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Document object_bdoor (boss doors) (#1403)
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4 changed files with 24 additions and 17 deletions
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@ -4,7 +4,7 @@
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<DList Name="gBrownFragmentDL" Offset="0x530"/>
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<DList Name="gBrownFragmentDL" Offset="0x530"/>
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<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
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<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
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<DList Name="gDoorLockDL" Offset="0x1100"/>
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<DList Name="gDoorLockDL" Offset="0x1100"/>
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<DList Name="gDoorChainsDL" Offset="0x11F0"/>
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<DList Name="gDoorChainDL" Offset="0x11F0"/>
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<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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@ -1,15 +1,22 @@
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<Root>
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<Root>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
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<File Name="object_bdoor" Segment="6">
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<File Name="object_bdoor" Segment="6">
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<Texture Name="object_bdoor_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<!-- One of the Boss Door Textures -->
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<DList Name="object_bdoor_DL_0010C0" Offset="0x10C0"/>
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<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
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<DList Name="object_bdoor_DL_001400" Offset="0x1400"/>
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<DList Name="object_bdoor_DL_001530" Offset="0x1530"/>
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<!-- Boss Door, Lock, and Chain DisplayLists -->
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<Texture Name="object_bdoor_Tex_0015C0" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
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<DList Name="gBossDoorDL" Offset="0x10C0"/> <!-- Original name is "bossdoor_model" -->
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<Texture Name="object_bdoor_Tex_0025C0" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
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<DList Name="gBossDoorLockDL" Offset="0x1400"/> <!-- Original name is "doorkagiboss_model" -->
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<Texture Name="object_bdoor_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
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<DList Name="gBossDoorChainDL" Offset="0x1530"/> <!-- Original name is "doorkusariboss_model" -->
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<Texture Name="object_bdoor_Tex_0045C0" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
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<Texture Name="object_bdoor_Tex_0055C0" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
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<!-- The rest of the Boss Door Textures -->
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<Texture Name="object_bdoor_Tex_0065C0" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
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<Texture Name="gBossDoorSpiritTex" OutName="boss_door_spirit" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
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<Texture Name="gBossDoorForestTex" OutName="boss_door_forest" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
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<Texture Name="gBossDoorFireTex" OutName="boss_door_fire" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
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<Texture Name="gBossDoorShadowTex" OutName="boss_door_shadow" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
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<Texture Name="gBossDoorWaterTex" OutName="boss_door_water" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
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<!-- A default texture only used if a Boss Door is present outside of the six adult dungeons, which is never the case in the final game. -->
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<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
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</File>
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</File>
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</Root>
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</Root>
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@ -3550,9 +3550,9 @@ typedef struct {
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} DoorLockInfo; // size = 0x1C
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} DoorLockInfo; // size = 0x1C
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static DoorLockInfo sDoorLocksInfo[] = {
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static DoorLockInfo sDoorLocksInfo[] = {
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/* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainsDL, gDoorLockDL },
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/* DOORLOCK_NORMAL */ { 0.54f, 6000.0f, 5000.0f, 1.0f, 0.0f, gDoorChainDL, gDoorLockDL },
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/* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, object_bdoor_DL_001530, object_bdoor_DL_001400 },
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/* DOORLOCK_BOSS */ { 0.644f, 12000.0f, 8000.0f, 1.0f, 0.0f, gBossDoorChainDL, gBossDoorLockDL },
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/* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainsDL, gDoorLockDL },
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/* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f, 8500.0f, 8000.0f, 1.75f, 0.1f, gDoorChainDL, gDoorLockDL },
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};
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};
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/**
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/**
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@ -102,7 +102,7 @@ static ShutterInfo sShutterInfo[] = {
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{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
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{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
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{ gGohmaDoorDL, NULL, 130, 12, 50, 15 },
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{ gGohmaDoorDL, NULL, 130, 12, 50, 15 },
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{ gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 },
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{ gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 },
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{ object_bdoor_DL_0010C0, NULL, 130, 12, 50, 15 },
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{ gBossDoorDL, NULL, 130, 12, 50, 15 },
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{ gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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{ gDungeonDoorDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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{ gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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{ gFireTempleDoorFrontDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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{ gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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{ gFireTempleDoorBackDL, gDoorMetalBarsDL, 130, 12, 20, 15 },
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@ -164,8 +164,8 @@ static Gfx* sJabuDoorDLists[] = {
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};
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};
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static void* D_809982D4[] = {
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static void* D_809982D4[] = {
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object_bdoor_Tex_0065C0, object_bdoor_Tex_0035C0, object_bdoor_Tex_0055C0, object_bdoor_Tex_0045C0,
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gBossDoorDefaultTex, gBossDoorFireTex, gBossDoorWaterTex, gBossDoorShadowTex,
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object_bdoor_Tex_000000, object_bdoor_Tex_0025C0, object_bdoor_Tex_0015C0,
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gBossDoorGanonsCastleTex, gBossDoorForestTex, gBossDoorSpiritTex,
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};
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};
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void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) {
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void DoorShutter_SetupAction(DoorShutter* this, DoorShutterActionFunc actionFunc) {
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