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https://github.com/zeldaret/oot.git
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Naming1 (#1113)
* typo * rename 800636C0 to gameinfo_init * fix incorrect casing in cup button * some constants * add item00_none enum value * rename 80009460 to gdmaverbose * fix typos * Revert "some constants" This reverts commit27a07204d7
. * rename gdmaverbose to gdmamgrverbose * Revert "rename 800636C0 to gameinfo_init" This reverts commitc74e255929
. * Revert "fix incorrect casing in cup button" This reverts commitac313b3965
. * a couple of typos * minor changes based on clang-format
This commit is contained in:
parent
c55a8530ee
commit
a160fb96c8
8 changed files with 77 additions and 270 deletions
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@ -88,7 +88,7 @@ void func_800C4344(GameState* gameState) {
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func_8006390C(&gameState->input[1]);
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}
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D_80009460 = HREG(60);
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gDmaMgrVerbose = HREG(60);
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gDmaMgrDmaBuffSize = SREG(21) != 0 ? ALIGN16(SREG(21)) : 0x2000;
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gSystemArenaLogSeverity = HREG(61);
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gZeldaArenaLogSeverity = HREG(62);
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@ -239,7 +239,7 @@ f32 Math3D_Cos(Vec3f* a, Vec3f* b) {
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}
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/**
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* Calculates the cosine between bectors `a` and `b` and places the result in `ret`
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* Calculates the cosine between vectors `a` and `b` and places the result in `ret`
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* returns true if the cosine cannot be calculated because the product of the magnitudes is zero
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*/
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s32 Math3D_CosOut(Vec3f* a, Vec3f* b, f32* dst) {
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@ -876,9 +876,9 @@ void Math3D_RotateXZPlane(Vec3f* pointOnPlane, s16 angle, f32* a, f32* c, f32* d
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}
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/*
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* Defines a plane from verticies `va`, `vb`, and `vc`. Normal components are output to
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* Defines a plane from vertices `va`, `vb`, and `vc`. Normal components are output to
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* `nx`, `ny`, and `nz`. Distance from the origin is output to `originDist`
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* Satisifes the plane equation NxVx + NyVy + NzVz + D = 0
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* Satisfies the plane equation NxVx + NyVy + NzVz + D = 0
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*/
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void Math3D_DefPlane(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* originDist) {
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static Vec3f normal;
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@ -1340,7 +1340,7 @@ s32 Math3D_LineSegFindPlaneIntersect(f32 pointADist, f32 pointBDist, Vec3f* poin
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}
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/**
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* Determines if the line segement from `linePointA` to `linePointB` crosses the plane
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* Determines if the line segment from `linePointA` to `linePointB` crosses the plane
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* from `nx` + `ny` + `nz` + `originDist` = 0. If fromFront is set, then detection will only
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* be true if point A crosses from the front of the plane
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*/
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@ -1366,7 +1366,7 @@ s32 Math3D_LineSegVsPlane(f32 nx, f32 ny, f32 nz, f32 originDist, Vec3f* linePoi
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}
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/*
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* Determines if the line formed by `linePiontA` and `linePointB` intersect with Triangle formed from
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* Determines if the line formed by `linePointA` and `linePointB` intersect with Triangle formed from
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* vertices `v0`, `v1`, and `v2` with normal vector `nx`, `ny`, and `nz` with plane distance from origin
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* `originDist` Outputs the intersection point at to `intersect`
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* Returns 1 if the line intersects with the triangle, 0 otherwise
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@ -1404,7 +1404,6 @@ void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc) {
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* Determines if point `point` lies within `sphere`
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*/
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s32 Math3D_PointInSph(Sphere16* sphere, Vec3f* point) {
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if (Math3D_DistXYZ16toF(&sphere->center, point) < sphere->radius) {
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return true;
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}
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@ -1412,9 +1411,9 @@ s32 Math3D_PointInSph(Sphere16* sphere, Vec3f* point) {
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}
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/**
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* Determines the distance from point (`x0`,`y0`) to the line fromed from (`x1`,`y1`) and (`x2`,`y2`)
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* Determines the distance from point (`x0`,`y0`) to the line formed from (`x1`,`y1`) and (`x2`,`y2`)
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* Distance squared is output to `lineLenSq`, returns true if the point perpendicular from (`x0`,`y0`)
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* is contained within the segement between (`x1`,`y1`) and (`x2`,`y2`)
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* is contained within the segment between (`x1`,`y1`) and (`x2`,`y2`)
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*/
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s32 Math3D_PointDistToLine2D(f32 x0, f32 y0, f32 x1, f32 y1, f32 x2, f32 y2, f32* lineLenSq) {
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static Vec3f perpendicularPoint;
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@ -1832,7 +1831,7 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
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if (((tri->vtx[0].y < cylBottom) && (tri->vtx[1].y < cylBottom) && (tri->vtx[2].y < cylBottom)) ||
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((cylTop < tri->vtx[0].y) && (cylTop < tri->vtx[1].y) && (cylTop < tri->vtx[2].y))) {
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// If all of the verticies are below or all of the verticies are above the cylinder.
