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Match some audio functions (#896)
* cleanups * Improve Audio_SequencePlayerProcessSequence * cleanup * labeling * progress on func_800E5000 * func_800F6268 * func_800ECDF8 * Improve func_800F2464 * reorder variables * labelling * non-equivalent func_800EEA50 * minor doc * func_800E6590 * minor doc * Reformat abi.h * Very slight improvements * func_800DC384 * func_800E1618 * formatting Co-authored-by: zelda2774 <zelda2774@invalid>
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23 changed files with 1321 additions and 1813 deletions
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@ -1893,7 +1893,7 @@ void UCodeDisas_RegisterUCode(UCodeDisas*, s32, UCodeInfo*);
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void UCodeDisas_SetCurUCode(UCodeDisas*, void*);
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// ? func_800DACC0(?);
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// ? func_800DB03C(?);
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// ? AudioSynth_Update(?);
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Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen);
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// ? func_800DB2C0(?);
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// ? func_800DB330(?);
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// ? func_800DB3D8(?);
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@ -2113,7 +2113,7 @@ void func_800EEA50(GfxPrint* printer);
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// ? func_800F28B4(?);
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// ? func_800F29FC(?);
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// ? func_800F2A04(?);
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void func_800F2D6C(s8*, u16 sfxId);
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void func_800F2D6C(const s8* str, u16 num);
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// ? func_800F2E28(?);
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void func_800F3054(void);
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// ? func_800F3188(?);
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@ -2211,7 +2211,7 @@ void func_800F87A0(u8);
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void func_800F8884(u8, Vec3f*);
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void func_800F89A0(u8, Vec3f*);
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void func_800F89E8(Vec3f*);
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// ? func_800F9280(?);
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void func_800F9280(u8 seqIdx, u8 seqId, u8 arg2, u16 fadeTimer);
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void Audio_QueueSeqCmd(u32 bgmID);
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u16 func_800FA0B4(u8 a0);
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s32 func_800FA11C(u32, u32);
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