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Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
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92 changed files with 4911 additions and 487 deletions
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<Root>
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<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
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<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
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<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
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<Limb Name="sRootLimb" LimbType="Curve" Offset="0x1C60"/>
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<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1C6C"/>
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<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1C78"/>
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<Array Name="sCylinderVtx" Count="36" Offset="0x780">
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<File Name="ovl_Magic_Wind">
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<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1510"/>
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<CurveAnimation Name="sAnim" SkelOffset="0x1510" Offset="0x14D0"/>
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<Limb Name="sRootLimb" LimbType="Curve" Offset="0x14E0"/>
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<Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x14EC"/>
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<Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x14F8"/>
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<Array Name="sCylinderVtx" Count="36" Offset="0x0">
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<Vtx/>
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</Array>
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<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x9C0"/>
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<DList Name="sInnerCylinderDL" Offset="0x19C0"/>
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<DList Name="sOuterCylinderDL" Offset="0x1AC8"/>
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<Texture Name="sTex" OutName="magic_wind" Format="i8" Width="64" Height="64" Offset="0x240"/>
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<DList Name="sInnerCylinderDL" Offset="0x1240"/>
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<DList Name="sOuterCylinderDL" Offset="0x1348"/>
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</File>
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</Root>
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