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Set up multiversion assets with ZAPD and match gc-eu (#1967)

* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
cadmic 2024-06-24 06:22:39 -07:00 committed by GitHub
parent b2d80568b9
commit 9def6f4d0d
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GPG key ID: B5690EEEBB952194
92 changed files with 4911 additions and 487 deletions

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@ -1,38 +1,38 @@
<Root>
<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88">
<File Name="ovl_En_Jsjutan">
<!-- D_80A8AA98. Carpet texture. -->
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
<Texture Name="sCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as sShadowEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="gShadowOddVtx" Count="144" Offset="0x22F8">
<Array Name="gShadowOddVtx" Count="144" Offset="0x1000">
<Vtx/>
</Array>
<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gShadowOddVtx. Used when gameplayFrames is even. -->
<Array Name="sShadowEvenVtx" Count="144" Offset="0x2BF8">
<Array Name="sShadowEvenVtx" Count="144" Offset="0x1900">
<Vtx/>
</Array>
<!-- D_80A8CC98. Carpet vertices. Same vertex type as sCarpetEvenVtx. Used when gameplayFrames is odd. -->
<Array Name="sCarpetOddVtx" Count="144" Offset="0x34F8">
<Array Name="sCarpetOddVtx" Count="144" Offset="0x2200">
<Vtx/>
</Array>
<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by sShadowMaterialDL -->
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
<Symbol Name="sShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x3B78"/>
<!-- D_80A8D598. Draws the carpet's texture. -->
<DList Name="sCarpetMaterialDL" Offset="0x3DF8"/>
<DList Name="sCarpetMaterialDL" Offset="0x2B00"/>
<!-- D_80A8D618. Draws the carpet's shadow texture. -->
<DList Name="sShadowMaterialDL" Offset="0x3E78"/>
<DList Name="sShadowMaterialDL" Offset="0x2B80"/>
<!-- D_80A8D688. Draws vertices in segment 0x0C. -->
<DList Name="sModelDL" Offset="0x3EE8"/>
<DList Name="sModelDL" Offset="0x2BF0"/>
<!-- D_80A8DAB8. Carpet vertices. Same vertex type as sCarpetOddVtx. Used when gameplayFrames is even. -->
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x4318">
<Array Name="sCarpetEvenVtx" Count="144" Offset="0x3020">
<Vtx/>
</Array>
<!-- D_80A8E400 -->
<Collision Name="sCol" Offset="0x4C60"/>
<Collision Name="sCol" Offset="0x3968"/>
</File>
</Root>