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Match `game.c
` - OK (#1644)
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3 changed files with 52 additions and 19 deletions
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@ -1299,9 +1299,7 @@ void func_800C213C(PreRender* this, Gfx** gfxP);
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void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP);
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void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP);
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void PreRender_ApplyFilters(PreRender* this);
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void GameState_FaultPrint(void);
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void GameState_SetFBFilter(Gfx** gfxP);
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void GameState_DrawInputDisplay(u16 input, Gfx** gfxP);
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx);
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void GameState_SetFrameBuffer(GraphicsContext* gfxCtx);
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void GameState_ReqPadData(GameState* gameState);
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@ -1312,7 +1310,9 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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void GameState_Destroy(GameState* gameState);
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GameStateFunc GameState_GetInit(GameState* gameState);
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u32 GameState_IsRunning(GameState* gameState);
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#ifdef OOT_DEBUG
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void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line);
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#endif
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void func_800C55D0(GameAlloc* this);
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void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line);
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void* GameAlloc_Malloc(GameAlloc* this, u32 size);
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