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// If all of the vertices are below or all of the vertices are above the cylinder.
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return false;
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}
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@ -1912,7 +1911,7 @@ s32 Math3D_CylVsTri(Cylinder16* cyl, TriNorm* tri) {
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}
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/*
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* Deteremines if two spheres are touching.
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* Determines if two spheres are touching.
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*/
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s32 Math3D_SphVsSph(Sphere16* sphereA, Sphere16* sphereB) {
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f32 overlapSize;
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@ -2021,7 +2020,7 @@ s32 Math3D_CylOutsideCyl(Cylinder16* ca, Cylinder16* cb, f32* deadSpace) {
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/*
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* returns 1 if cylinder `ca` is outside cylinder `cb`.
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* Sets `xzDist` to the xz distance between the centers of the cylinders.
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* Sets `deadSpace` to the mininum space between the cylinders not occupied by the other.
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* Sets `deadSpace` to the minimum space between the cylinders not occupied by the other.
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*/
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s32 Math3D_CylOutsideCylDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32* xzDist) {
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static Cylinderf caf;
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@ -2059,7 +2058,6 @@ s32 Math3D_CylOutsideCylDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32
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* intersection is output to `intersect.
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* Returns 1 is the triangles intersect, 0 otherwise
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*/
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s32 Math3D_TriVsTriIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect) {
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f32 dist0;
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f32 dist1;
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@ -72,246 +72,54 @@ static void* sItemDropTex[] = {
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};
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static u8 sItemDropIds[] = {
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_BLUE,
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0xFF,
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0xFF,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_GREEN,
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ITEM00_MAGIC_SMALL,
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ITEM00_HEART,
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ITEM00_HEART,
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0xFF,
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ITEM00_MAGIC_SMALL,
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ITEM00_FLEXIBLE,
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ITEM00_SEEDS,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_GREEN,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_BLUE,
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ITEM00_HEART,
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0xFF,
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ITEM00_HEART,
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0xFF,
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ITEM00_FLEXIBLE,
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0xFF,
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ITEM00_BOMBS_A,
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0xFF,
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ITEM00_SEEDS,
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0xFF,
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0xFF,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN,
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ITEM00_MAGIC_SMALL,
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0xFF,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_HEART,
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0xFF,
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ITEM00_SEEDS,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_BOMBS_A,
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0xFF,
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ITEM00_FLEXIBLE,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN,
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ITEM00_NUTS,
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0xFF,
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ITEM00_SEEDS,
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ITEM00_SEEDS,
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ITEM00_NUTS,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_FLEXIBLE,
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0xFF,
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0xFF,
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0xFF,
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0xFF,
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN,
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ITEM00_SEEDS,
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ITEM00_BOMBS_A,
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ITEM00_MAGIC_SMALL,
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ITEM00_BOMBS_A,
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0xFF,
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0xFF,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_HEART,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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0xFF,
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ITEM00_RUPEE_BLUE,
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0xFF,
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0xFF,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_HEART,
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ITEM00_FLEXIBLE,
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ITEM00_SEEDS,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_BLUE,
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0xFF,
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ITEM00_RUPEE_GREEN,
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0xFF,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL,
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0xFF,
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ITEM00_ARROWS_MEDIUM,
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ITEM00_MAGIC_SMALL,
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ITEM00_FLEXIBLE,
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0xFF,
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ITEM00_MAGIC_LARGE,
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ITEM00_RUPEE_GREEN,
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0xFF,
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ITEM00_RUPEE_BLUE,
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0xFF,
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ITEM00_RUPEE_GREEN,
