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Match some audio functions (#896)
* cleanups * Improve Audio_SequencePlayerProcessSequence * cleanup * labeling * progress on func_800E5000 * func_800F6268 * func_800ECDF8 * Improve func_800F2464 * reorder variables * labelling * non-equivalent func_800EEA50 * minor doc * func_800E6590 * minor doc * Reformat abi.h * Very slight improvements * func_800DC384 * func_800E1618 * formatting Co-authored-by: zelda2774 <zelda2774@invalid>
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1b1487a504
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23 changed files with 1321 additions and 1813 deletions
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@ -45,8 +45,8 @@ void Audio_ResetLoadStatus(void) {
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}
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for (i = 0; i < 0x80; i++) {
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if (gAudioContext.seqLoadstatus[i] != 5) {
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gAudioContext.seqLoadstatus[i] = 0;
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if (gAudioContext.seqLoadStatus[i] != 5) {
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gAudioContext.seqLoadStatus[i] = 0;
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}
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}
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}
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@ -207,7 +207,7 @@ void func_800DE4B0(s32 poolIdx) {
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switch (poolIdx) {
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case 0:
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loadedPool = &gAudioContext.seqLoadedPool;
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table = gAudioContext.seqLoadstatus;
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table = gAudioContext.seqLoadStatus;
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break;
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case 1:
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loadedPool = &gAudioContext.bankLoadedPool;
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@ -304,7 +304,7 @@ void* Audio_AllocBankOrSeq(s32 poolIdx, s32 size, s32 arg2, s32 id) {
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switch (poolIdx) {
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case 0:
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loadedPool = &gAudioContext.seqLoadedPool;
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table = gAudioContext.seqLoadstatus;
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table = gAudioContext.seqLoadStatus;
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break;
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case 1:
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loadedPool = &gAudioContext.bankLoadedPool;
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