoundBanks[arg0][0].next;
@ -359,9 +360,9 @@ void func_800F7CEC(u8 arg0) {
tempf1 = *entry->posY * 1;
entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1;
}
spA9 = entry->unk_24;
if (entry->unk_26 & 0x10) {
entry->unk_20 = SQ(0xFF - spA9) * 0x1690;
sfxImportance = entry->sfxImportance;
if (entry->sfxParams & 0x10) {
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
} else {
if (entry->dist > 0x7FFFFFD0) {
entry->dist = 0x70000008;
@ -369,9 +370,9 @@ void func_800F7CEC(u8 arg0) {
*entry->posZ);
}
temp3 = entry->sfxId;
entry->unk_20 = (u32)entry->dist + (SQ(0xFF - spA9) * 0x1690) + temp3 - temp3;
entry->priority = (u32)entry->dist + (SQ(0xFF - sfxImportance) * SQ(76)) + temp3 - temp3;
if (*entry->posZ < 0.0f) {
entry->unk_20 += (s32)(-*entry->posZ * 6.0f);
entry->priority += (s32)(-*entry->posZ * 6.0f);
}
}
if (entry->dist > SQ(1e5f)) {
@ -385,17 +386,17 @@ void func_800F7CEC(u8 arg0) {
} else {
spAE = D_80130578[D_801333CC][arg0];
for (i = 0; i < spAE; i++) {
if (sp84[i].unk_0 >= entry->unk_20) {
if (sp84[i].priority >= entry->priority) {
if (phi_s3 < D_80130578[D_801333CC][arg0]) {
phi_s3++;
}
for (j = spAE - 1; j > i; j--) {
sp84[j].unk_0 = sp84[j - 1].unk_0;
sp84[j].priority = sp84[j - 1].priority;
sp84[j].unk_4 = sp84[j - 1].unk_4;
}
sp84[i].unk_0 = entry->unk_20;
sp84[i].priority = entry->priority;
sp84[i].unk_4 = phi_s4;
i = spAE;
i = spAE; // "break;"
}
}
}
@ -482,11 +483,11 @@ void func_800F8480(u8 bankId) {
seqChannel = gAudioContext.seqPlayers[2].channels[D_8016E260];
if (entry->unk_2A == 2) {
entry->unk_2E = D_8016E260;
if (entry->unk_26 & 8) {
if (entry->sfxParams & 8) {
Audio_QueueSeqCmdMute(D_8016E260);
}
if (entry->unk_26 & 0xC0) {
switch (entry->unk_26 & 0xC0) {
if (entry->sfxParams & 0xC0) {
switch (entry->sfxParams & 0xC0) {
case 0x40:
entry->unk_2F = Audio_NextRandom() & 0xF;
break;