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ITEM00_HEART,
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ITEM00_FLEXIBLE,
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ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL,
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0xFF,
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0xFF,
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0xFF,
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ITEM00_MAGIC_SMALL,
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0xFF,
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0xFF,
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ITEM00_MAGIC_LARGE,
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ITEM00_ARROWS_LARGE,
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ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL,
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ITEM00_FLEXIBLE,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_LARGE,
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ITEM00_ARROWS_LARGE,
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ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_SMALL,
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ITEM00_MAGIC_LARGE,
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ITEM00_BOMBS_A,
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0xFF,
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ITEM00_BOMBS_A,
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0xFF,
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ITEM00_BOMBS_A,
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ITEM00_FLEXIBLE,
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ITEM00_BOMBS_A,
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ITEM00_BOMBS_A,
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ITEM00_BOMBS_A,
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0xFF,
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0xFF,
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0xFF,
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0xFF,
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ITEM00_BOMBS_A,
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0xFF,
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ITEM00_BOMBS_A,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_HEART,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED,
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ITEM00_RUPEE_RED,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_NUTS,
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0xFF,
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ITEM00_STICK,
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0xFF,
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0xFF,
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ITEM00_SEEDS,
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0xFF,
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0xFF,
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0xFF,
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ITEM00_NUTS,
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0xFF,
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ITEM00_NUTS,
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ITEM00_HEART,
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ITEM00_SEEDS,
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ITEM00_HEART,
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0xFF,
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ITEM00_SEEDS,
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0xFF,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_HEART,
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ITEM00_HEART,
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0xFF,
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0xFF,
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ITEM00_HEART,
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0xFF,
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ITEM00_HEART,
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ITEM00_SEEDS,
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ITEM00_FLEXIBLE,
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ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
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ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_HEART,
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ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
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ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
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ITEM00_HEART, ITEM00_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
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ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
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ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
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ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
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ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
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ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
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ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
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ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
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ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
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ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
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ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
|
||||
ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
|
||||
ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
|
||||
ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
|
||||
ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
|
||||
ITEM00_BOMBS_A, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
|
||||
ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
|
||||
ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
|
||||
ITEM00_HEART, ITEM00_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
|
||||
ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
|
||||
ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
|
||||
ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
|
||||
ITEM00_NONE, ITEM00_NUTS, ITEM00_HEART, ITEM00_SEEDS, ITEM00_HEART,
|
||||
ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE,
|
||||
ITEM00_NONE, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
|
||||
ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
|
||||
};
|
||||
|
||||
static u8 sDropQuantities[] = {
|
||||
|
@ -1297,15 +1105,15 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
|
|||
}
|
||||
}
|
||||
|
||||
if (dropId != 0xFF) {
|
||||
if (dropId != ITEM00_NONE) {
|
||||
dropQuantity = sDropQuantities[params + dropTableIndex];
|
||||
while (dropQuantity > 0) {
|
||||
if (!param8000) {
|
||||
dropId = func_8001F404(dropId);
|
||||
if (dropId != 0xFF) {
|
||||
if (dropId != ITEM00_NONE) {
|
||||
spawnedActor = (EnItem00*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ITEM00, spawnPos->x,
|
||||
spawnPos->y, spawnPos->z, 0, 0, 0, dropId);
|
||||
if ((spawnedActor != NULL) && (dropId != 0xFF)) {
|
||||
if ((spawnedActor != NULL) && (dropId != ITEM00_NONE)) {
|
||||
spawnedActor->actor.velocity.y = 8.0f;
|
||||
spawnedActor->actor.speedXZ = 2.0f;
|
||||
spawnedActor->actor.gravity = -0.9f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue