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Document object_bdoor (boss doors) (#1403)

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Tom Overton 2022-10-12 10:12:26 -07:00 committed by GitHub
parent 40a4abefa5
commit a6276fb5c1
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4 changed files with 24 additions and 17 deletions

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@ -4,7 +4,7 @@
<DList Name="gBrownFragmentDL" Offset="0x530"/> <DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/> <Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<DList Name="gDoorLockDL" Offset="0x1100"/> <DList Name="gDoorLockDL" Offset="0x1100"/>
<DList Name="gDoorChainsDL" Offset="0x11F0"/> <DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/> <Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/> <Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/> <DList Name="gUnusedBombBagDL" Offset="0x32C0"/>

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@ -1,15 +1,22 @@
<Root> <Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/> <ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6"> <File Name="object_bdoor" Segment="6">
<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/> <!-- One of the Boss Door Textures -->
<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/> <Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
<DList Name="object_bdoor_DL_001530" Offset="0x1530"/> <!-- Boss Door, Lock, and Chain DisplayLists -->
<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/> <DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/> <DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> <!-- The rest of the Boss Door Textures -->
<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/> <Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File> </File>
</Root> </Root>

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@ -3550,9 +3550,9 @@ typedef struct {
} DoorLockInfo; // size = 0x1C } DoorLockInfo; // size = 0x1C
static DoorLockInfo sDoorLocksInfo[] = { static DoorLockInfo sDoorLocksInfo[] = {
/* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainsDL, gDoorLockDL }, /* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainDL, gDoorLockDL },
/* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, object_bdoor_DL_001530, object_bdoor_DL_001400 }, /* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, gBossDoorChainDL, gBossDoorLockDL },
/* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainsDL, gDoorLockDL }, /* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainDL, gDoorLockDL },
}; };
/** /**

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@ -102,7 +102,7 @@ static ShutterInfo sShutterInfo[] = {
{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 }, { gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
{ gGohmaDoorDL, NULL, 130, 12, 50, 15 }, { gGohmaDoorDL, NULL, 130, 12, 50, 15 },
{ gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 }, { gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 },
{ object_bdoor_DL_0010C0, NULL, 130, 12, 50, 15 }, { gBossDoorDL, NULL, 130, 12, 50, 15 },
{ gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, { gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, { gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 }, { gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
@ -164,8 +164,8 @@ static Gfx* sJabuDoorDLists[] = {
}; };
static void* D_809982D4[] = { static void* D_809982D4[] = {
object_bdoor_Tex_0065C0, object_bdoor_Tex_0035C0, object_bdoor_Tex_0055C0, object_bdoor_Tex_0045C0, gBossDoorDefaultTex, gBossDoorFireTex, gBossDoorWaterTex, gBossDoorShadowTex,
object_bdoor_Tex_000000, object_bdoor_Tex_0025C0, object_bdoor_Tex_0015C0, gBossDoorGanonsCastleTex, gBossDoorForestTex, gBossDoorSpiritTex,
}; };
void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) { void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) {